Lifestyle
NASA develops 3D Mars base simulator in collaboration with game studio
NASA’s Jet Propulsion Laboratory (JPL) collaborated with independent game studio Blackbird Interactive (BBI) to create an incredibly realistic interactive 3D Mars base simulation called Project Eagle. Using current science and potential technology development inspired by it, users can venture through the simulation’s multi-level Eagle Base where “past” and “current” colony construction, energy, and habitation projects are on display with infographics explaining their design and overall functionality. The timeline is set 100 years in the future with a red planet population that starts with around 5500 colonists that are visibly carrying out a life among the regolith.
The imagined colony is located in the Gale Crater, an area slightly south of Mars’s equator on the Eastern hemisphere, which is also the same spot NASA’s Mars Curiosity Rover landed on August 6, 2012. In fact, the simulation has a monument set just outside the colony which commemorates Curiosity. The topographical and geographic features are based on actual map data collected by Mars satellites and rovers that were provided to BBI, and through a series of time lapses, users can experience a virtual day, sunsets, nights, and sunrises. This region is also near the Elysium Planitia where NASA’s recently arrived InSight lander is located.
While exploring, users will come across a few unique features in the simulation. The primary region is the “Dome Complex” wherein a very large biodome made possible by Mars’s low gravity -the Eagle Dome – is located, providing an Earth-like ecosystem for the colonists. The dome is shielded from radiation, but enough light is allowed to filter through so that occupants don’t suffer from claustrophobia. The environment also enables spacesuit-free living. To support the dome and other areas where colonists are living and working, multiple algae-ponds have been constructed which generate oxygen and provide a supplemental food source.
- A future human colony on Mars as imagined by Blackbird Interactive in collaboration with NASA’s Jet Propulsion Laboratory. | Credit: Blackbird Interactive
- A future human colony on Mars as imagined by Blackbird Interactive in collaboration with NASA’s Jet Propulsion Laboratory. | Credit: Blackbird Interactive
- A future human colony on Mars as imagined by Blackbird Interactive in collaboration with NASA’s Jet Propulsion Laboratory. | Credit: Blackbird Interactive
- A future human colony on Mars as imagined by Blackbird Interactive in collaboration with NASA’s Jet Propulsion Laboratory. | Credit: Blackbird Interactive
- A future human colony on Mars as imagined by Blackbird Interactive in collaboration with NASA’s Jet Propulsion Laboratory. | Credit: Blackbird Interactive
- A future human colony on Mars as imagined by Blackbird Interactive in collaboration with NASA’s Jet Propulsion Laboratory. | Credit: Blackbird Interactive
A future human colony on Mars as imagined by Blackbird Interactive in collaboration with NASA’s Jet Propulsion Laboratory. | Credit: Blackbird Interactive
Outside of the dome are condo-blocks providing primary residencies to the planet’s human occupants. These have been constructed using Mars-native materials and connect to a system of underground tunnels, also areas protected from radiation where colonists can live without pressurized suits. To realistically show the progress made in the colonization effort, legacy “hab” pods and an old launch pad are present, complete with little blurbs about the colony’s development history.
Additionally, power is provided via nuclear fission reactors, the Uranium for which is provided from Earth every few years on resupply missions. Water treatment facilities connected to Martian water wells are also present along with several satellite dishes forming a communications array where Martian internet has been established. When visitors are ready to leave, a shuttle launch animation is available, sending off a flattened winged craft from a receded launch facility, thereby exiting the simulation.
Project Eagle was first introduced in 2017 at the annual D.I.C.E. (Design, Innovate, Communicate, Entertain) Summit hosted by the Academy of Interactive Arts & Sciences. In the presentation hosted by Dr. Jeff Norris, Mission Operations Innovation Lead of NASA’s JPL, video game creators were encouraged to utilize their tools – games – to do more than just entertain and amuse their audience. He made a case for art as inspiration for a plausible vision for the future of space exploration. “Great art doesn’t just move us as individuals – it can move entire societies,” he stated on stage. He further cited the connection between the originator of “space art”, artist Chelsey Bonestell, and the public’s directly inspired support of the later Moon missions. The simulation was made available for use by attendees and is now available through Steam.
For more on Project Eagle and to see the 2017 DICE presentation by Dr. Norris and BBI, watch the video below:
Firmware
Tesla unlocks in-car web conferencing to extend Google Meet, Teams and beyond
Tesla’s Summer Update lets owners join Google Meet, Teams, and Discord calls via cabin camera.
Tesla’s 2026 Summer Update, which just began rolling out to customer vehicles, now links the built-in web browser with the in-cabin camera feed and microphone input, thereby letting owners join video calls on nearly any browser-based service instead of just Zoom.
The change appears in Tesla’s own release notes for software version 2026.26 under “Web Browser,” which states that the vehicle can now use its interior camera and cabin microphone when a website requests access, with permission granted the same way a desktop browser handles it. As NotATeslaApp notes, this feature opens the door to Google Meet, Microsoft Teams, Discord, and other webcam-enabled sites to activate the in-car cabin-facing camera. The feed automatically crops and zooms to center the driver in frame.
