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Relativity Space “closer and closer” to first launch of a fully 3D-printed rocket

The world's first 3D-printed rocket booster. (Relativity Space)

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Relativity Space, a Long Beach, California-based aerospace startup, aims to alter the manufacturing process of rockets forever by 3D-printing almost every piece of their orbital-class Terran rockets. 

The company was co-founded in 2015 by CEO Tim Ellis (departing Blue Origin) and Jordan Noone (departing SpaceX), with both engineers leaving their positions at these industry giants with one goal in mind: build and launch the world’s first 3D-printed orbital rocket. 

In the last two and a half years, the startup has managed to raise nearly $1.3 billion through private investors including Baillie Gifford, Blackrock, BOND, Fidelity, General Catalyst, and Mark Cuban. That amount of investment makes Relativity one of the most valuable and best-funded private aerospace companies in recent history – second only to Elon Musk’s SpaceX, which has raised more than $7.7 billion in about a decade.

Relativity’s rocket manufacturing facility, “The Factory of the Future,” is located in Long Beach, California, and is home to Stargate – the world’s largest 3D printer. According to Ellis, Stargate is capable of printing virtually all of the parts required for the world’s first 3D-printed rocket, Terran 1, and the first fully reusable 3D-printed rocket, Terran R, from raw material to flight in just 60 days. To accomplish that unprecedented feat and create the largest metallic 3D-printed structures ever attempted, Relativity has developed multiple proprietary alloys.

Beyond its extremely exotic manufacturing approach, Terran 1 is a fairly standard two-stage rocket primarily designed to launch small satellites to low Earth orbit (LEO). The first stage is powered by nine Aeon 1 engines, each producing around 23,000 pounds of force (100 kN) at launch and 25,400 lbf (113 kN) in the vacuum of space. The engine is powered by liquid methane (LCH4) and liquid oxygen (LOx) and is made out of several proprietary 3D-printed alloys. The second stage is powered by one Aeon 1 Vacuum engine capable of producing up to 28,300 lbf (126 kN) of thrust in a vacuum thanks to a much larger nozzle. Terran 1 is designed to carry up to 1,250 kilograms to a very low Earth orbit (LEO). 

A December 2021 Aeon test. (Relativity)

Relativity is growing quickly and has expanded to nearly 600 employees in just a few years. Aside from their headquarters and manufacturing facility in Long Beach, CA, Relativity has planted their flag at Cape Canaveral Space Force Station (CCSFS), where it’s developing Launch Complex 16 (LC-16) for Terran 1 and Terran R. There, a team of infrastructure engineers and technicians are currently building the launch facilities that will support Terran 1’s launch debut. A separate team at Mississippi’s NASA Stennis Space Center is continually testing the startup’s engines and rocket stages. 

https://twitter.com/relativityspace/status/1414975657478475780?s=20&t=YJXDPHviSlwaUfMJWoDSSQ

In a recent tweet, CEO Tim Ellis revealed that the company had completed a record nine successful Aeon engine tests in a single day. The CEO also stated that stage integration for Terran 1’s launch debut was making “amazing progress.”

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Relativity had previously planned for Terran 1’s first launch to take place by the end of 2021. That debut has since slipped to “early 2022”, while the company hopes its far larger reusable Terran R rocket will debut in 2024.

Relativity was recently selected by NASA to be one of 12 companies to provide launch services for the agency’s Venture-Class Acquisition of Dedicated and Rideshare (VADR) missions, providing new opportunities for more risk-tolerant science and technology payloads and fostering a growing U.S. commercial launch market. “The VADR contract will provide a broad range of Federal Aviation Administration-licensed commercial launch services capable of delivering payloads ranging from CubeSats to Class D missions to a variety of orbits. These small satellites and Class D payloads tolerate relatively high risk and serve as an ideal platform for technical and architecture innovation, contributing to NASA’s science research and technology development.”

Monica Pappas is a space flight enthusiast living on Florida's Space Coast. As a spaceflight reporter, her goal is to share stories about established and upcoming spaceflight companies. She hopes to share her excitement for the tremendous changes coming in the next few years for human spaceflight.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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