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SpaceX Starship aborts Raptor engine test, briefly catches fire

Starship SN8 is pictured here shortly before liftoff in December 2020. Largely identical, Starship SN11 is working towards its own flight test as early as this week. (SpaceX)

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Update: On March 15th, SpaceX got within milliseconds of Starship serial number 11’s (SN11) first Raptor engine test but suffered an abort just before full ignition, briefly leaving the rocket on fire.

Around 12:26 pm CDT, after an otherwise nominal static fire flow, Starship SN11 momentarily ignited one or two of its three Raptor engines’ preburners, referring to a central component that burns cryogenic liquid propellant into gas that’s ready for combustion. As with all preburner tests, intentional or otherwise, the end result looked a bit like a weak static fire and produced a small but visible amount of flame and thrust. Unlike intentional preburner tests, the static fire abort seemingly ignited something hidden inside Starship SN11’s and appeared to burn for at least another 30-40 seconds.

Starship SN8 intentionally performed a preburner test representative of SN11’s abort back in October 2020.

Raptor has proven itself to be an extremely durable engine, up to and including surviving visible onboard fires during actual Starship flight tests. Nevertheless, depending on the source of SN11’s post-abort fire and what it may or may not have burned or damaged, it’s no surprise that SpaceX ended testing for the day instead of quickly trying again, which it’s done several times prior. If the fire was largely harmless, SpaceX has already distributed notices suggesting a second attempt could happen as early as 6am to 12pm CDT (UTC-5) on Tuesday, March 16th. If more time is needed, SpaceX has the rest of the week to conduct any necessary repairs or swap out SN11’s Raptor engines.

Public documents show that SpaceX has plans to static fire and launch its latest Starship prototype within a two-day period that could begin later today.

SpaceX shipped Starship SN11 from its Boca Chica, Texas rocket factory to test and launch facilities a mile down the road on March 8th, less than five days after Starship SN10 exploded minutes after touchdown. The very next day, SpaceX completed ambient-temperature proof testing, filling Starship with benign nitrogen gas to check for leaks and verify system health. Two days after that, Starship SN11 appeared to complete a several-hour cryogenic proof test – swapping nitrogen gas for its supercool liquid form – without issue.

Despite the seemingly successful ‘cryo proof,’ something prevented a subsequent static fire test planned on March 12th before any attempt could be made, delaying the next attempt until after the approaching weekend. An agreement between SpaceX, Cameron County, and the state of Texas currently prevents road closures (and thus rocket testing) on weekends falling between Labor Day and Memorial Day, rules meant to preserve some level of public access to Boca Chica Beach.

As a result, unless SpaceX is already ready to launch (it has waivers for three such weekend closures for launch attempts), the company has to wait until Monday even if a minor issue fixable in hours or a day or so scrubs Friday test plans. While inconvenient, it’s worth noting that the existence of that public beach and the strong regulations that protect its public domain is likely one of the only reasons the general public can still get as close as they can to SpaceX’s Boca Chica ‘Starbase’.

For whatever reason, that road closure agreement does still mean that SpaceX will (in theory) be able to test and launch any day of the week from May 31st to September 6th, save for a few holidays, effectively boosting the number of opportunities by 40% for those 14 weeks. Until then, SpaceX is doing everything it can to take full advantage of the five days a week it is allowed to test Starship prototypes. N

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Notably, although Starships SN8 and SN9 both hit a few weeks of technical and regulatory snags while preparing for their high-altitude launch attempts, SpaceX has been gradually speeding up that process over time. Starship SN10, the first prototype of its kind to land in one piece, took just 33 days to go from pad arrival to liftoff and spent just 8 days between its first static fire and launch attempts. The same feats took Starship SN8 77 and 50 days, respectively, with SN9 splitting the difference at 43 days from transport to liftoff and 28 days between its first static fire and launch attempts.

Road closure requests, a safety warning for residents, and a Temporary Flight Restriction (TFR) filed with the FAA all suggest that SpaceX’s current plan is to attempt Starship SN11’s first triple-Raptor static fire between 6am and 12pm CDT on Monday, March 15th. If that test goes almost perfectly, SpaceX wants to turn the rocket around for a 10 km (6.2 mi) launch attempt on Tuesday, March 16th – the very next day. Given the past performance of high-altitude Starship prototypes, that target is decidedly ambitious and likely to incur delays, but it still reveals the true scope of SpaceX’s goals even at this early stage of development.

