News
SpaceX readies its California landing pad for September rocket recovery debut
Just as SpaceX successfully debuted Falcon 9 Block 5 at their California launch pad and returned drone ship Just Read The Instructions (JRTI) to rocket recovery duty after a nine-month leave, the company’s next West Coast mission is already aligning for an early-September launch. The mission, SAOCOM-1A, will feature yet another inaugural event – the first use of a West Coast landing pad less than a mile from SpaceX’s Vandenberg launch pad.
For the last two and a half years, SpaceX’s Florida launch sites (Pad 40 and Pad 39A) have also been privy to a unique secondary facility known as Landing Zone-1, located a few miles away from both pads inside the boundaries of Cape Canaveral Air Force Station (CCAFS). In fact, although a number of attempts were made to recover a Falcon 9 booster aboard drone ship Of Course I Still Love You (OCISLY) in 2015, the first successful Falcon 9 booster landing happened to occur at LZ-1, followed four months later by the first successful recovery by sea.
SLC-4E after a foggy launch of Iridium-7 at Vandenberg. #spacex #iridium7 pic.twitter.com/YQkXbpBooj
— Pauline Acalin (@w00ki33) July 25, 2018
Why land on land, why land at sea?
The primary draw of an equivalent land-based pad is both simple and massive: while SpaceX’s autonomous drone ship vessels are complex, comparatively easy to damage, and extremely expensive to both operate and maintain, a concrete circle on land has relatively tiny fixed and variable costs, does not have to concern itself with volatile ocean conditions, and does not require a fleet of tugboats and service vessels to operate. Rough estimates place the cost of taking a drone ship, tugboat, and crew transport vessel hundreds of miles off the coast on missions that can last 7-14 days anywhere from $500,000 to $2 million or more, depending on how you tabulate costs. Either way, the drone ship fleet will always be more complex and more expensive than simple concrete pads on land.
One problem with land-based landing zones is that returning rockets to their launch sites is very fuel-intensive, requiring propellant margins at booster stage separation that dramatically reduce the payload that can be placed into low Earth orbit (LEO), let alone higher-energy missions to geostationary orbit. As such, without massive performance improvements, drone ships like JRTI and OCISLY will be irreplaceable for as long as Falcon 9 and Heavy are flying – SpaceX simply cannot recover rockets during the geostationary launches that comprise a huge portion of their manifest unless they have those vessels.
- Elon Musk walks among his recovered Falcon Heavy boosters at LZ-1 and 2. (Elon Musk)
- The drone ship Of Course I Still Love You spotted in Port Canaveral, FL last December. (Instagram /u/ johnabc123)
- West Coast drone ship Just Read The Instructions headed out to sea to catch a Block 5 booster on July 22. It succeeded. (Pauline Acalin)
This brings us to another conundrum. SpaceX’s Florida launch facilities support heavy commercial geostationary satellite launches as much as or more than any other type of payload in a given year of launches, meaning that the company’s now-doubled landing pad at LZ-1 is only used every once and awhile for Cargo Dragon launches and other miscellaneous and rare launches that leave enough margin in Falcon 9. SpaceX’s Vandenberg pad, on the other hand, is effectively bound to launching satellites into polar orbits (orbiting over Earth’s poles versus around the equator) – safety regulations prevent large rockets from launching over populated areas like the entire continental U.S., as an example for California launches.
Equatorial launches from East to West are much less efficient than their opposite, as Earth’s own rotation (West to East) provides rockets an appreciable performance boost. The point is that SpaceX’s Vandenberg launches are for fairly particular payloads, usually LEO communications satellites and imaging satellites that thrive in polar orbits, where one or a handful of satellites can observe almost anywhere on Earth over the course of a normal 24-hour. Those satellites also happen to be lightweight more often than not, meaning that many of the booster recoveries on drone ship JRTI could instead return to launch site (RTLS) for a dramatically simpler and cheaper recovery.
Enter Block 5
A West Coast LZ is even more intriguing and important with respect to the recent debut of Falcon 9 Block 5 at Vandenberg and the fact that all future launches. Even compared to SpaceX’s Florida LZ-1, the company’s Western pad is incredibly close to the launch pad. By landing less than a mile from SpaceX’s VAFB integration and refurbishment facilities (and launch pad), recovery and refurbishment operations should be more effortless than any before it.
- SpaceX’s yet-unused Californian Landing Zone, seen ahead of Falcon 9 Block 5’s Iridium-7 debut. (Pauline Acalin)
- SpaceX’s Vandenberg launch pad (right) and landing zone (left) ahead of the pad’s first Falcon 9 Block 5 launch, Iridium-7. (Pauline Acalin)
While the company’s VAFB launch pad is a bit older than its Eastern cousins and requires at least 3-5 weeks between launches for repairs and refurbishment, that relaxed schedule may be unbeatable for proving out the Block 5 upgrade’s true rapid reusability, as well as its ability to far more than two orbital missions per booster lifespan. SAOCOM-1A, one of two Argentinian Earth observations scheduled for launch with SpaceX, will begin that new era for SpaceX’s Vandenberg operations, including a landing pad debut permit officially granted by the FCC in the last few weeks. The Falcon 9 booster that launches that mission is bound to have a storied future ahead of itself.
For prompt updates, on-the-ground perspectives, and unique glimpses of SpaceX’s rocket recovery fleet (including fairing catcher Mr Steven) check out our brand new LaunchPad and LandingZone newsletters!
News
Starlink launches Communities Program for passive income through internet sharing
Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.
Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.
Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.
Big news! SpaceX is introducing a new @Starlink for Communities program that lets you earn money by providing Starlink internet to your neighbors or people nearby, who can pay for access by the hour, day, week, or month.
Neighbors pay for the access they need, while the person… pic.twitter.com/DtOUs0Ekvt
— Sawyer Merritt (@SawyerMerritt) October 1, 2026
The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.
A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.
Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.
Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.
Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.
The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.
Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration
Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.
The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.
News
Tesla just made its headlights even better through a software update
Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.
Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.
The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.
2026.38 just dropped.
Model 3 gets Dynamic Headlight Leveling — low beams auto-aim around traffic for max visibility, less glare. Model 3 / Y (AMD HW3) also pick up sharper Tesla visuals + an enhanced park scene on the center display.
Legacy Intel cars get Supercharger Site… pic.twitter.com/45ac4AH6Vs
— Frunk To Trunk (@FrunkToTrunk) September 30, 2026
Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.
When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.
Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.
The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.
Instead, it keeps an existing beam pointed where it is most useful.
For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.
Lifestyle
Tesla teases “Halloween Mode” update with Optimus rising from a graveyard
Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.
Tesla has started teasing a Halloween software update for its vehicles, with a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.
Halloween is coming pic.twitter.com/lM3ASUeOqX
— Tesla (@Tesla) October 1, 2026
The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.
Tesla Optimus V3 hand and arm details revealed in new patents
Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.
On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a Halloween Mode.






