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Relativity Space “closer and closer” to first launch of a fully 3D-printed rocket

The world's first 3D-printed rocket booster. (Relativity Space)

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Relativity Space, a Long Beach, California-based aerospace startup, aims to alter the manufacturing process of rockets forever by 3D-printing almost every piece of their orbital-class Terran rockets. 

The company was co-founded in 2015 by CEO Tim Ellis (departing Blue Origin) and Jordan Noone (departing SpaceX), with both engineers leaving their positions at these industry giants with one goal in mind: build and launch the world’s first 3D-printed orbital rocket. 

In the last two and a half years, the startup has managed to raise nearly $1.3 billion through private investors including Baillie Gifford, Blackrock, BOND, Fidelity, General Catalyst, and Mark Cuban. That amount of investment makes Relativity one of the most valuable and best-funded private aerospace companies in recent history – second only to Elon Musk’s SpaceX, which has raised more than $7.7 billion in about a decade.

Relativity’s rocket manufacturing facility, “The Factory of the Future,” is located in Long Beach, California, and is home to Stargate – the world’s largest 3D printer. According to Ellis, Stargate is capable of printing virtually all of the parts required for the world’s first 3D-printed rocket, Terran 1, and the first fully reusable 3D-printed rocket, Terran R, from raw material to flight in just 60 days. To accomplish that unprecedented feat and create the largest metallic 3D-printed structures ever attempted, Relativity has developed multiple proprietary alloys.

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Beyond its extremely exotic manufacturing approach, Terran 1 is a fairly standard two-stage rocket primarily designed to launch small satellites to low Earth orbit (LEO). The first stage is powered by nine Aeon 1 engines, each producing around 23,000 pounds of force (100 kN) at launch and 25,400 lbf (113 kN) in the vacuum of space. The engine is powered by liquid methane (LCH4) and liquid oxygen (LOx) and is made out of several proprietary 3D-printed alloys. The second stage is powered by one Aeon 1 Vacuum engine capable of producing up to 28,300 lbf (126 kN) of thrust in a vacuum thanks to a much larger nozzle. Terran 1 is designed to carry up to 1,250 kilograms to a very low Earth orbit (LEO). 

A December 2021 Aeon test. (Relativity)

Relativity is growing quickly and has expanded to nearly 600 employees in just a few years. Aside from their headquarters and manufacturing facility in Long Beach, CA, Relativity has planted their flag at Cape Canaveral Space Force Station (CCSFS), where it’s developing Launch Complex 16 (LC-16) for Terran 1 and Terran R. There, a team of infrastructure engineers and technicians are currently building the launch facilities that will support Terran 1’s launch debut. A separate team at Mississippi’s NASA Stennis Space Center is continually testing the startup’s engines and rocket stages. 

https://twitter.com/relativityspace/status/1414975657478475780?s=20&t=YJXDPHviSlwaUfMJWoDSSQ

In a recent tweet, CEO Tim Ellis revealed that the company had completed a record nine successful Aeon engine tests in a single day. The CEO also stated that stage integration for Terran 1’s launch debut was making “amazing progress.”

Relativity had previously planned for Terran 1’s first launch to take place by the end of 2021. That debut has since slipped to “early 2022”, while the company hopes its far larger reusable Terran R rocket will debut in 2024.

Relativity was recently selected by NASA to be one of 12 companies to provide launch services for the agency’s Venture-Class Acquisition of Dedicated and Rideshare (VADR) missions, providing new opportunities for more risk-tolerant science and technology payloads and fostering a growing U.S. commercial launch market. “The VADR contract will provide a broad range of Federal Aviation Administration-licensed commercial launch services capable of delivering payloads ranging from CubeSats to Class D missions to a variety of orbits. These small satellites and Class D payloads tolerate relatively high risk and serve as an ideal platform for technical and architecture innovation, contributing to NASA’s science research and technology development.”

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Monica Pappas is a space flight enthusiast living on Florida's Space Coast. As a spaceflight reporter, her goal is to share stories about established and upcoming spaceflight companies. She hopes to share her excitement for the tremendous changes coming in the next few years for human spaceflight.

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Tesla hasn’t adopted Apple CarPlay yet for this shocking reason

Many Apple and iPhone users have wanted the addition, especially to utilize third-party Navigation apps like Waze, which is a popular alternative. Getting apps outside of Tesla’s Navigation to work with its Full Self-Driving suite seems to be a potential issue the company will have to work through as well.

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Credit: Michał Gapiński/YouTube

Perhaps one of the most requested features for Tesla vehicles by owners is the addition of Apple CarPlay. It sounds like the company wants to bring the popular UI to its cars, but there are a few bottlenecks preventing it from doing so.

The biggest reason why CarPlay has not made its way to Teslas yet might shock you.

According to Bloomberg‘s Mark Gurman, Tesla is still working on bringing CarPlay to its vehicles. There are two primary reasons why Tesla has not done it quite yet: App compatibility issues and, most importantly, there are incredibly low adoption rates of iOS 26.

