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SpaceX Starship aborts Raptor engine test, briefly catches fire

Starship SN8 is pictured here shortly before liftoff in December 2020. Largely identical, Starship SN11 is working towards its own flight test as early as this week. (SpaceX)

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Update: On March 15th, SpaceX got within milliseconds of Starship serial number 11’s (SN11) first Raptor engine test but suffered an abort just before full ignition, briefly leaving the rocket on fire.

Around 12:26 pm CDT, after an otherwise nominal static fire flow, Starship SN11 momentarily ignited one or two of its three Raptor engines’ preburners, referring to a central component that burns cryogenic liquid propellant into gas that’s ready for combustion. As with all preburner tests, intentional or otherwise, the end result looked a bit like a weak static fire and produced a small but visible amount of flame and thrust. Unlike intentional preburner tests, the static fire abort seemingly ignited something hidden inside Starship SN11’s and appeared to burn for at least another 30-40 seconds.

Starship SN8 intentionally performed a preburner test representative of SN11’s abort back in October 2020.

Raptor has proven itself to be an extremely durable engine, up to and including surviving visible onboard fires during actual Starship flight tests. Nevertheless, depending on the source of SN11’s post-abort fire and what it may or may not have burned or damaged, it’s no surprise that SpaceX ended testing for the day instead of quickly trying again, which it’s done several times prior. If the fire was largely harmless, SpaceX has already distributed notices suggesting a second attempt could happen as early as 6am to 12pm CDT (UTC-5) on Tuesday, March 16th. If more time is needed, SpaceX has the rest of the week to conduct any necessary repairs or swap out SN11’s Raptor engines.

Public documents show that SpaceX has plans to static fire and launch its latest Starship prototype within a two-day period that could begin later today.

SpaceX shipped Starship SN11 from its Boca Chica, Texas rocket factory to test and launch facilities a mile down the road on March 8th, less than five days after Starship SN10 exploded minutes after touchdown. The very next day, SpaceX completed ambient-temperature proof testing, filling Starship with benign nitrogen gas to check for leaks and verify system health. Two days after that, Starship SN11 appeared to complete a several-hour cryogenic proof test – swapping nitrogen gas for its supercool liquid form – without issue.

Despite the seemingly successful ‘cryo proof,’ something prevented a subsequent static fire test planned on March 12th before any attempt could be made, delaying the next attempt until after the approaching weekend. An agreement between SpaceX, Cameron County, and the state of Texas currently prevents road closures (and thus rocket testing) on weekends falling between Labor Day and Memorial Day, rules meant to preserve some level of public access to Boca Chica Beach.

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As a result, unless SpaceX is already ready to launch (it has waivers for three such weekend closures for launch attempts), the company has to wait until Monday even if a minor issue fixable in hours or a day or so scrubs Friday test plans. While inconvenient, it’s worth noting that the existence of that public beach and the strong regulations that protect its public domain is likely one of the only reasons the general public can still get as close as they can to SpaceX’s Boca Chica ‘Starbase’.

For whatever reason, that road closure agreement does still mean that SpaceX will (in theory) be able to test and launch any day of the week from May 31st to September 6th, save for a few holidays, effectively boosting the number of opportunities by 40% for those 14 weeks. Until then, SpaceX is doing everything it can to take full advantage of the five days a week it is allowed to test Starship prototypes. N

Notably, although Starships SN8 and SN9 both hit a few weeks of technical and regulatory snags while preparing for their high-altitude launch attempts, SpaceX has been gradually speeding up that process over time. Starship SN10, the first prototype of its kind to land in one piece, took just 33 days to go from pad arrival to liftoff and spent just 8 days between its first static fire and launch attempts. The same feats took Starship SN8 77 and 50 days, respectively, with SN9 splitting the difference at 43 days from transport to liftoff and 28 days between its first static fire and launch attempts.

Road closure requests, a safety warning for residents, and a Temporary Flight Restriction (TFR) filed with the FAA all suggest that SpaceX’s current plan is to attempt Starship SN11’s first triple-Raptor static fire between 6am and 12pm CDT on Monday, March 15th. If that test goes almost perfectly, SpaceX wants to turn the rocket around for a 10 km (6.2 mi) launch attempt on Tuesday, March 16th – the very next day. Given the past performance of high-altitude Starship prototypes, that target is decidedly ambitious and likely to incur delays, but it still reveals the true scope of SpaceX’s goals even at this early stage of development.

If Starship SN11 does manage to launch within a few days of its first static fire attempt, SpaceX would still crush SN10’s 33-day record by a factor of three. Stay tuned for updates on Monday’s possible Starship static fire and rapid Tuesday turnaround attempt

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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