If Starship SN11 does manage to launch within a few days of its first static fire attempt, SpaceX would still crush SN10’s 33-day record by a factor of three. Stay tuned for updates on Monday’s possible Starship static fire and rapid Tuesday turnaround attempt

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Tesla Full Self-Driving v14.3.7 early review: FSD saved me from an accident

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Credit: Teslarati

Tesla released Full Self-Driving version 14.3.7 yesterday, and after about 90 miles of testing today, it is evident there are some definite fixes from version 14.3.6, which I wrote about last week and called a regression.

Within the first 40 minutes of my drive on v14.3.7, it saved me from getting into an accident with an unaware Dodge Charger driver, and some of the things Tesla seemed to miss in v14.3.6 were definitely improved. All in all, the release so far has some really great performance, and I’m looking forward to testing it further.

For now, here’s everything I noticed with v14.3.7:

Overall Improvement

Just generally speaking from a ride perspective, this was a really great experience. A lot of the hesitancy I experienced on v14.3.6 was gone. There were no instances of brake-stabbing, wheel-jerking, or any uncertain or unconfident movements. It was void of anything that I felt made it timid with v14.3.6.

The one thing I do hope to see down the road is a smaller need to adjust Speed Profiles so often. Because Tesla calls FSD “Supervised,” I’m okay with needing to hit the scroll wheel a few times a drive.

However, I hope that things can be incrementally improved upon with speed. Sometimes it’s too fast; other times it’s too slow. It’s a difficult thing to hone in and refine, but I hope it eventually gets there.

I didn’t notice any significant left lane camping or any behaviors that were completely out of line. I am hopeful that this opinion does not change, but after driving a few days with this version and putting it in a variety of different situations, you are exposed to more behaviors, some of which are not necessarily what I’d prefer.

The big things to notice, at least in my experience thus far, are that the major issues with previous versions — meaning the braking stabbing and wheel jerking — simply weren’t there. That’s enough to already consider this progress compared to .6.

Manual Signal Override is More Responsive

On .6, I had quite a few issues with FSD ignoring my manually input turn signals. If Tesla wants to call it “Supervised,” then the car should not ignore any input the driver gives. If I touch the accelerator on FSD, the car speeds up.

The car did a great job of obeying my turn signals when I wanted it to change lanes, which is welcome.

Parking Lot Performance

Before .6, I traditionally took over in nearly every parking lot my car entered, because I knew it would not park somewhere that I wanted, and usually, it was just a tad too timid in this setting.

The one bright spot of .6 was how well it handled parking lots. This continued with v14.3.7:

 

I’m always really happy to see progress at all, but once parking preferences come to FSD, as long as this performance is still around, that could potentially be the biggest improvement I’ve seen in FSD in the year I’ve been using it personally on a daily basis.

Full Self-Driving Averts Disaster

A Dodge Charger changed into my lane without checking if I was there, running me off the road. FSD made the initial avoidance maneuver; I grabbed the wheel out of instinct, looked in my side mirror to ensure I had nobody following closely behind, hit the brake, and straightened the car back up to avoid a curb:

There have been quite a few responses to this video stating that I should never have grabbed the wheel. To be honest, I really wish I had not done so, because I do believe FSD would have avoided any sort of collision with anything, including the car or the curb.

However, this was the first time I had ever been this close to being hit while using FSD. My natural reaction was to take over. I think if I had had something like this happen before, my reaction might have been different.

Hitting the brake avoided hitting the curb, while FSD swerved to avoid the car. My concern after the car was clear of my front end was the curb. All in all, I’m really happy with how things turned out, and I think anyone could be a critic of how I handled it. I only had a split second to really make a decision, and thankfully, any damage was avoided.

It is clear FSD managed to avoid the car coming down before I was able to. I truly credit FSD for avoiding the collision.

What Needs to Improve

Better Recognition of Potholes, Uneven Roads, Sharp Changes in Roadway/Bumps

On Friday, my Fianceè and I were in the car, and FSD was driving us. We crossed over a roadway that has a traffic light, and FSD was traveling at 40 MPH on Standard, 5 MPH over the speed limit. Everything was more than reasonable.

However, the road we were crossing at the light has a major bump both as you start and finish crossing it. Without a speed reduction, your car can go airborne. The Tesla did just this on Friday on v14.3.6; it was an uncomfortable bounce that pretty much confirmed I would not ever let FSD go over again unless we were sitting at that intersection when there is a red light.

