News
SpaceX Falcon 9 rocket nails first operational NASA astronaut launch [updated]
Update: SpaceX has successfully resolved a handful of minor thermal control issues facing the brand new Crew Dragon capsule currently ferrying four astronauts in low Earth orbit (LEO).
As previously noted, shortly after the spacecraft reached orbit, two redundant thermal control system pumps registered pressure spikes, pushing Crew Dragon to use the backup pump. SpaceX was able to resolve that issue, effectively restarting the pumps and confirming healthy operation. Several hours later, the backup pump (“Loop B”) suffered another minor issue but was again returned to healthy operations. Simultaneously, Crew-1 astronauts found themselves stuck at an (admittedly comfortable) cabin temperature of 23C (~73F).
More pressingly, three of four heaters used to warm the propellant fed to Crew Dragon’s small Draco maneuvering and attitude control thrusters were automatically disabled a few hours after liftoff. Essential for most operations in orbit and necessary for Dragon to be allowed to remain docked with the ISS, restoring the functionality of at least one of the three heaters was essential, and SpaceX was thankfully able to restore function to all three by relaxing excessively conservative limits in the spacecraft’s flight software. Thanks to SpaceX’s fast work, Dragon is now in perfect health and ready for two crucial Draco burns at 11:20 am and 12 pm EST (UTC-5) on Monday, November 16th and is still scheduled to arrive at the ISS around 11 pm EST.
Right on schedule, a SpaceX Falcon 9 rocket has successfully lifted off on the company’s operational NASA astronaut launch debut, sending four crew members on their way to the International Space Station (ISS) in a historic moment for commercial spaceflight.
Days prior, NASA and SpaceX completed a multi-day “flight readiness review (FRR),” the results of which made SpaceX the first private company in human history to be qualified by a national space agency for routine astronaut launches. As is now more or less routine, the SpaceX Falcon 9 rocket assigned to NASA’s Crew-1 mission performed flawlessly over the 12 minutes it was involved in the launch, including nominal booster and upper stage performance, a successful booster landing at sea, and a smooth Dragon deployment from Falcon 9’s expendable second stage.
In a small point of concern, Crew Dragon capsule C207 (colloquially named Dragon Resilience by its crew) appeared to suffer a minor hardware or software fault shortly after orbital insertion, offering the first public glimpse behind the scenes as ground teams coordinated with Dragon’s orbiting astronaut crew to diagnose and fix the issue.

According to information revealed by SpaceX and NASA officials as they interacted with Crew-1 NASA astronauts Mike Hopkins, Victor Glover, Shannon Walker, and Japanese (JAXA) astronaut Soichi Noguchi, Crew Dragon’s fault detection software was tripped sometime after reaching orbit. Both thermal control system (TCS) “loop” pumps – likely referring to pumps used to circulate a liquid-based radiator system to maintain capsule temperature – experienced off-nominal pressure spikes, causing the spacecraft computer to switch to the second pump (“Loop B”).
As SpaceX’s main earth-to-ground communications team member (CapCom) noted, the TCS pump issue was far from critical given that both pumps appeared to be healthy – and one of those two redundant pumps functioning healthily – moments after Dragon alerted its passengers to the issue. Deemed to be not a showstopper, SpaceX continued the mission and permitted Crew Dragon to begin its first orbit-raising thruster burn – the first of a fairly complex series of ‘phasing’ burns needed to safely rendezvous with the International Space Station (ISS).



Unfortunately, due to a 24-hour weather delay from November 14th to November 15th, the complexities of orbital rendezvous mean that Crew Dragon’s Crew-1 mission to the ISS will involve a roughly day-long cruise phase. Had SpaceX been able to launch on the 14th, the cruise phase would have been just 8.5 hours long – perhaps the fastest crewed US space station rendezvous ever. Crew-1 will thus align quite closely with SpaceX’s Demo-2 astronaut launch debut, although likely not interspersed with manual astronaut piloting tests this time around.
On top of Crew Dragon’s thus far successful performance, Falcon 9 also completed a task critical for future Crew Dragon launches when new booster B1061 safely landed aboard SpaceX drone ship Of Course I Still Love You (OCISLY). While normally a distinctly secondary objective, booster recovery was all but essential for SpaceX and NASA during the Crew-1 launch after NASA’s recent reveal that B1061 has been assigned to launch Crew-2 as early as March 31st, 2021. In the likely event that the Falcon 9 booster is in good condition and NASA signs off after shadowing SpaceX’s refurbishment process, SpaceX will also become the first private company in history to launch astronauts into orbit on a flight-proven rocket booster. Additionally, thanks to plans to reuse Crew Dragon capsule C206 of Demo-2 fame, Crew-2 will also mark the first time in history that US astronauts launch into orbit in a reused space capsule.



If the Crew-1 cruise phases goes according to plan, Crew Dragon will autonomously ferry Hopkins, Glover, Walker, and Noguchi from a ~200 km (~125 mi) parking orbit to the International Space Station (ISS) between now and Monday, November 16th, nominally docking with the space station around 11 pm EST (04:00 UTC 17 Nov). From liftoff to reentry, Crew-1 is expected to be the longest continuous spaceflight of a US spacecraft in American history, spending approximately six months in orbit. For JAXA astronaut Soichi Noguchi, his Crew-1 launch also made him the third astronaut in human history to fly to orbit on three separate vehicles.
Ultimately, for SpaceX, the company has never been closer to achieving its foundational goal of enabling the affordable expansion of humanity into space than it is after today’s successful Crew-1 launch.
News
Starlink launches Communities Program for passive income through internet sharing
Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.
Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.
Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.
Big news! SpaceX is introducing a new @Starlink for Communities program that lets you earn money by providing Starlink internet to your neighbors or people nearby, who can pay for access by the hour, day, week, or month.
Neighbors pay for the access they need, while the person… pic.twitter.com/DtOUs0Ekvt
— Sawyer Merritt (@SawyerMerritt) October 1, 2026
The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.
A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.
Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.
Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.
Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.
The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.
Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration
Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.
The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.
News
Tesla just made its headlights even better through a software update
Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.
Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.
The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.
2026.38 just dropped.
Model 3 gets Dynamic Headlight Leveling — low beams auto-aim around traffic for max visibility, less glare. Model 3 / Y (AMD HW3) also pick up sharper Tesla visuals + an enhanced park scene on the center display.
Legacy Intel cars get Supercharger Site… pic.twitter.com/45ac4AH6Vs
— Frunk To Trunk (@FrunkToTrunk) September 30, 2026
Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.
When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.
Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.
The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.
Instead, it keeps an existing beam pointed where it is most useful.
For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.
Lifestyle
Tesla teases “Halloween Mode” update with Optimus rising from a graveyard
Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.
Tesla has started teasing a Halloween software update for its vehicles, with a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.
Halloween is coming pic.twitter.com/lM3ASUeOqX
— Tesla (@Tesla) October 1, 2026
The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.
Tesla Optimus V3 hand and arm details revealed in new patents
Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.
On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a Halloween Mode.