Tesla has offered in-car video calling before, but only through a dedicated Zoom app that launched at the end of 2022, a stripped-down browser preloaded with Zoom’s own web client and gated behind Premium Connectivity. Opening the full browser to any camera-requesting site removes that walled garden. Elon Musk first called video conferencing “definitely a future feature” back in 2020, when the pandemic pushed remote meetings into daily life, so this update effectively finishes something Tesla has been promising for six years.
Tesla Summer Update begins rolling out: a look at the new features
The feature keeps the same restrictions that applied to Zoom on Tesla vehicles. It only works while the car is parked; shifting into Drive disables the camera feed, according to the release notes. It is also limited to vehicles running Tesla’s AMD Ryzen infotainment hardware, meaning older Intel-based Model S and Model X units, along with early Model 3 and Model Y builds, don’t get it.
Turning the browser into a general entry point for the in-cabin camera, rather than routing everything through one local app, widens the number of third-party sites that can ask for access, even though Tesla’s permission prompt.
With the Summer update only days into its rollout, be sure to stay with us on TikTok and X to see the latest video demonstrations.
Elon Musk
Elon Musk’s answer to Christopher Nolan’s Odyssey got way more specific
Elon Musk escalated his monthslong feud with Christopher Nolan’s The Odyssey this week, pledging that his own AI video tool will produce a competing version before the year is out. Responding to a fan-made, AI-generated clip of the ancient epic, Musk wrote on X, “Before this year ends, Grok Imagine will make a full-length movie of The Odyssey that is historically accurate and true to the art of Homer.”
In June, Musk quoted an xAI-shared trailer built entirely with Grok Imagine Video 1.5, a two-minute-plus reimagining of The Odyssey styled after a 1970s classical Hollywood epic, and predicted “full movies by the end of the year,” as Teslarati reported at the time. That trailer, built from 36 consistent shots by a single creator, was Musk’s proof of concept. This week’s pledge turns that prediction into a specific commitment, tied directly to Homer’s text rather than a generic demo.
Before this year ends, Grok Imagine will make a full-length movie of The Odyssey that is historically accurate and true to the art of Homer https://t.co/bVHzUmY9WN
— Elon Musk (@elonmusk) July 22, 2026
When a fan separately proposed that Musk fund a live-action alternative, to “give Mel Gibson $100 million to film an Odyssey adaptation with painstakingly historically accurate ships, armour, weapons, and casting, with all dialogue taken straight from the original poem and delivered in Homeric Greek,” Musk replied with two words: “I’m down.”
The Grok Imagine pledge lands as the tool’s underlying infrastructure has changed hands. Grok is no longer a standalone product, it folded into SpaceXAI after SpaceX’s acquisition of xAI closed in February, meaning the compute behind any Odyssey production traces back to the same Colossus supercomputers now bundled into SpaceX’s pitch to investors. Musk has separately said SpaceX’s own engineering data is being fed into the next major Grok training run, a two trillion parameter model he’s called the “2T run.”
Whether Grok Imagine can sustain a feature length narrative, rather than a series of impressive individual shots, remains the open question.
Cybertruck
Tesla Mobile App gets a new feature that wrap fans are going to love
Tesla’s Summer Update removes the USB drive step from customizing your car’s digital wrap design.
Tesla’s latest 2026 Summer Update quietly closes out one of the more tedious steps in personalizing a Tesla’s digital appearance. Uploading a custom wrap design used to require a USB drive. Now it doesn’t.
The feature is listed in Tesla’s release notes as “Send Custom Wraps from Mobile App.” The company described it plainly: “Skip the USB drive and upload a custom wrap of your car from the mobile app. Instructions for creating a custom wrap here: github.com/teslamotors/custom-wraps.”
The digital wrap tool has been around since Tesla’s 2024 Holiday Update, when it launched for Cybertruck owners first, as Teslarati reported at the time. Getting a design onto the car meant formatting a USB drive, creating a folder named exactly “Wraps,” dropping in PNG files sized between 512×512 and 1024×1024 pixels and under 1 MB each, then plugging the drive in and applying the wrap through Toybox. Tesla expanded the tool to other models and renamed it from “Colorizer” to “Paint Shop” with the 2025 Holiday Update, while also adding license plate and window tint customization alongside the wraps.
Custom wraps via mobile app https://t.co/5OydZ26g9p pic.twitter.com/uexU0ZePxu
— Tesla (@Tesla) July 22, 2026
The latest Summer Update removes the USB step from that process. Owners will be able to pull a design from wherever they saved it, whether that’s a download from social media or something built from Tesla’s own GitHub templates, and push it to the car directly through the app.
Tesla reveals 2026 Summer Update with crazy fixes to Nav and more
It’s a small fix relative to the rest of this latest release, which also included expanded Grok voice commands, automatic navigation that learns regular routes, and self-driving stats inside the mobile app, all detailed in our rundown of the full Summer Update. The USB requirement was one of the more common complaints about Paint Shop since it launched. Tesla did not say when the wrap upload change would reach individual vehicles, only that the broader update is rolling out now in waves.