I even tried scrolling down into Sloth quickly, but I ended up just taking over:

A few people have said it remains related to the vision-based approach and its difficulty comprehending 3D. This is a huge issue because this can cause serious damage at certain speeds.

Navigation

Nothing new here. I still turn off “Online Routing” quite frequently to get the car to take logical routes from time to time.

Auto Wipers

Auto Wipers are just plain bad. I really hope Tesla just uses a rain sensor. I thought they had improved at one point, but I still get dry wipes, Speed 4 on a drizzle, and Speed 2 on a steady rain. In reality, these should be switched.

You can watch our full review of Tesla Full Self-Driving v14.3.7 below:

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Elon Musk

SpaceX’s biggest test yet arrives this week and it’s not a rocket launch

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SpaceX will report second quarter results after the market closes on Tuesday, August 4, marking the first time the company has opened its books to the public since its record IPO in June. Management will host a live audio only webcast at 4:30 p.m. ET, streamed on X, with no dial in option.

The debut carries more weight than a typical first quarter as a public company. Two trading days after the release, on August 6, the first tranche of SpaceX’s lockup expires, freeing roughly 911.5 million insider and employee shares, worth well over $100 billion at current prices and the largest such release in Wall Street history. A second, larger tranche tied to the stock trading 30 percent above its $135 IPO price never triggered, since shares have spent most of July trading below that price.

Wall Street’s models point to revenue near $6.9 billion for the quarter, up sharply from the $4.69 billion SpaceX reported in the first quarter, with a narrower per share loss than the $1.27 posted three months earlier, according to estimates compiled by Motley Fool. Those numbers will be the first look at how SpaceX’s three segments, Starlink, launch and AI, are performing independently.

SpaceX scores another massive Pentagon deal to support military satellites

Investors heading into the call have a specific list of questions. How many net new Starlink subscribers did SpaceX add after ending March with 10.3 million, and is average revenue per user holding up as the service expands into lower income markets. How much of the AI segment’s revenue reflects contract signings with Anthropic, Google and Reflection AI this year, deals that combined could annualize to nearly $28 billion if fully ramped. Whether capital expenditures, which nearly doubled in the AI segment alone between 2024 and 2025, are still accelerating or starting to plateau. And whether management offers any forward guidance at all, something SpaceX has never done publicly.

The report will also land days after Elon Musk publicly denied a Wall Street Journal report describing internal planning to separate Tesla’s China business ahead of a potential Tesla-SpaceX merger. Whether Musk or SpaceX executives address that speculation on the call, even indirectly, maybe something investors will be listening for on Tuesday.

As Teslarati reported after Musk’s own warning to short sellers last week, the CEO has made clear he expects skeptics to be proven wrong over time. Tuesday will be the first chance for the numbers themselves to make that case.

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Elon Musk

SpaceX’s Starship just got filmed by its own cargo

SpaceX released new footage of Starship in space captured by the Starlink satellites it deployed.

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SpaceX released a new video Friday evening showing Starship from an angle showcased by its own Starlink satellites, watching the rocket drift away in orbit.

The 65 second clip, posted on X, stitches together footage from four cameras mounted on a single Starlink V3 satellite. It opens with a close view of Starship’s 171 foot upper stage, still catching sunlight, then pulls back as the two spacecraft separate.

The footage comes from Starship’s 13th flight test, which launched July 24 from Starbase after a scrubbed attempt and an abort caused by an engine issue the week before. When Flight 13 finally flew, it carried the first batch of functional Starlink V3 satellites Starship has ever deployed, twenty of them, with six equipped with cameras meant to scan the ship’s heat shield during reentry.

Flight 13 checked most of its boxes. Starship deployed all 20 satellites, relit a Raptor engine in space, and splashed down softly in the Indian Ocean off Western Australia. Musk’s longer term plan calls for a Starlink V3 constellation of 100,000 satellites, according to a recent FCC filing, with Starship as the only vehicle capable of launching them at the volume that requires. Each Starship flight is designed to carry up to 60 V3 satellites once the vehicle reaches routine service, well beyond what Falcon 9 can carry in a single mission.

Starship is next expected to fly with an attempt at catching the ship itself with the launch tower’s mechanical arms, a maneuver SpaceX has so far reserved for the Super Heavy booster.

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