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SpaceX, Blue Origin, and ULA make major progress in commercial megarocket space race

ULA's Vulcan, Blue Origin's New Glenn, and SpaceX's Starship launch vehicles are set to compete head-to-head in the early 2020s. (ULA/Blue Origin/SpaceX)

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A new generation of space race is currently underway, but this time it’s not a race to determine which country will reach orbit first, but rather which spaceflight company will successfully reach orbit first with the world’s second generation of super-heavy launch vehicles (SHLVs).

SpaceX, United Launch Alliance (ULA),  Blue Origin, and NASA all have plans to build and operate their own SHLV rockets. All entities are deep into design and development and are, for the most part, at various stages of assembly and integration of their first flight hardware, offering an excellent opportunity to compare and contrast the differing approaches at work.

While NASA and ULA are developing rockets featuring an expendable single core supported by solid rocket boosters, SpaceX and Blue Origin have developed reusable designs that will utilize an enormous single core booster powered by multiple engines.

SpaceX: Starship/Super Heavy

Currently the world’s only builder and operator of a super-heavy launch vehicle (Falcon Heavy), SpaceX’s next-generation rocket is undoubtedly the most well known.

The design of SpaceX’s next-generation Starship & Super Heavy rocket is by far the most ambitious. According to company CEO Elon Musk, the new rocket will be comprised of a massive booster deemed “Super Heavy”, featuring as many as 35 Raptor engines capable of producing a total of more than 70,000 kN (15.7M lbf) of thrust at liftoff. The rocket’s upper stage is known as Starship and will be a fully-reusable crew and cargo transport vehicle powered by up to 6 Raptors – 3 sea level-optimized engines and 3 vacuum-optimized engines.

Technically speaking, this Raptor is the smaller (sea-level) version of the engine. (SpaceX)

Per a September 2018 design update, Starship and Super Heavy will stand 118 meters (387ft) tall and will be able to launch a minimum of 100 metric tons (220,000 lb) to Low Earth Orbit in a fully reusable configuration, in which both the booster and ship return to Earth for recovery and reuse. On its own, Starship will stand at least 55 meters tall and feature a massive payload bay (or crew section) with a usable volume of no less than 1000 cubic meters (~35,000 ft3). The now-outdated 2018 design also featured almost 90 cubic meters of unpressurized cargo space, a bet less than nine times as much SpaceX’s operational Cargo Dragon spacecraft.

Although CEO Elon Musk has stated that the design of Starship’s legs and control surfaces has since changed, including the addition of legs to Super Heavy boosters, the upper stage’s 2018 design featured two actuating canards and fins/legs, two of which actuate a bit like flapping wings.

Known as ullage thrusters, an official Starship render shows Starship settling its propellant ahead of Raptor ignition. (SpaceX)

Currently, SpaceX is actively building two orbital Starship prototypes at two separate facilities in Cocoa Beach, Florida and Boca Chica, Texas, as well as an unusual low-fidelity prototype known as Starhopper. Outfitted with a lone Raptor engine (SN06), Starhopper very recently completed a successful 20-meter hop, also the vehicle’s first untethered test flight.

Just a few hours after Starhopper completed its first untethered flight test, SpaceX CEO Elon Musk posted two videos showing the rocket’s flight debut from liftoff to landing. (SpaceX/Elon Musk/Teslarati)

According to Musk, Starhopper is being prepared for a second untethered flight as early as August 16th, in which the rocket will reach a maximum altitude of up to 200 meters (650 ft) and perform a small divert, landing on an adjacent landing pad. Musk also has plans to present a major update on the status of Starship during an official event, scheduled to occur on August 24th in Boca Chica, TX. Aside from hundreds of disconnected snippets in the form of Musk’s prolific tweets, this will mark the first official presentation on Starship since SpaceX made the radical leap from carbon fiber to stainless steel.

SpaceX has taken a truly unprecedented approach to Starship and Super Heavy production and is currently assembling two full-scale Starship prototypes (Mk1 and Mk2) outside with little to no cover, although some spartan covered production facilities are simultaneously being built.

