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SpaceX, Blue Origin, and ULA make major progress in commercial megarocket space race
A new generation of space race is currently underway, but this time it’s not a race to determine which country will reach orbit first, but rather which spaceflight company will successfully reach orbit first with the world’s second generation of super-heavy launch vehicles (SHLVs).
SpaceX, United Launch Alliance (ULA), Blue Origin, and NASA all have plans to build and operate their own SHLV rockets. All entities are deep into design and development and are, for the most part, at various stages of assembly and integration of their first flight hardware, offering an excellent opportunity to compare and contrast the differing approaches at work.
While NASA and ULA are developing rockets featuring an expendable single core supported by solid rocket boosters, SpaceX and Blue Origin have developed reusable designs that will utilize an enormous single core booster powered by multiple engines.
SpaceX: Starship/Super Heavy
Currently the world’s only builder and operator of a super-heavy launch vehicle (Falcon Heavy), SpaceX’s next-generation rocket is undoubtedly the most well known.
The design of SpaceX’s next-generation Starship & Super Heavy rocket is by far the most ambitious. According to company CEO Elon Musk, the new rocket will be comprised of a massive booster deemed “Super Heavy”, featuring as many as 35 Raptor engines capable of producing a total of more than 70,000 kN (15.7M lbf) of thrust at liftoff. The rocket’s upper stage is known as Starship and will be a fully-reusable crew and cargo transport vehicle powered by up to 6 Raptors – 3 sea level-optimized engines and 3 vacuum-optimized engines.

Per a September 2018 design update, Starship and Super Heavy will stand 118 meters (387ft) tall and will be able to launch a minimum of 100 metric tons (220,000 lb) to Low Earth Orbit in a fully reusable configuration, in which both the booster and ship return to Earth for recovery and reuse. On its own, Starship will stand at least 55 meters tall and feature a massive payload bay (or crew section) with a usable volume of no less than 1000 cubic meters (~35,000 ft3). The now-outdated 2018 design also featured almost 90 cubic meters of unpressurized cargo space, a bet less than nine times as much SpaceX’s operational Cargo Dragon spacecraft.
Although CEO Elon Musk has stated that the design of Starship’s legs and control surfaces has since changed, including the addition of legs to Super Heavy boosters, the upper stage’s 2018 design featured two actuating canards and fins/legs, two of which actuate a bit like flapping wings.

Currently, SpaceX is actively building two orbital Starship prototypes at two separate facilities in Cocoa Beach, Florida and Boca Chica, Texas, as well as an unusual low-fidelity prototype known as Starhopper. Outfitted with a lone Raptor engine (SN06), Starhopper very recently completed a successful 20-meter hop, also the vehicle’s first untethered test flight.

According to Musk, Starhopper is being prepared for a second untethered flight as early as August 16th, in which the rocket will reach a maximum altitude of up to 200 meters (650 ft) and perform a small divert, landing on an adjacent landing pad. Musk also has plans to present a major update on the status of Starship during an official event, scheduled to occur on August 24th in Boca Chica, TX. Aside from hundreds of disconnected snippets in the form of Musk’s prolific tweets, this will mark the first official presentation on Starship since SpaceX made the radical leap from carbon fiber to stainless steel.
SpaceX has taken a truly unprecedented approach to Starship and Super Heavy production and is currently assembling two full-scale Starship prototypes (Mk1 and Mk2) outside with little to no cover, although some spartan covered production facilities are simultaneously being built.
Blue Origin: BE-4 for all
On the near-opposite side of the spectrum, Blue Origin and ULA have formed a partnership in the sense that both companies will ultimately use the same Blue Origin-built engines to power the boosters of their own next-generation launch vehicles. ULA has decided to acquire Blue-built BE-4 engines for its Vulcan Heavy rocket, motivated primarily by the fact that the company will no longer be able to legally import the Russian-built RD-180 used on Atlas V after 2022 as a result of US sanctions.

