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SpaceX competitor Blue Origin completes first suborbital launch in 10 months

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Prospective SpaceX competitor Blue Origin has completed a suborbital launch of its reusable New Shepard rocket for the first time in 10 months.

Originally designed to help usher in a new wave of space tourism as early as 2017, the tourist launch debut of the New Shepard rocket – alongside fellow tourism company Virgin Galactic’s SpaceShipTwo – appears destined to forever be “a couple flights” away.

Essentially the same diameter as SpaceX’s Falcon 9 rocket, New Shepard measures ~3.6m (~12 ft) wide, ~15m (~50 ft) tall, and likely weighs around 35 metric tons (~75,000 lb) at liftoff. The small rocket booster is powered by one liquid hydrogen and oxygen (hydrolox) BE-3 engine capable of producing ~500 kN (110,000 lbf) of thrust and is designed for what Blue Origin calls “operational reuse”.

In practice, Blue Origin has only built four New Shepards in ~6 years and has never flown the same booster twice in less than ~60 days, despite an effectively blank-check budget from owner Jeff Bezos since the company’s founding in 2000.

Falcon 9’s first stage is some three times taller, 13 times heavier, and 13 times more powerful than New Shepard and still routinely flies higher and faster in support of orbital-class missions. (SpaceX)

It’s truly difficult to fathom why, if New Shepard is capable of semi-rapid reuse, Blue Origin has only launched the small rocket an average of once every six months in the last four years. If the company genuinely wants to routinely launch space tourists above the Karman Line (100 km), actually demonstrating safety with as many consecutively successful launches as possible is a no-brainer given an effectively unlimited budget and schedule.

Put a different way, Blue Origin was technically founded two years before SpaceX. In the 6-7 years since Bezos’ space startup began building the first New Shepard, the company has built just four vehicles total, one of which was destroyed when it failed its first landing attempt. In that same timeframe, SpaceX has built ~50 Falcon 9 and Falcon Heavy boosters and completed 83 successful launches, only one of which was intentional suborbital.

In the ten months it has taken Blue Origin to complete two suborbital launches of the same New Shepard 3 booster, SpaceX has completed 18 Falcon 9 launches, orbited more than 600 self-built Starlink satellites, become the first private company in history to launch astronauts into orbit, shipped the first upgraded Cargo Dragon spacecraft to Florida, landed a booster after a satellite launch for the US military, beat NASA’s Space Shuttle to make Falcon 9 the world’s most rapidly reusable rocket, completed six orbital-class launches with the same Falcon booster, performed two successful Starship hop tests, crushed a decades-old world record with a Raptor engine, and much, much more.

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ULA’s Vulcan, Blue Origin’s New Glenn, and SpaceX’s Starship. (ULA/Blue Origin/SpaceX)
New Glenn is a massive reusable rocket that will stand ~82m (270 ft) tall and be able to launch up to 45 metric tons (100,000 lb) to low Earth orbit (LEO). (Blue Origin)
New Glenn is a massive reusable rocket that will stand ~82m (270 ft) tall and be able to launch up to 45 metric tons (100,000 lb) to low Earth orbit (LEO). (Blue Origin)

While Blue Origin is technically working on New Glenn – a massive orbital-class reusable rocket with performance similar to Falcon Heavy – and the powerful BE-4 engine, mean to power both New Glenn and ULA’s new Vulcan rocket, both appear to be in the throes of technical difficulties and delays. During Blue Origin’s official New Shepard Flight 13 (NS-13) webcast, the company didn’t mention either program once.

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Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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