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NASA develops 3D Mars base simulator in collaboration with game studio

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NASA’s Jet Propulsion Laboratory (JPL) collaborated with independent game studio Blackbird Interactive (BBI) to create an incredibly realistic interactive 3D Mars base simulation called Project Eagle. Using current science and potential technology development inspired by it, users can venture through the simulation’s multi-level Eagle Base where “past” and “current” colony construction, energy, and habitation projects are on display with infographics explaining their design and overall functionality. The timeline is set 100 years in the future with a red planet population that starts with around 5500 colonists that are visibly carrying out a life among the regolith.

The imagined colony is located in the Gale Crater, an area slightly south of Mars’s equator on the Eastern hemisphere, which is also the same spot NASA’s Mars Curiosity Rover landed on August 6, 2012. In fact, the simulation has a monument set just outside the colony which commemorates Curiosity. The topographical and geographic features are based on actual map data collected by Mars satellites and rovers that were provided to BBI, and through a series of time lapses, users can experience a virtual day, sunsets, nights, and sunrises. This region is also near the Elysium Planitia where NASA’s recently arrived InSight lander is located.

While exploring, users will come across a few unique features in the simulation. The primary region is the “Dome Complex” wherein a very large biodome made possible by Mars’s low gravity -the Eagle Dome – is located, providing an Earth-like ecosystem for the colonists. The dome is shielded from radiation, but enough light is allowed to filter through so that occupants don’t suffer from claustrophobia. The environment also enables spacesuit-free living. To support the dome and other areas where colonists are living and working, multiple algae-ponds have been constructed which generate oxygen and provide a supplemental food source.

A future human colony on Mars as imagined by Blackbird Interactive in collaboration with NASA’s Jet Propulsion Laboratory. | Credit: Blackbird Interactive

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Outside of the dome are condo-blocks providing primary residencies to the planet’s human occupants. These have been constructed using Mars-native materials and connect to a system of underground tunnels, also areas protected from radiation where colonists can live without pressurized suits. To realistically show the progress made in the colonization effort, legacy “hab” pods and an old launch pad are present, complete with little blurbs about the colony’s development history.

Additionally, power is provided via nuclear fission reactors, the Uranium for which is provided from Earth every few years on resupply missions. Water treatment facilities connected to Martian water wells are also present along with several satellite dishes forming a communications array where Martian internet has been established. When visitors are ready to leave, a shuttle launch animation is available, sending off a flattened winged craft from a receded launch facility, thereby exiting the simulation.

Project Eagle was first introduced in 2017 at the annual D.I.C.E. (Design, Innovate, Communicate, Entertain) Summit hosted by the Academy of Interactive Arts & Sciences. In the presentation hosted by Dr. Jeff Norris, Mission Operations Innovation Lead of NASA’s JPL, video game creators were encouraged to utilize their tools – games – to do more than just entertain and amuse their audience. He made a case for art as inspiration for a plausible vision for the future of space exploration. “Great art doesn’t just move us as individuals – it can move entire societies,” he stated on stage. He further cited the connection between the originator of “space art”, artist Chelsey Bonestell, and the public’s directly inspired support of the later Moon missions. The simulation was made available for use by attendees and is now available through Steam.

For more on Project Eagle and to see the 2017 DICE presentation by Dr. Norris and BBI, watch the video below:

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Accidental computer geek, fascinated by most history and the multiplanetary future on its way. Quite keen on the democratization of space. | It's pronounced day-sha, but I answer to almost any variation thereof.

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Elon Musk

Tesla is sending its humanoid Optimus robot to the Boston Marathon

Tesla’s Optimus robot is heading to the Boston Marathon finish line

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Tesla’s Optimus humanoid robot will be stationed at the Tesla showroom at 888 Boylston Street in Boston, right along the final stretch of the Boston Marathon today, ready to cheer on runners and pose for photos with spectators.

According to a Tesla email shared by content creator Sawyer Merritt on X, Optimus will be at the Boston Boylston Street showroom on April 20, coinciding with Marathon Monday weekend. The Boston Marathon finishes on Boylston Street, and the surrounding area draws hundreds of thousands of spectators along with international broadcast coverage. Placing Optimus there puts it in front of a massive public audience at zero advertising cost.

The Tesla showroom is at 888 Boylston Street, between Gloucester Street and Fairfield Street. The final mile of the marathon runs directly along Boylston Street, with runners passing the big stores before reaching the finish line at Copley Square.

Optimus was first announced at Tesla’s AI Day event on August 19, 2021, when Elon Musk presented a vision for a general-purpose robot designed to take on dangerous, repetitive, and unwanted tasks. In March 2026, Optimus appeared at the Appliance and Electronics World Expo in Shanghai, where on-site staff stated that mass production of the robot could begin by the end of 2026. Before that, it showed up at the Tesla Hollywood Diner opening in July 2025 and at a Miami showroom event in December 2025.