First and foremost, though, Blue Origin is developing BE-4 as the primary propulsion of the company’s own two-stage super heavy-lift rocket, known as New Glenn. New Glenn’s first stage will be powered by 7 of the extremely powerful oxygens, utilizing liquefied natural gas (LNG) and liquid oxygen to produce at least 2,450 kN (550,000 lbf) of thrust. Altogether, New Glenn will lift off with a maximum thrust of 17,100 kN (3.85m lbf) of thrust at sea level.
Unintuitively, New Glenn will actually produce a full 33% less thrust than SpaceX’s Falcon Heavy (~23,000 kN or 5.1M lbf) at liftoff but will likely be able to crush Falcon Heavy’s performance to higher orbits while still in a reusable configuration. This is thanks in large part to the greater efficiency of a single-core rocket, as well as the greater efficiency of its methane-powered BE-4 boost-stage engines and hydrogen-powered BE-3U upper stage engines. According to Blue, New Glenn will be able to launch 45,000 kg to LEO and 13,000 kg to GTO while still recovering the booster, compared to Falcon Heavy’s 8,000-10,000 kg GTO performance.
New Glenn will stand 95 meters (313 ft) tall and feature the largest payload fairing in operation, measuring 7m (23 ft) wide and in diameter. New Glenn’s booster will follow in the footsteps of Blue Origin’s relatively tiny New Shepard and will rely on actuating fins for in-atmosphere maneuvering, as well as two fixed wing-like strakes that will partially function as wings during recovery. New Glenn will also feature six retractable landing legs and land on a modified ship, much like SpaceX’s Falcon family.
While Blue Origin has scarcely published a word or photo on New Glenn’s production progress since its September 2016 reveal, the company does provide small updates on the status of its BE-4 engine every few months, including a photo of a recent full-power engine test completed on August 2nd at Blue’s Van Horn, Texas facilities.
ULA: Vulcan Heavy
ULA’s next-generation Vulcan Heavy rocket will feature two such BE-4 engines but will be fully expendable for at least 4-6 years after its nominal 2021 launch debut. ULA will continue to lean on their well-worn preference for supplementing liquid propulsion with 2-6 strap-on solid rocket boosters (SRBs), adding as much as ~12,000 kN (2.7M lbf) to booster’s two BE-4s, themselves producing 4,800 kN (1.1M lbf) of thrust
In its largest configuration, Vulcan Heavy will stand 69.2 m (227 ft) tall – just a tad shorter than Falcon 9 – and be capable of launch up to 15 tons (~33,000 lb) to GTO and 30.3 tons (67,000 lb) to LEO.

ULA CEO Tory Bruno recently took to Twitter to provide a small Vulcan development update, revealing that the first Vulcan booster was recently completed at the company’s Decatur, Alabama factory. This particularly booster is a structural test article (STA) and will never fly, but it’s still a huge milestone for ULA’s next-generation rocket.
The photos give a great idea of scale as the Vulcan booster is pictured alongside one of the company’s significantly smaller Atlas V booster, 3.8m compared to Vulcan’s 5.4m diameter.

Ultimately, this modern space race will hopefully benefit the spaceflight industry as a whole, particularly with respect to the introduction of New Glenn, hopefully giving SpaceX’s reusable Falcon 9 and Heavy rockets some real technological competition. ULA’s Vulcan is aiming for a H1 2021 debut, followed by New Glenn in late-2021 or 2022.
SpaceX’s Falcon Heavy is already operational and just completed its third launch in June 2019, with several more launch contracts on the books from late-2020 onwards. Its Starship/Super Heavy rocket is in a bit of a chaotic state at the moment, but CEO Elon Musk believes an orbital launch attempt could come as early as early-2020. Meanwhile, NASA is very slowly making its way to the launch debut of its Space Launch System (SLS) rocket, likely to slip into 2022.
With any luck, the early 2020s will be greeted by the operational debuts of two, three, four, or even more extremely capable rockets offering largely unprecedented launch costs. For now, we wait…
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Tesla ships ‘spooky’ Halloween Mode with creepy and fun features
Tesla is now starting to ship a “Halloween Mode” that is filled with some creepy and fun features; the company says, “This spooky update turns your Tesla into a haunted house on wheels.”
The update is just the latest in a series of updates that Tesla typically ships out in a seasonal fashion. The Spring and Summer Updates provided some fun novelty items while also packing some cool features that are actually useful for the ownership experience.
This one seems to be more fun-forward, and there are not any updates to the Full Self-Driving suite or overall operation of the vehicle. Instead, these novelty features are geared toward getting you in the mood for the Fall and Halloween.
Halloween Mode now rolling out 🎃
This spooky update turns your Tesla into a haunted house on wheels
– Ghost costume on your car’s avatar
– Enable Trick or Treat to play spooky sounds & flicker the lights when visitors approach
– New haunting light show, wraps & lock sound
– A rather chilling Photobooth
– Frighten people remotely by speaking through the app…your car will say it in a voice of its own
Side effects may include neighborhood notoriety
— Tesla (@Tesla) October 6, 2026
New Ghost Costume on Car Avatar
Driver Visualization will now show your vehicle as a ghost, as an all-white sheet is draped over the vehicle. Pedestrians are turned into mummies or skeletons, and other vehicles are all a spooky green:

