News
SpaceX Crew Dragon astronauts are chasing the space station around Earth
The morning of SpaceX’s most prolific launch – the Crew Dragon Demo-2 mission – began with one question on the mind of many, why did the Falcon 9 rocket have just one second, and one second only, to launch NASA astronauts Bob Behnken and Doug Hurley to the International Space Station (ISS)? A simplified answer is orbital mechanics and a carefully planned out 19 hour trip around the planet.

Richard Angle for Teslarati)
The launch of the Falcon 9 was a highly anticipated moment, however, it was easily the most familiar part of the Demo-2 mission. Leading up to Demo-2, SpaceX had successfully launched twenty-eight Block 5 Falcon 9 boosters – the same type of booster that the Crew Dragon carrying Behnken and Hurley would launch on. The landing of the Falcon 9 on the autonomous spaceport drone ship in the middle of the Atlantic Ocean was also a familiar process that SpaceX had completed successfully a number of times.

Even the Crew Dragon capsule had a launch and mission to the space station under its belt, however, launching astronauts aboard the capsule had yet to be attempted, let alone done successfully. The least familiar part of the mission was what Crew Dragon and its occupants had to achieve once free of the Earth’s gravity well.
Once past launch and separation from the Falcon 9 first stage booster, Crew Dragon would separate from the Falcon 9 second stage, enter an initial orbit, and proceed to spend the next nineteen hours chasing the ISS around the planet. The capsule had to perform a series of burns to lift its orbit high enough to match that of the ISS for autonomous docking nineteen hours later. During the trip, Behnken and Hurley had a series of items to check off prior to initiating their crew sleep aboard Crew Dragon. A few of the items included doffing – or taking off – their SpaceX pressure suits, hosting a brief media opportunity explaining the name “Endeavour” chosen for their capsule as well as the zero-G indicator named “Tremor” chosen to ride along with them and eat their first meal in space.

The Crew Dragon also had a few jobs of its own to complete. Crew and capsule would spend about two hours performing 3 different burns of the sixteen Draco thrusters outfitted all around the Crew Dragon’s outer shell. The first phasing burn was needed to insert it into the correct orbit, followed a little while later by a boost burn to raise the capsule’s orbit even more. And lastly, a close coelliptic burn to flatten out the orbit around the Earth making it more elliptical, rather than circular matching that of the ISS. These three burns were completed while the crew was awake performing any necessary tasks. Two more burns remained to be completed, but those would need to occur much closure to docking with the ISS, one while the crew slept and one just before autonomous docking procedures were set to begin.

The fourth burn – a transfer burn – is intended to raise the capsule the final ten meters in orbital space to match that of the ISS. This burn will allow the capsule to begin its final approach toward the station. It will be completed by the SpaceX mission control ground station in Hawthorne, California while the crew sleeps. It will be a gentle burn of the Dracos lasting less than a minute.
The capsule will then burn the Draco thrusters once more for the final coelliptic burn matching its orbit directly with the ISS. At this time, the crew aboard both the Crew Dragon capsule and space station will be awake for a full day of work including the meticulous process of autonomously docking the capsule to the ISS, the opening of the hatch of Crew Dragon, and welcoming Behnken and Hurley aboard the station as members of the Expedition 63 crew.
Crew Dragon is expected to meet up with the ISS nineteen hours after liftoff. Docking with the station is set to occur on Sunday, May 31st around 10:30 am EDT/14:30 UTC. Behnken and Hurley will be welcomed aboard the station during a traditional crew welcoming ceremony that should occur about two hours after docking has been confirmed.
Check out Teslarati’s newsletters for prompt updates, on-the-ground perspectives, and unique glimpses of SpaceX’s rocket launch and recovery processes.
News
Starlink launches Communities Program for passive income through internet sharing
Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.
Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.
Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.
Big news! SpaceX is introducing a new @Starlink for Communities program that lets you earn money by providing Starlink internet to your neighbors or people nearby, who can pay for access by the hour, day, week, or month.
Neighbors pay for the access they need, while the person… pic.twitter.com/DtOUs0Ekvt
— Sawyer Merritt (@SawyerMerritt) October 1, 2026
The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.
A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.
Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.
Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.
Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.
The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.
Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration
Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.
The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.
News
Tesla just made its headlights even better through a software update
Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.
Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.
The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.
2026.38 just dropped.
Model 3 gets Dynamic Headlight Leveling — low beams auto-aim around traffic for max visibility, less glare. Model 3 / Y (AMD HW3) also pick up sharper Tesla visuals + an enhanced park scene on the center display.
Legacy Intel cars get Supercharger Site… pic.twitter.com/45ac4AH6Vs
— Frunk To Trunk (@FrunkToTrunk) September 30, 2026
Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.
When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.
Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.
The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.
Instead, it keeps an existing beam pointed where it is most useful.
For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.
Lifestyle
Tesla teases “Halloween Mode” update with Optimus rising from a graveyard
Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.
Tesla has started teasing a Halloween software update for its vehicles, with a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.
Halloween is coming pic.twitter.com/lM3ASUeOqX
— Tesla (@Tesla) October 1, 2026
The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.
Tesla Optimus V3 hand and arm details revealed in new patents
Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.
On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a Halloween Mode.