Blue Origin: BE-4 for all

On the near-opposite side of the spectrum, Blue Origin and ULA have formed a partnership in the sense that both companies will ultimately use the same Blue Origin-built engines to power the boosters of their own next-generation launch vehicles. ULA has decided to acquire Blue-built BE-4 engines for its Vulcan Heavy rocket, motivated primarily by the fact that the company will no longer be able to legally import the Russian-built RD-180 used on Atlas V after 2022 as a result of US sanctions.

The scale of BE-4 is demonstrated well in this Kent, WA factory photo. (Blue Origin)

First and foremost, though, Blue Origin is developing BE-4 as the primary propulsion of the company’s own two-stage super heavy-lift rocket, known as New Glenn. New Glenn’s first stage will be powered by 7 of the extremely powerful oxygens, utilizing liquefied natural gas (LNG) and liquid oxygen to produce at least 2,450 kN (550,000 lbf) of thrust. Altogether, New Glenn will lift off with a maximum thrust of 17,100 kN (3.85m lbf) of thrust at sea level.

Unintuitively, New Glenn will actually produce a full 33% less thrust than SpaceX’s Falcon Heavy (~23,000 kN or 5.1M lbf) at liftoff but will likely be able to crush Falcon Heavy’s performance to higher orbits while still in a reusable configuration. This is thanks in large part to the greater efficiency of a single-core rocket, as well as the greater efficiency of its methane-powered BE-4 boost-stage engines and hydrogen-powered BE-3U upper stage engines. According to Blue, New Glenn will be able to launch 45,000 kg to LEO and 13,000 kg to GTO while still recovering the booster, compared to Falcon Heavy’s 8,000-10,000 kg GTO performance.

New Glenn will stand 95 meters (313 ft) tall and feature the largest payload fairing in operation, measuring 7m (23 ft) wide and in diameter. New Glenn’s booster will follow in the footsteps of Blue Origin’s relatively tiny New Shepard and will rely on actuating fins for in-atmosphere maneuvering, as well as two fixed wing-like strakes that will partially function as wings during recovery. New Glenn will also feature six retractable landing legs and land on a modified ship, much like SpaceX’s Falcon family.

While Blue Origin has scarcely published a word or photo on New Glenn’s production progress since its September 2016 reveal, the company does provide small updates on the status of its BE-4 engine every few months, including a photo of a recent full-power engine test completed on August 2nd at Blue’s Van Horn, Texas facilities.

ULA: Vulcan Heavy

ULA’s next-generation Vulcan Heavy rocket will feature two such BE-4 engines but will be fully expendable for at least 4-6 years after its nominal 2021 launch debut. ULA will continue to lean on their well-worn preference for supplementing liquid propulsion with 2-6 strap-on solid rocket boosters (SRBs), adding as much as ~12,000 kN (2.7M lbf) to booster’s two BE-4s, themselves producing 4,800 kN (1.1M lbf) of thrust

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In its largest configuration, Vulcan Heavy will stand 69.2 m (227 ft) tall – just a tad shorter than Falcon 9 – and be capable of launch up to 15 tons (~33,000 lb) to GTO and 30.3 tons (67,000 lb) to LEO.  

Diagram of the ULA Vulcan Centaur single core heavy lift booster featuring 2 of the Blue Origin BE-4 engines. (ULA)

ULA CEO Tory Bruno recently took to Twitter to provide a small Vulcan development update, revealing that the first Vulcan booster was recently completed at the company’s Decatur, Alabama factory. This particularly booster is a structural test article (STA) and will never fly, but it’s still a huge milestone for ULA’s next-generation rocket.

The photos give a great idea of scale as the Vulcan booster is pictured alongside one of the company’s significantly smaller Atlas V booster, 3.8m compared to Vulcan’s 5.4m diameter.