Credit: Tesla
Additionally, the Park Scene with your Tesla now displays that ghost costume draped over your vehicle in the foreground of a scary backdrop with Jack-o-Lanterns and a haunted house:

Credit: Tesla
Trick or Treat Mode
Trick or Treat Mode will enable the vehicle to play spooky sounds and flicker the lights as visitors approach. This might be a nice touch for when you’re handing out candy to kids on Halloween Night.
Other Features
Tesla is also adding a new Light Show, new Wrap Options, and a new Lock Sound with this update.

Credit: Tesla
Additionally, Photobooth has a new Halloween option:

Credit: Tesla
You will also be able to speak remotely through the app and transmit your voice to people outside, which is not a new feature, but the car will say it in a voice of its own, which is a new feature with that bullhorn-like feature.
Investor's Corner
SpaceX reveals how its 1 Million AI satellite network will work and prevent space collisions
SpaceX reveals plans for one million Starmind AI satellites and calls out operators hiding maneuvers.
SpaceX has put the largest satellite count it has ever published into writing, and it says that plan only works if every other operator in orbit starts sharing what it knows.
In a new Space Safety page highlighted Tuesday morning by Sawyer Merritt on X, SpaceX said it “plans to operate up to 100,000 Starlink satellites and up to 1 million Starmind AI satellites to meet the growing demand for broadband and supercompute.” Starlink has a little over 11,000 satellites in orbit today, so the target alone implies roughly a ninefold expansion of the broadband network.
Starmind is SpaceX’s orbital AI compute constellation. Elon Musk confirmed the Starmind name in June after an xAI trademark filing surfaced, and in August SpaceX said it was working with Nvidia on the compute payload. The FCC accepted the filing for up to one million satellites back in February.
FCC accepts SpaceX filing for 1 million orbital data center plan
SpaceX also released a new render of what a full Starmind constellation could look like. Alongside it, SpaceX VP Michael Nicolls explained why the satellites will not operate on their own. “We need to operate clusters of satellites in tight formation to get enough coherent compute to run AI models efficiently,” Nicolls said. “A cluster will be 10-ish satellites connected with 10 terabits or so of bandwidth between them, and interconnected to the broader constellation.”
That is the most specific detail SpaceX has given on how Starmind will be built. Instead of a million independent servers, the network would work as tightly packed groups of about 10 satellites acting as one compute unit, with Starlink’s laser links carrying results back to Earth.
There is a bright and exciting future for humanity ahead – and space is fundamental to that future.
To achieve this, space safety must be done right. We encourage every operator to not only share ephemeris data proactively the same way Starlink already does, but to also adopt the high standards of space safety that SpaceX and Starlink use every day → https://t.co/QizAkQZvEm
— Starlink (@Starlink) October 6, 2026
Packing satellites that close together, at that scale, makes collision avoidance the central problem, and most of the Space Safety page is aimed at other operators. SpaceX said Starlink encountered collision risks with about 650 unique maneuvering third party satellites in 2026, and only about half of them shared data. Over six months, Starlink recorded roughly 164,000 more collision risks where the closest approach came within four hours of an unannounced maneuver.
Some operators keep maneuver plans private over proprietary concerns, while others cannot get government permission to share them. SpaceX called those policies “counterproductive,” saying they “largely only serve to create preventable collision risk between satellites.” Starlink is also offering a free ephemeris sharing and screening platform that returns risk results within a minute, backed by its Stargaze network of 30,000 optical sensors.
The push comes as the Starmind application draws opposition from astronomers and environmental groups. In a September filing with the FCC, SpaceX said each Starmind satellite could weigh up to 4,000 kg, nearly seven times the mass of a Starlink V2 Mini. Musk has brushed off crowding concerns before, telling viewers in June that “space is enormous” and that SpaceX already knows how to run very large constellations safely.
SpaceX’s Starmind page says its Gigasat factory in Bastrop, Texas, is designed to produce AI satellites at scale, with deployment of thousands of units starting as soon as late 2027.
News
Five things that are keeping Tesla Full Self-Driving supervised
Tesla Full Self-Driving is really good. I have used it for over 76 percent of my driving since FSD v14 launched around this time last year, equating to about 76 percent of my miles using the suite. It’s truly the only way I prefer to travel, but admittedly I save some of the more fun drives for myself.
