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According to CEO Elon Musk, SpaceX will share new photos of BFR's Starship upper stage in January and begin booster production as early as next spring. (SpaceX) According to CEO Elon Musk, SpaceX will share new photos of BFR's Starship upper stage in January and begin booster production as early as next spring. (SpaceX)

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SpaceX confirms initial BFR spaceship flight tests will occur in South Texas

(SpaceX)

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SpaceX has confirmed that the two large propellant tanks now present at its Boca Chica, Texas facilities will likely to be the last major ground tanks needed to enable the first test flights of the upper stage of its next-gen BFR rocket, known as the Big Falcon Spaceship (BFS).

Expected to begin as soon as late 2019, SpaceX executives have recently reiterated plans for a campaign of hop tests for the first full-scale spaceship prototype, in which the ship will follow in the footsteps of its Falcon 9-based Grasshopper and F9R predecessors.

https://twitter.com/krgv_mike/status/1055748966619537408

In a comment provided to a number of local outlets, SpaceX Communications Specialist Sean Pitt stated this about the recent arrival of a second large propellant storage tank at the company’s prospective South Texas test and launch facilities.

“The ongoing construction of our launch pad in South Texas is proceeding well. SpaceX has now received the final major ground system tank needed to support initial test flights of the Big Falcon Spaceship.” – Sean Pitt, SpaceX

While there may have been some slight uncertainty before, this official statement confirms beyond the shadow of a doubt that SpaceX is actively and rapidly preparing its South Texas property for a future of BFR-related tests, spaceship hops, and perhaps even launches.

SpaceX’s 2018 BFR visualized landing on Mars. Initial Texas hop tests will likely look similar, albeit in Earth gravity and over concrete. (SpaceX)

Same dance, different hops

Unlike Falcon 9’s Grasshopper and F9R reusability development programs, SpaceX’s BFS hop test campaign is likely going to be much more aggressive in order to gather real flight-test data on new technologies ranging from unfamiliar aerodynamic control surfaces (wings & fins vs. grid fins), all-composite propellant tanks (Falcon uses aluminum-lithium), a 9m-diameter vehicle versus Falcon’s 3.7m, a massive tiled heat-shield likely to require new forms of thermal protection, and entirely new regimes of flight (falling like a skydiver rather than Falcon 9’s javelin-style attitude) – to name just a handful.

To fully prove out or at least demonstrate those new technologies, BFS hop testing is likely to be better described as “flight testing”, whereby the spaceship launches vertically but focused primarily on regimes where horizontal velocity is far more important than vertical velocity.

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“But by ‘hopper test,’ I mean it’ll go up several miles and then come down. The ship will – the ship is capable of a single stage to orbit if you fully load the tanks. So we’ll do flights of increasing complexity. We really want to test the heat shield material. So I think we’ll fly out, turn around, accelerate back real hard and come in hot to test the heat shield because we want to have a highly reusable heat shield that’s capable of absorbing the heat from interplanetary entry velocities, which is really tricky.” – CEO Elon Musk, October 2017

Focusing on the important things (for fully-reusable rockets)

SpaceX does has significant familiarity with the general style of testing expected to be used to prove out its next-gen spaceship, a major department from anything the company has yet built or flown. Updated in September 2018 by CEO Elon Musk, the craft’s most recent design iteration is reportedly quite close to being finalized. That near-final design prominently features a trio of new aft fins (two able to actuate as control surfaces), two forward canards, and an updated layout of seven Raptor engines.

Critically, SpaceX has decided to commonize BFR’s main propulsion, choosing to skip the performance benefits of a vacuum-optimized Raptor variant for the simplicity and expediency of exclusively using sea level Raptors on both the booster and spaceship. This decision is ultimately strategic and well-placed: rather than concerning early-stage development with the inclusion of a second major branch of onboard propulsion, the company’s engineers and technicians can place their focus almost entirely on a one-size-fits-all version of BFR with plenty of room for upgrades down the road.

 

With a rocket as large as BFR and a sea level engine already as efficient as Raptor, the performance downgrade wrought by the initial removal of Raptor Vacuum (RVac) is scarcely more than a theoretical diversion. The specific performance numbers remain to be seen but will likely be greater than 100 metric tons (~220,000 lbs) to low Earth orbit (LEO). Past a certain point, however, the actual performance to LEO and beyond is almost irrelevant, at least from a perspective of individual launches. The paradigm SpaceX is clearly already interrogating is one where the cost of individual launches is so low relative to today’s expendable launch pricing ($5,000-20,000/kg to LEO) that it will almost be anachronistic to design or work with a single-launch-limit in mind, a limit that is just shy of a natural law in the spaceflight industries of today.

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Because SpaceX has already demonstrated expertise in vertically launching, landing, and generally controlling large rockets, the main challenges faced with BFR are more operational than purely technical. To be clear, the technical challenges are still immense, but successfully solving those challenges by no means guarantees that the aircraft-like operational efficiency needed for BFR to succeed can or will be fully realized.

 

In 2016, Musk pegged SpaceX’s cost goals for a BFR-style fully-reusable rocket at less than $1M per launch for booster and spaceship maintenance alone, or $3.3M per launch with amortization (paying for the debt/investment incurred to fund BFR’s development) and propellant estimates included. To realize those ambitious costs, SpaceX will effectively have to beat the expendable but similarly-sized Saturn V’s per-launch costs (~$700M) by a factor of 100 to 200 – more than two orders of magnitude – and SpaceX’s own Falcon 9 and Heavy launch costs (~$55M to $130M) by 20-50X.

To even approach those targets, SpaceX will need to learn how to launch Falcon and BFR near-autonomously with near-total and refurbishment-free reusability, while also developing and demonstrating orbital refueling capabilities that do not currently exist and rapidly maturing large-scale composite tankage and structures. None of those things require Raptor Vacuum.


For prompt updates, on-the-ground perspectives, and unique glimpses of SpaceX’s rocket recovery fleet check out our brand new LaunchPad and LandingZone newsletters!

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Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

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The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

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Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

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For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Lifestyle

Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

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On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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