Tesla’s Apple CarPlay ambitions are not dead, they’re still in the works

iOS 26 is Apple’s most recent software version, which was released back in September 2025. It introduced a major redesign to the overall operating system, especially its aesthetic, with the rollout of “Liquid Glass.”

However, despite the many changes and updates, Apple users have not been too keen on the iOS 26 update, and the low adoption rates have been a major sticking point for Tesla as it looks to develop a potential alternative for its in-house UI.

It was first rumored that Tesla was planning to bring CarPlay out in its cars late last year. Many Apple and iPhone users have wanted the addition, especially to utilize third-party Navigation apps like Waze, which is a popular alternative. Getting apps outside of Tesla’s Navigation to work with its Full Self-Driving suite seems to be a potential issue the company will have to work through as well.

According to the report, Tesla asked Apple to make some changes to improve compatibility between its software and Apple Maps:

“Tesla asked Apple to make engineering changes to Maps to improve compatibility. The iPhone maker agreed and implemented the adjustments in a bug fix update to iOS 26 and the latest version of CarPlay.”

Gurman also said that there were some issues with turn-by-turn guidance from Tesla’s maps app, and it did not properly sync up with Apple Maps during FSD operation. This is something that needs to be resolved before it is rolled out.

There is no listed launch date, nor has there been any coding revealed that would indicate Apple CarPlay is close to being launched within Tesla vehicles.

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Starlink restrictions are hitting Russian battlefield comms: report

The restrictions have reportedly disrupted Moscow’s drone coordination and frontline communications.

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A truckload of Starlink dishes has arrived in Ukraine. (Credit: Mykhailo Fedorov/Twitter)

SpaceX’s decision to disable unauthorized Starlink terminals in Ukraine is now being felt on the battlefield, with Ukrainian commanders reporting that Russian troops have struggled to maintain assault operations without access to the satellite network. 

The restrictions have reportedly disrupted Moscow’s drone coordination and frontline communications.

Lt. Denis Yaroslavsky, who commands a special reconnaissance unit, stated that Russian assault activity noticeably declined for several days after the shutdown. “For three to four days after the shutdown, they really reduced the assault operations,” Yaroslavsky said.

Russian units had allegedly obtained Starlink terminals through black market channels and mounted them on drones and weapons systems, despite service terms prohibiting offensive military use. Once those terminals were blocked, commanders on the Ukrainian side reported improved battlefield ratios, as noted in a New York Post report.

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A Ukrainian unit commander stated that casualty imbalances widened after the cutoff. “On any given day, depending on your scale of analysis, my sector was already achieving 20:1 (casuality rate) before the shutdown, and we are an elite unit. Regular units have no problem going 5:1 or 8:1. With Starlink down, 13:1 (casualty rate) for a regular unit is easy,” the unit commander said.

The restrictions come as Russia faces heavy challenges across multiple fronts. A late January report from the Center for Strategic and International Studies estimated that more than 1.2 million Russian troops have been killed, wounded, or gone missing since February 2022.

The Washington-based Institute for the Study of War also noted that activity from Russia’s Rubikon drone unit declined after Feb. 1, suggesting communications constraints from Starlink’s restrictions may be limiting operations. “I’m sure the Russians have (alternative options), but it takes time to maximize their implementation and this (would take) at least four to six months,” Yaroslavsky noted. 

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Tesla Korea hiring AI Chip Engineers amid push for high-volume AI chips

Tesla Korea stated that it is seeking “talented individuals to join in developing the world’s highest-level mass-produced AI chips.”

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Credit: xAI/X

In a recent post on X, Tesla Korea announced that it is hiring AI Chip Design Engineers as part of a project aimed at developing what the company describes as the world’s highest-volume AI chips. CEO Elon Musk later amplified the initiative.

Tesla Korea stated that it is seeking “talented individuals to join in developing the world’s highest-level mass-produced AI chips.”

“This project aims to develop AI chip architecture that will achieve the highest production volume in the world in the future,” Tesla Korea wrote in its post on X.

As per Tesla Korea, those who wish to apply for the AI Chip Design Engineer post should email Ai_Chips@Tesla.com and include “the three most challenging technical problems you have solved.”

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Elon Musk echoed the hiring push in a separate post. “If you’re in Korea and want to work on chip design, fabrication or AI software, join Tesla!” he wrote.

The recruitment effort in South Korea comes as Tesla accelerates development of its in-house AI chips, which power its Full Self-Driving (FSD) system, Optimus humanoid robot, and data center training infrastructure.

Tesla has been steadily expanding its silicon development teams globally. In recent months, the company has posted roles in Austin and Palo Alto for silicon module process engineers across lithography, etching, and other chip fabrication disciplines, as noted in a Benzinga report.

Tesla Korea’s hiring efforts align with the company’s long-term goal of designing and producing AI chips at massive scale. Musk has previously stated that Tesla’s future AI chips could become the highest-volume AI processors in the world.

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The move also comes amid Tesla’s broader expansion into AI initiatives. The company recently committed about $2 billion into xAI as part of a Series E funding round, reinforcing its focus on artificial intelligence across vehicles, robotics, and compute infrastructure.

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