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SpaceX’s next Starhopper flight needs more analysis for FAA go-ahead, says Elon Musk

Starhopper prepares for a Raptor preignition test on July 15th. (NASASpaceflight - bocachicagal)

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According to SpaceX CEO Elon Musk, the company’s next major Starhopper flight test is still awaiting FAA approval due to a need for more hazard analysis, presumably required because Starhopper will be traveling much higher than before.

On August 9th, SpaceX completed a routine wet dress rehearsal (WDR) with Starhopper, loading the vehicle with propellant and fluids and replicating a launch countdown up to the point of Raptor ignition. Starhopper remains untethered in a sign that SpaceX doesn’t have plans for a static fire test before the low-fidelity rocket prototype’s next flight milestone. Originally scheduled for August 12th, that milestone – a 200m (650 ft) hop test – has been indefinitely delayed as SpaceX awaits an updated permit from the Federal Aviation Administration (FAA).

The oddity of the apparent difficulty SpaceX is having with the FAA’s experimental permit process is deepened by the fact that Starhopper is already permitted by the FAA and demonstrated its first successful flight just a few weeks ago, on July 25th. On top of the fact that the local Boca Chica and Brownsville, Texas airspace tends to be extremely quiet, it’s unclear what exactly is holding up SpaceX, the FAA, or both in what should otherwise be a relatively streamlined process.

Starhopper stands at SpaceX’s Boca Chica test facilities on August 1st, 2019. (NASASpaceflight – bocachicagal)

A few weeks ago, after one false start on July 24th, Starhopper performed its first untethered flight ever on July 25th, successfully demonstrating its integrated steel propellant tanks, avionics, software, and Raptor propulsion over the course of 20 or so seconds of flight. Starhopper’s inaugural flight was delayed at least several weeks by a major bug with SpaceX’s next-gen Raptor engine, described by Elon Musk as a problem with a certain frequency of vibration (i.e. mechanical resonance).

According to Musk, said resonance failure mode was effectively solved with unspecified modifications made to the sixth Raptor engine produce (Raptor SN06). That engine became the first to successfully pass SpaceX’s regime of pre-hop static fires in McGregor, Texas around July 10th and was shipped south to Boca Chica and installed on Starhopper scarcely 24 hours later.

Assuming those vibration issues have been completely quashed, Musk has also stated that SpaceX is aiming to produce as many as two Raptor engines per day by the end of 2019. It’s believed that all engines preceding SN06 (SN01-05) were either damaged or destroyed during testing, be that a result of intentional testing-to-destruction or anomalous behavior during certain test regimes. It should be noted that full-scale Raptor is still undoubtedly in development and hardware failure during developmental testing is more predictable and valuable than it might seem. As long as the program can handle it, ‘hardware-rich’ development (i.e. moving fast and breaking things) can be equally – if not more – valuable than an extremely cautious get-it-right-the-first-time approach.

Regardless, once SpaceX’s propulsion engineering team is confident that the more major bugs that plagued early Raptor engines have been alleviated, they will likely give the go-ahead for the engine manufacturing team to begin ramping production rates. Musk believes that SpaceX could be ready for the first test flights of either or both of the company’s orbital Mk1 and Mk1 Starship prototypes as early as mid-September, milestones that will eventually require three sea-level Raptor engines and up to three vacuum Raptor engines per rocket.

Meanwhile, although SpaceX has yet to begin assembling the first Super Heavy booster(s), said boosters will require dozens of Raptor engines each for their first flights. Musk says that SpaceX will start out with something like 20 Raptor engines per booster to minimize losses and disruption in the event of a catastrophic failure, eventually expanding to as many as 35 engines per booster as confidence grows.

For now, Starhopper’s next flight test was scheduled from August 16th through the 18th but has since been tentatively rescheduled to Aug. 19-21. Starhopper will remain grounded until the FAA is satisfied with SpaceX’s updated hazard analyses for the rocket’s 200m flight test.

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Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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