Even with all of the great things it has done for me, including saving me from being involved in an accident, there are still a handful of things that it needs to improve on. These issues recur from update to update, and while there have been some improvements, they still give me reasons to either soft or hard intervene.
A soft intervention means an adjustment that is needed without disengaging the suite, like manually using a turn signal to change lanes while the car still operates on FSD. What I’d consider to be a “hard intervention” is anything that requires me to disengage the suite altogether, like missing a turn or performing a maneuver I’m uncomfortable with. Of course, some hard interventions will be subjective.
Here are the five things I’d like to see Tesla really focus on through the final versions of v14 and hope to see completely improved with v15.
Speed Limit Recognition and Adjustment
There are entirely too many instances of FSD traveling at a speed that is just totally outrageous. While some of these events can occur on Hurry Mode, I’ve even had issues with it on Standard from time to time, and despite wanting more aggressive maneuvers or a slight bit of urgency, I don’t want to worry about getting a ticket while doing it.
The two areas I notice it the most are in school zones and on local roads. When a Speed Limit changes from 45 to 35, FSD does not always slow down in a way that would appease local law enforcement. On Hurry, 52-55 is pretty standard for a rate of travel in a 45 MPH zone. When it changes to 35, FSD shows zero urgency to slow down to an appropriate speed.
School Zones have been a true pain point, and as recently as last week, I had an issue with it:
Threw FSD into Sloth to see how it handled this school zone. You can see well before I enter it, the car is traveling 34 MPH, one MPH under the limit.
Still not slowing down nearly enough.@Tesla_AI, not 25, not 30…15 MPH in School Zones https://t.co/YQuQ8ydhKh
— TESLARATI (@Teslarati) September 29, 2026
Realistically, most Speed Limit issues are a soft intervention, as I simply scroll into a slower Speed Profile to get the car to slow down. School Zones are a hard intervention, as they require me to completely take over and travel at the posted 15 MPH limit. Even on Sloth, it simply does not get down to a low enough speed.
Parking
Parking is one thing that has really improved over time, but there are still some pretty considerable hoops Tesla needs to jump through to get it to a point where it can be unsupervised.
Parking preferences seem to be where a lot of these issues will be resolved, as most of my complaints come from the fact that the place FSD chooses to park are usually not where I would personally choose to park. This morning, for example, when I arrived at the gym, FSD chose to park next to a vehicle that was parked with its two tires in the spot that FSD picked.
This is a big reason Parking Preferences with Supervised FSD will be so valuable.
If possible, parking a little further away and being distant from people like this is worth it. https://t.co/3Ac71KQiQ3— TESLARATI (@Teslarati) June 7, 2026
There were three spots in between that car and the nearest car, so FSD could have chosen the spot that would have given a one-spot buffer between the two vehicles. In a parking lot full of empty spots, don’t be that guy who parks next to a car.
Generally, parking performance is vastly improved from where it was a year ago; I rarely am adjusting how it pulls or backs into a spot on v14.3.10, but in earlier versions, I definitely had my problems. It’s gotten really good since, and this version has been the best in terms of parking performance. It’s more about the places FSD choose to park, and not necessarily the parking itself.
There are also no options or map data to allow you to choose a charger at a place like a grocery store if it offers charging. These are things that are a bit more complex, but they will be needed for unsupervised FSD operation.
Navigation
Navigation was always going to be on this list, simply because it is one of the most inconsistent and mind-boggling things about FSD. Even after a year of intervening, sending voice notes, and overriding decisions, FSD still tries to take me out of my neighborhood the wrong way. You cannot turn left out of my neighborhood’s main entrance and exit, only right. Navigation still prompts a left turn out of my neighborhood’s main entrance and exit, instead of going around the neighborhood and exiting where a left turn is legal.
Tesla rolled out Preferred Routes with the Summer Update, and this has resolved some of the issues. I also found my own personal workaround:
🚨See if this cool Tesla Navigation Hack works for you!
I have used it to get out of my neighborhood legally with FSD, thus enabling completely hands-free drives! https://t.co/DlDsCQjxRI— TESLARATI (@Teslarati) July 16, 2026
