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SpaceX returns Starship booster to factory after two major Raptor tests

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For the sixth time this year, SpaceX has returned the same Super Heavy booster prototype to its South Texas Starship factory after completing several tests.

Why is unclear. Super Heavy Booster 7 left the factory for the first time in March 2022 and has been stuck in a seemingly continuous state of testing, rework, and retesting ever since. While the pace of testing and progress was in many ways more aggressive from 2019 to mid-2021, it still can’t be said that SpaceX has been slacking off in 2022. Booster 7 alone completed more than 24 distinct tests (including six static fires) between early April and late November.

But in a shift from the first three or so years of steel Starship development, SpaceX CEO Elon Musk has ceased to be a consistent source of information on the purpose and results of many of those tests, even as NASA has begun to funnel hundreds of millions of taxpayer dollars into the Starship program. Save for occasional tidbits from SpaceX, Musk, and NASA; or deep unofficial analyses of public information, the day-to-day or week-to-week status of Starship has generally been relegated to speculation. Over the last few months, that information void has only grown larger.

Perhaps the biggest near-term update this year came from a senior NASA official on October 31st. In an advisory briefing, Mark Kirasich – Deputy Associate Administrator for Artemis Campaign Development – offered a surprising amount of detail about SpaceX’s near-term plans and even reported that Starship’s first orbital test flight was expected as early as December 2022, pending several crucial tests. But more than five weeks later, SpaceX appears to have only made a modest amount of progress towards those milestones and has yet to attempt the two most important tests.

Nonetheless, some progress – however indeterminate without official information – has been made. As of Kirasich’s briefing, SpaceX was in the middle of a relatively minor series of cautious propellant loading tests with Booster 7 and Ship 24, which were stacked on October 20th. After three more partial full-stack tests in the first seven days of November, Ship 24 was removed. Aside from the visible steps SpaceX took after, little is known about the outcome of those propellant loading tests.

Ship 24’s fate is a different story, but Super Heavy B7 appeared to make it through full-stack testing in great shape. On November 14th, Booster 7 completed a record-breaking 14-engine static fire, doubling its previous record of seven engines and likely becoming one of the most powerful rockets in history. Musk simply stated that the “test went well”.

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Poor weather undoubtedly contributed, but it would be another 15 days before Booster 7’s next test. On November 29th, after an aborted test on the 28th, SpaceX followed Booster 7’s record-breaking 14-engine static fire with a longer 13-second test of 11 Raptors. Before engine ignition, SpaceX loaded Booster 7 with around 2800 tons (~6.2M lb) of liquid oxygen (LOx) propellant in less than 90 minutes, making it a partial wet dress rehearsal (the methane tank was barely filled) as well. Musk called it “a little more progress towards Mars” and SpaceX shared a photo of the static fire on Twitter, but the results of the test – meant “to test autogenous pressurization” – were kept mostly opaque.

That uncertainty didn’t help when two of Booster 7’s 33 Raptor engines were removed immediately after the long-duration test. Then, Booster 7 was removed from Starbase’s lone ‘orbital launch mount’ on December 2nd and rolled back to the factory’s High Bay assembly facility on December 3rd. Historically, SpaceX has only returned Booster 7 to the factory to repair damage or install missing hardware. Without official information, it’s impossible to say why Booster 7 returned for the sixth time.

The most optimistic explanation is that SpaceX brought the Super Heavy booster back to the factory to fully close out its engine section heat shield, which currently has 20 missing panels for each of its outer Raptor engines. But there’s a good reason that those panels were never reinstalled. Any replacements would need to be modified to ensure that the ad-hoc system installed to prevent the conditions that led to Booster 7’s first explosion from recurring can still be used for future static fire tests. Even then, it’s unclear why SpaceX would need to reinstall those panels now for Booster 7’s upcoming 33-engine static fire(s) and full-stack wet dress rehearsal(s) when they weren’t needed for 11 and 14-engine static fires and a dozen other fire-free tests.

Depending on why Booster 7 is back at the factory, there is a precedent for it returning to the launch site as early as next week. Alternatively, if major work or repairs are required, it could be six weeks before SpaceX returns the rocket to the launch pad. Given that the full wet dress rehearsals and one or several 33-engine static fires standing between Booster 7 and flight readiness will be riskier and more challenging than any other test the prototype has completed to date, there is no real chance that Starship will be ready for its first orbital launch this year.

In fact, without detailed information, especially regarding Ship 24’s mysterious state, it’s difficult to pinpoint a viable target for Starship’s orbital launch debut more specific than the first half of 2023. But with any luck, even if it requires a substantially longer wait, SpaceX’s recent decision to make Starbase move slower and break fewer things will hopefully pay off with a successful debut sometime next year.

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Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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