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SpaceX installs second Starship-derived fuel tank at orbital launch pad

This is getting out of hand, now there are two of them! (NASASpaceflight - bocachicagal)

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For the second time in two weeks, SpaceX has rolled a ‘Starship-derived’ propellant tank to the next-generation rocket’s first orbital launch pad, continuing a recent burst of construction activity.

Precisely two weeks ago, SpaceX rolled the first of those massive ground support equipment (GSE) propellant tanks the 1.5 miles from its Boca Chica rocket factory to a nearby launch complex. Built with the same parts, facilities, and equipment as flightworthy Starship prototypes, SpaceX’s plans to build grounded storage tanks out of rocket parts went from a complete surprise to initial hardware delivery in less than two months.

Two weeks later, SpaceX has already completed the second of at least seven similar or identical tanks that should be able to store enough propellant for two back-to-back orbital Starship launches – and a third ‘GSE’ tank is just a week or so behind it.

As previously discussed on Teslarati, SpaceX’s decision to use a literal rocket factory to build custom propellant storage tanks is surprisingly revealing with a few reasonable assumptions in place.

SpaceX is effectively taking interchangeable Starship parts, slightly tweaking a handful of them, and turning what could have been a rocket into a propellant storage tank. This is significant because relative to all other rockets in history, even including SpaceX’s own Falcon 9 and Heavy, building storage tanks with unchanged rocket parts on a rocket assembly line would be roughly akin to hiring Vincent van Gogh to paint lane lines.

The existence of self-built propellant storage tanks virtually identical to flightworthy Starship airframes all but guarantees that SpaceX is already building Starships for a few million dollars each – and possibly much less.“

Teslarati.com – 6 April 2021

Aside from potentially being dirt-cheap bulk storage tanks that all but guarantee SpaceX can produce Starship and its Super Heavy boosters for pennies on the dollar of any other rocket in history, SpaceX is quickly demonstrating that it can build a lot of them – and quickly. Parts of Starship prototypes SN17 through SN20 and Super Heavy boosters BN2 and BN3 continue to slowly trickle out of SpaceX’s factory and Starship SN16 is steadily progressing towards completion to take over wherever SN15 leaves off.

However, at least a majority of SpaceX’s focus appears to be set on mass-producing propellant storage tanks as quickly as possible in order to prepare Starship’s orbital launch pad – deep into construction – for flight tests involving Super Heavy. Just last month, following a sourced report from NASASpaceflight.com, CEO Elon Musk confirmed that SpaceX intends to attempt Starship’s first launch on a Super Heavy booster as early as July 2021 – just three months from now.

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For obvious reasons, the odds are firmly stacked against SpaceX attempting Starship’s first orbital launch mere months from now, though such an attempt would still be extremely impressive if it happens in 2021 at all. To even attempt that extraordinarily ambitious feat, SpaceX will have to complete at least a barebones ‘rough draft’ of its planned orbital launch complex, including at least four Starship-style GSE tanks.

The upper half of GSE tank #3, April 17th. (NASASpaceflight – bocachicagal)
GSE tank #3’s three-ring aft dome section and forward half are complete, leaving it just two or three stacking milestones away from completion. (NASASpaceflight – bocachicagal)
SpaceX’s custom GSE tanks are essentially Starship clones with a few minor tweaks and slightly more tank volume. Starship SN6 and GSE2 are pictured here. (NASASpaceflight – bocachicagal)

Towards that end, GSE tank #3 (GSE-3) is already more than half complete and parts of GSE-4 are in work, likely meaning that SpaceX will have enough installed propellant storage capacity for orbital Starship launch attempts less than a month from now. It remains to be seen if SpaceX will power through tanks 5 through 7 after 3 and 4 are complete, or if the focus will shift back to Starship and Super Heavy prototype production.

Either way, SpaceX is wasting no time constructing a brand new super heavy-class launch pad and a tank farm the likes of which has never been seen before. For now, we’ll have to wait and see how long it takes Starship and Super Heavy to catch up.

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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Tesla says fixes on Full Self-Driving’s two biggest issues are on the way

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Tesla Full Self-Driving is set to receive improvements to address its two biggest issues, according to a company engineer.

Director of Engineering at Tesla AI, Phil Duan, revealed in a post on X that improvements to both pothole avoidance and navigation “are coming,’ something we have heard many times in the past. However, there are a few things that seem to hint that things might be different this time around.

Pothole avoidance, navigation, speed control, and left lane camping are some of the most prevalent and frequently mentioned shortcomings of the Full Self-Driving suite. These are a few of the biggest issues that have kept Tesla Full Self-Driving as a Supervised suite, meaning drivers must remain attentive during operation.

Pothole Avoidance

Pothole avoidance was first mentioned as an “Upcoming Improvement” with the Tesla Full Self-Driving v14.3 update back in early April of this year. It was listed alongside “Expand reasoning to all behaviors beyond destination handling.”

Tesla is fixing Full Self-Driving’s pothole problem

It’s been six months since we first saw pothole avoidance explicitly mentioned, and it has not moved beyond that and joined the main release notes yet.

Tesla has not shed any light on why pothole avoidance has been such an issue for it to solve, but it also has issues identifying large bumps much of the time, so its modeling of sudden changes in road conditions is likely pretty weak at this particular point. I’ve had more issues with large bumps than potholes, personally, but both are issues that need to be resolved.

It makes sense that things might be pretty close to being released to the public, as we are going on such an extensive period of time between it being mentioned and it actually being deployed.

Navigation

Navigation is likely the most painful part of using Full Self-Driving, as it routinely takes strange routes, has trouble with local rules (like Except Right Turn Stop Signs in Pennsylvania), and sometimes does not realize that maneuvers it is suggesting are against the law. Turning out of my neighborhood, you cannot turn left, yet my Model Y still suggests it roughly 70 percent of the time when I’m leaving.

However, Tesla might be close to a breakthrough on this. With the Summer Update, Tesla added “Preferred Routes” alongside “Automatic Navigation.”

Preferred Routes prioritized roads that the driver had actually taken before, instead of always defaulting to what the vehicle believes is the most efficient path. This has already solved many of my issues. Formerly, I would turn off the Online Routing setting, and that would eliminate most of my complaints with routing, but then you lose out later on the Live Traffic Visualization.

Tesla’s Navigation has improved tremendously thanks to the Preferred Routes release with the Summer Update, but it still could use some polishing, as it still suggests strange routes from time to time, and it also has a lot of issues getting out of a parking lot. I find that those truly confuse FSD sometimes.

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