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SpaceX to send retired Starship to local Texas airport, says Elon Musk

(NASASpaceflight - bocachicagal)

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In a brief Twitter exchange, the Brownsville/South Padre Island International Airport (BRO) appears to have talked SpaceX CEO Elon Musk into turning a retired Starship prototype into a public exhibit.

Operational in some form since 2020, SpaceX’s ‘Starbase’ Starship factory is already a bit of a tourist destination for Brownsville, Texas and the local Rio Grande Valley – particularly for fans of spaceflight and rockets. The substantial factory and a trio of orbital and suborbital launch pads are both located directly beside a public highway, a tiny private housing development, and a public beach – maintaining access to all of which has been a consistent challenge for SpaceX for years.

However, the company has continued to work to coexist with locals while simultaneously generating tourism and bringing unprecedented economic growth and publicity to the relatively quiet region. It’s increasingly unclear if SpaceX will be able to realize its full ambitions for Starbase and South Texas but Elon Musk recently reiterated the company’s commitment to maintaining a strong presence in the region whether or not the US government gives it the permissions it needs for regular Starship launches.

SpaceX has an undeniable surplus of retired Starship prototypes. (Richard Angle)

Musk’s drop-of-a-pin willingness to donate an entire Starship prototype to a local organization certainly exemplifies that commitment. While Starbase is already a de facto tourist destination where people can get within a stone’s throw of several prototypes of the largest rockets ever built, the setup for visitors is very impromptu, inconvenient, and right beside an active highway and rocket factory. A dedicated Starship display at a less frenetic site with dedicated parking and no need to tiptoe around a highway would undoubtedly be an improvement.

Situating that public Starship display directly beside the largest local airport would also preclude the need for prospective visitors to drive half an hour out of their way, ensuring that far more people actually get to experience a Starship up close and learn about SpaceX’s presence in the region. Thankfully, increasingly unusual behavior means that SpaceX has no shortage of prototypes to choose from.

Starship SN15 is the first prototype of any kind to fly to a moderate altitude (~10 km), fall back to Earth like a skydiver, flip around at the last second, and survive a soft landing in May 2021. Musk once said that the historic prototype would be reused on a second flight test but the ship never did and has instead sat at Starbase’s ‘Rocket Garden’ ever since. Starship SN16 – almost identical to SN15 – was also supposed to fly but never got to perform a single test before it was retired to the same garden.

Up next, SpaceX mostly finished an entire Super Heavy booster – standing almost 70 meters (230 ft) tall – late last year but sent it (B5) directly to the ‘garden’ without even attempting to finish or test the rocket. Its sister booster, Super Heavy B4, was at one point supposed to support Starship’s first orbital launch attempt but has only completed a fraction of the necessary proof tests after spending almost half a year floating around the orbital launch site. It’s entirely possible that B4 will meet its end beside B5 later this year.

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Booster 5. (Richard Angle)

Finally, SpaceX most recently decided to assemble Starship S22 – very similar to Starship S20, the other half of the first orbital test flight pair of B4/S20 – and stacked the ship to its full height on February 14th, 2022. After installing its nosecone and the last two of four flaps, though, SpaceX immediately sent the unfinished Starship to the same graveyard of retired prototypes, strongly implying that it, too, will never be used.

Starship S22 appears to have unfortunately followed in the footsteps of Starship SN16 and Super Heavy B5 – retired without a single use. (NASASpaceflight – bocachicagal)

While increasingly confusing from a programmatic standpoint, SpaceX’s ever-growing supply of retired or fully unused Starship and Super Heavy hardware gives the company plenty of options for donating one or even several prototypes. The only real barriers are the need for a concrete foundation to secure the display vehicles and the challenge of transporting vertical, building-sized rockets by road. To get a Starship all the way to the Brownsville International Airport, a number of power lines and traffic lights would likely need to be temporarily removed or rerouted, but that’s a relatively minor inconvenience with enough political will.

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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