Tesla’s well-calculated display of Optimus gives the public a low-pressure first encounter with a robot that Tesla is preparing  to soon deploy at scale. The company has previously indicated plans to manufacture Optimus robots at its Fremont facility at up to 1 million units annually, with an Optimus production line at Gigafactory Texas targeting 10 million units per year.

Tesla showcases Optimus humanoid robot at AWE 2026 in Shanghai

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Musk has said that Optimus “has the potential to be more significant than the vehicle business over time,” and separately that roughly 80 percent of Tesla’s future value will come from the robot program. Whether that holds depends on production execution. For now, Boston gets a preview of what that future looks like, standing at the finish line on Boylston Street while 32,000 runners pass by.

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Elon Musk

Tesla’s golden era is no longer a tagline

Tesla “golden era” teaser video highlights the future of transportation and why car ownership itself may be the next thing to change.

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Tesla Cybercab Golden Era is Here (Credit: Tesla)
Tesla Cybercab Golden Era is Here (Credit: Tesla)

The golden age of autonomous ridesharing is arriving, and Tesla is making sure we can all picture a future that looks like the future. A recent teaser posted to X shows a Cybercab parked outside a home, and with a clear message that your everyday life may soon look like this when the driverless vehicles shows up at your door.

Tesla has begun the rollout of its Robotaxi service across US cities, and the production of its dedicated, fully-autonomous Cybercab vehicle. The first Cybercab rolled off the Giga Texas assembly line on February 17, 2026, with volume production now targeted for this month. Additionally, the Robotaxi service built around it is already running, without human drivers, in US cities.

Tesla Cybercab production ignites with 60 units spotted at Giga Texas

The Cybercab is built without a steering wheel, pedals, or side mirrors, designed from the ground up for unsupervised autonomous operation. Musk described the manufacturing approach as closer to consumer electronics than traditional car production, targeting a cycle time of one unit every ten seconds at full scale.

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Drone footage from April 13, 2026 captured over 50 Cybercab units on the Giga Texas campus, with several clustered near the crash testing facility. Musk has noted that Tesla plans to sell the Cybercab to consumers for under $30,000, and owners will be able to add their vehicles to the Tesla robotaxi network when not in personal use, potentially generating income to offset the vehicle’s purchase cost. That model changes the math on vehicle ownership in a meaningful way, making a car something closer to a depreciating asset that can also earn by paying itself off and generate a profit.

During Tesla’s Q4 earnings call, the company confirmed plans to expand the Robotaxi program to seven new cities in the first half of 2026, including Dallas, Houston, Phoenix, Miami, Orlando, Tampa, and Las Vegas. The service already runs without safety drivers in Austin, and public road testing of the Cybercab has expanded to five states, including California, Texas, New York, Illinois, and Massachusetts.

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Firmware

Tesla 2026 Spring Update drops 12 new features owners have been waiting for

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Tesla announced its Spring 2026 software update, and it’s the most feature-dense seasonal release the company has put out. The update covers twelve named changes spanning FSD, voice AI, safety lighting, dashcam storage, and pet display customization, among other things.

The centerpiece for owners with AI4 hardware is a redesigned Self-Driving app. The new interface lets owners subscribe to Full Self-Driving with a single tap and view ongoing FSD usage stats directly in the vehicle.

Grok gets its biggest in-car upgrade yet. The update adds a “Hey Grok” hands-free wake word along with location-based reminders, so a driver can now say “remind me to pick up groceries when I get home” without touching the screen. Grok first arrived in vehicles in July 2025, but each update has pushed it closer to genuine daily utility. Musk framed the broader vision clearly at Davos in January, saying Tesla is “really moving into a future that is based on autonomy.”

On safety, the update introduces enhanced blind spot warning lights that integrate directly with the cabin’s ambient lighting, building on the blind spot door warning that arrived in update 2026.8.

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Dog Mode has been renamed Pet Mode and now lets owners choose a dog, cat, or hedgehog icon and add their pet’s name to the display.

Dashcam retention now extends up to 24 hours, up from the previous one-hour rolling loop, with a permanent save option for any clip. Weather maps now show rain and snow with better color differentiation and include the past hour of precipitation data along the route.

Tesla has now established a clear rhythm of two major OTA pushes per year. As with last year’s Spring update, that cycle started taking shape in 2025 with adaptive headlights and trunk customization. The 2025 Holiday Update then added Grok to the vehicle for the first time. This Spring follows that structure: the Holiday update introduces new architecture, and the Spring update broadens it across the fleet.

Two notable features still did not make it. IFTTT automations, which launched in China earlier this year, were held back from this North American release for unknown reasons, and Apple CarPlay remains absent, reportedly still delayed by iOS 26 and Apple Maps compatibility issues.

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Below is the full list of feature updates released by Tesla.

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