Bruno offered a nice view of the Vulcan booster’s thrust structure, where two BE-4 engines will be mounted. (ULA/Tory Bruno)

Ultimately, this modern space race will hopefully benefit the spaceflight industry as a whole, particularly with respect to the introduction of New Glenn, hopefully giving SpaceX’s reusable Falcon 9 and Heavy rockets some real technological competition. ULA’s Vulcan is aiming for a H1 2021 debut, followed by New Glenn in late-2021 or 2022.

SpaceX’s Falcon Heavy is already operational and just completed its third launch in June 2019, with several more launch contracts on the books from late-2020 onwards. Its Starship/Super Heavy rocket is in a bit of a chaotic state at the moment, but CEO Elon Musk believes an orbital launch attempt could come as early as early-2020. Meanwhile, NASA is very slowly making its way to the launch debut of its Space Launch System (SLS) rocket, likely to slip into 2022.

With any luck, the early 2020s will be greeted by the operational debuts of two, three, four, or even more extremely capable rockets offering largely unprecedented launch costs. For now, we wait…

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Space Reporter.

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Tesla briefly offered this Robotaxi part for your personal car

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Credit: @tpgoebel | X

Tesla briefly offered one Robotaxi part in its Parts Catalog for your personal car, only to remove it just a short time after it was first noticed.

Tesla’s Robotaxi camera washer apparatus was briefly available for purchase on the company’s Online Parts Catalog. The camera washer was first noticed on Model Y Robotaxi vehicles about six months ago in Austin.

First noticed by Not a Tesla App, the Camera Washer entries appeared for the new “Juniper” Model Y under a category called “Halo,” which has also now disappeared. Interestingly, Halo probably is related to Tesla’s internal “Project Halo,” which was a project that aimed to retrofit customer-owned Model Ys into functional Robotaxis.

This hardware addition would likely be required for the vehicle to operate as a Robotaxi, as the Camera Washer seems to be a non-negotiable part of the vision-based system Tesla utilizes for self-driving efforts.

However, this part has since been removed and is no longer visible on the EPC.

Now the true question lingers: Why would Tesla add this Camera Washer to the Model Y parts catalog? Is it planning to make it available for owners to utilize on their own cars for personal use, or will it become a prerequisite for Robotaxi operation in customer-owned cars?

While discussing the upgrade options for Hardware 3 vehicles during the Q1 Earnings Call, Tesla CEO Elon Musk had said that the company could establish small, satellite shops that would upgrade cameras and self-driving computers. Perhaps this same strategy could be utilized for vehicles that want to be included in Robotaxi but do not have the correct hardware.

AI4 is currently represented as capable of unsupervised self-driving, and the same was said about HW3 at one point, only for Tesla to admit last quarter that it would, unfortunately, not be possible. Perhaps AI4 vehicles might need this camera washer as a prerequisite, just as HW3 cars will need that camera and computer upgrade.

This could be the first hint of that’s where we are headed.

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Tesla Robotaxi gets sweeping but polarizing change

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Credit: Tesla

Tesla has started rolling out a broader change to the ride experience for its Robotaxi fleet by silencing turn signals, but the change is certainly polarizing.

Tesla has generally made it clear that its purpose-built ride-hailing platform, Robotaxi, will cater to the rider in nearly every way possible. This includes having climate preferences, music, and other personal settings loaded up in the car as the rider enters.

But Tesla is taking it a step further by muting turn signal chimes altogether, a change that appears to be a way to make the ride more peaceful:

However, there are a handful of people who are not thrilled about this change. Turn signals are a conditioned part of the human mind for those who ride in a car regularly.

Taking a turn without one feels strange and odd, and not hearing it click while activated could set off some alarms for riders, who might use the noise as confirmation that other drivers know of their intention to turn.

Turn signal noises are still audible in customer cars, so if you use FSD in your personal vehicle, you will still hear the turn signal.

The move is certainly one that is unique, but not one that separates it from other ride-sharing services. In a normal car, the clicking sound confirms to the driver that the blinker is active. In a fully driverless Robotaxi, that feedback serves no purpose for passengers, other than peace of mind.