Some of the more mind-boggling things that FSD used to do with Navigation have been remedied, but it is still a frequent complaint for me and many other owners. I’d just like to see it adopt those preferred routes more frequently and maybe learn them a little faster.
Certain Highway Behaviors
Highway travel is the most consistent and perhaps FSD’s best use case. There is nothing better than having FSD handle busy highway traffic or just long, monotonous, and boring drives. I love to use it for my trips to the Flight 93 Memorial where I volunteer. When I drove manually, I chose to get a hotel and stay overnight because it’s about a 2.5 hour drive. FSD lets me make the drive, put in a volunteering shift, and drive home, without much fatigue. I have found that this is where FSD is most valuable for me, personally.
However, there are a few things FSD does on the highway that are just weird.
One thing I’ve had issues with as of late is that there will be times when I’m about a mile from my exit, the car is in the left lane and is traveling faster than the traffic in the cruising late. Instead of completing a pass and then getting over with no traffic ahead, the car will sometimes drastically and suddenly slow down, switch to the slow lane, and get behind a vehicle — all with a mile until the exit. On average, I’ll have around one minute from the time I get to my exit if it’s a mile away, because in most cases, I’m traveling somewhere around 60 MPH on the highway.
There is no reason to not complete that last pass, then get into the right lane, and have an unobstructed path to the exit. This is one of the more strange behaviors I’ve seen it do, and it really does feel like a bug. Here’s an example of it from FSD v14.3.7:
🚨 Tesla FSD v14.3.7 did nearly the exact opposite — nearly 2.5 miles before the exit it got over into the slow lane and got behind much slower traffic.
Now, v14.3.8, anecdotally, waited til the last minute to get off the highway https://t.co/Lc9vAKDyQC— TESLARATI (@Teslarati) August 29, 2026
I ended up overriding the turn signal and using the accelerator to nudge the car to do what I wanted it to do. There was no reason to get in the left lane and add to the congestion in that lane.
Another thing that FSD does frequently is camps in the left lane, especially on Hurry. Cruising in the passing lane is illegal in Pennsylvania, and I know it is not a crime to do that everywhere. However, it is here, and I really wish the car was a little quicker to get over in the left lane when it’s cruising.
Here’s a pretty drastic example I had just a couple weeks back:
Recognizing Drastic Changes in Road Condition
I think anyone who has ever used FSD knows that potholes are a huge issue, but so are large bumps or sudden changes in road condition. At the intersection of Kreutz Creek Rd. and Rt. 462 in Hellam, PA the roads are nearly set up as a ramp, and going over it at a speed of over 35 MPH can send your head into the glass roof, your butt off your seat, and a brace for the sudden thud that is inevitably coming when you finally touch back down again.
You can see here I tried to change Speed Profiles quickly, but I did it a tad too late:
This is that big bounce that I mentioned in the quoted post.
It’s just a tad too drastic to take at the speed FSD wants to go over it. You can see me quickly swipe down into Sloth, but I intervened. https://t.co/81Oc82ZJcZ— TESLARATI (@Teslarati) August 2, 2026
There are other roads in my area that should not be taken at even the posted Speed Limit because of the damage it could do to your car. Here’s another, where I disengaged FSD altogether:
🚨 I’ve talked in the past about my struggles with FSD when large bumps or sudden changes in sloping are approaching.
Today I tried switching down into Sloth from Standard but I did it a tad too late and I had to take over. You can see this isn’t a bump you take at 35 MPH https://t.co/f4tK13hsz1— TESLARATI (@Teslarati) September 6, 2026
The recognition of these bumps is so crucial for two main reasons: they can cause injury, and they can cause damage to the car. These are reasons why the suite is supervised and drivers should remain attentive. I could not imagine going over that bump at an excessive speed if I had back issues, or if I were older.
Potholes are rarely recognized and usually require a lead car to avoid them. I had FSD use a lead car to avoid a pretty sizeable manhole cover a few weeks back:
🚨 Interesting observation on FSD v14.3.8 – Make note of the van in front of me as it swerves out of the way of a sewer cover
FSD followed this behavior, but interestingly did not swerve for the next sewer coverWhat do we make of this? https://t.co/RO19941AIP
— TESLARATI (@Teslarati) September 2, 2026
Tesla says that there are improvements coming for potholes, so hopefully that means these bumps will also be recognized consistently.