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Tesla Full Self-Driving v14.3.6 review: a rare regression, but some bright spots

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Credit: Tesla

Tesla released Full Self-Driving version 14.3.6 last week, and after what was potentially one of the best FSD releases in v14.3.5, there has been a bit of a regression. While there are some bright spots, the changes made to v14.3.6 seem to have backtracked some behaviors.

Overall, it is hard to really complain about FSD in any sense; it has revolutionized how I travel literally anywhere. According to my self-driving app, the last time I went a day without using it was 59 days ago.

However, I think it’s also important to recognize when things are just plain bad with FSD. There are times it does truly mind-boggling things, and I’ll dive into those here. Additionally, I only had these issues on local roads, not on highways. Highway operation, generally, is always incredible other than the occasional complaint about speed or left lane camping.

With those things being said, my personal experience may not represent others’ experiences. A handful of people have said they have had a similar experience on v14.3.6, while others have said it is more than normal.

Turning Hesitancy, Inaccuracy

I’ve noticed more inaccuracy turning into multi-lane stretches of road than in any version I can remember. I’ve had at least three instances of FSD turning into a stretch of roadway that has two or more lanes, and not selecting a lane confidently as it has in past versions.

Instead, the car will drive over one of the dashed road lines, and the steering wheel will jerk back and forth before picking the lane. It should be said that it has always picked the correct lane when choosing based on the navigation, but it is still very indecisive. The steering wheel jerking is reminiscent of some of the later versions of v13.

I admit I really hate to see the steering wheel jerking come back. However, I think when Tesla releases v14.3.7, it won’t be present. When there are occurrences of it in FSD versions, it is usually resolved by the following release.

FSD Disregards Manual Turn Signals

This is my biggest bone to pick with FSD other than Navigation issues, but this one seems like it would be such an easy fix.

If Tesla is going to put the word “Supervised” on the end of “Full Self-Driving,” then when I tell the car to do something, it should do it. If I input an increase in speed by pressing the accelerator, the car will immediately respond. It does not disregard my input because it feels it is traveling at the right speed.

FSD should never disobey and turn off turn signals that the driver inputs. Trying to direct the car into the correct lane, I had initiated the left turn signal not once, not twice, but three times, with the car turning it off all three times and continuing in a lane that would end in just one block. The only solution at this point would be to zipper merge.

This goes back to the fact that self-driving’s biggest bottleneck might be rider preference. A zipper merge might have been more than reasonable, might have saved me time that I spent sitting through an additional light cycle, and might be something many drivers would do. I was in no hurry, I traditionally do not try to zipper merge because it feels inconsiderate, and lastly, the car should have just followed my input.

This caused me to disengage and drive manually the rest of the way home. Sometimes I just do not need FSD to try to pass every car it can at intersections.

Bird Braking is a Thing of the Past

The big complaint with recent versions of Full Self-Driving has been what we’ve coined as “bird braking,” which is when the car will brake suddenly as a bird flies past.

There have been zero issues with this so far in v14.3.6, which is an excellent improvement.

FSD Might Already Be Taking Note of Driver Preferences

Another thing I have noticed over the past few days is that v14.3.6 seems to already be taking my preferences with navigation into account.

This is something that is supposed to be rolling out with the Summer Update, but I have a hunch it’s already present and might have been included in this v14.3.6 build. On Friday, FSD pulled into an entrance to a local convenience store that it had never attempted to go into before.

Typically, I manually pull into this entrance because it avoids heavy cross traffic at the main entrance. FSD has always chosen that congested main entrance.

Additionally, FSD has pulled into my assigned parking spot at my townhouse community on multiple occasions with this release. This is something that used to happen ocassionally, but not consistently.

It also navigated back to the same convenience store last night, drove through crazy cars scrambling to gas pumps, navigated out of the parking lot correctly, drove me home, and, once again, parked in my assigned spot.

As previously stated, this release just seems to have a few things that need to be brought to Tesla’s attention, and also to make others who use FSD aware of some things that I’ve experienced. I look forward to the next release that will remedy these issues, just as Tesla has always done in the past.

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