News
SpaceX sets stage for Starship booster’s first 33-engine static fire
SpaceX has set the stage for a record-breaking Starship booster static fire after the rocket completed a complex fueling test and launch rehearsal earlier this week.
On January 25th, a tower the size of a skyscraper activated a pair of giant mechanical arms to disassemble the largest rocket ever built. The arms carefully grabbed Starship using hard points under its flaps and lifted the 50-meter-tall second stage and spacecraft off of Super Heavy Booster 7. Nicknamed Mechazilla, the robot lowered the hundred-ton (~220,000+ lbs) vehicle hundreds of feet onto a waiting stand and eventually let go. On January 26th, SpaceX transported Ship 24 back to its Starbase, Texas factory for finishing touches.
Booster 7 remained installed on Starbase’s donut-shaped orbital launch mount, which uses clamps and umbilicals to hold Starship in place and power, fuel, and pressurize Super Heavy. In theory, the next time Booster 7 leaves that launch mount, it will do so under its own power. But first, SpaceX must ensure that that unprecedented power can be controlled (and survived).
The update that's rolling out to the fleet makes full use of the front and rear steering travel to minimize turning circle. In this case a reduction of 1.6 feet just over the air— Wes (@wmorrill3) April 16, 2024
This, unfortunately, is far from the first iteration of this story. SpaceX has been seemingly close to the milestone at many points over the last year and a half. In September 2021, for example, CEO Elon Musk reported that Super Heavy Booster 4 would attempt the first static fire on Starbase’s orbital launch mount later that month. Eleven months later, Super Heavy Booster 7 gave the OLM its inaugural static fire test – albeit with just one of its 33 engines.
In the months following that static fire, Booster 7 completed another single-engine test, a two-engine test, a seven-engine test, a fourteen-engine test, and a long-duration eleven-engine test. All of that slow and steady testing has been fairly successful and caused no major damage to the rocket or pad. But five months after it began, SpaceX has never ignited more than 14 – 42% – of Super Heavy’s 33 Raptor engines at once. That must change before SpaceX can gain enough confidence in Starship for (and convince the FAA to license) an orbital launch attempt.
During Super Heavy B7’s 14-engine static fire, the booster could have produced up to 3220 tons (7.1 million pounds) of thrust. When it ignites all 33 available engines for the first time, its maximum thrust could leap to 7590 tons (16.7 million pounds), beating the next most powerful rocket in history – the Soviet N1 – by nearly 60%. In other words, SpaceX will be attempting something unprecedented in rocketry. Success is far from guaranteed and the worst possible failure mode could almost entirely destroy Starship’s only finished orbital launch site, explaining SpaceX’s unusual caution.
On January 23rd, Ship 24 and Booster 7 completed Starship’s first full wet dress rehearsal (a fueling and launch rehearsal test) on the first try – an extremely impressive achievement for any rocket, let alone the largest in history. With that combined test out of the way, the only unprecedented test standing between Starship and its first orbital launch attempt is a 33-engine Super Heavy static fire.
To reduce risk, Ship 24 was removed from Booster 7. Back at the factory, SpaceX needs to close a few gaps left in its heat shield, and will likely also conduct careful inspections to ensure that the Starship is ready for flight. Unburdened of Ship 24, Booster 7 may finally be on the cusp of the most challenging ground test in Starship and SpaceX history. SpaceX has scheduled 12-hour road closures that could be used for that purpose as early as January 30th, 31st, and February 1st.
Those road closures could be used for Ship 25 static fire testing instead of or in addition to Booster 7. The Super Heavy is also missing an important hydraulic power unit (HPU) that was removed before the wet dress rehearsal. It’s unclear if static fire testing can be conducted without that HPU (one of two), why it was removed, or how long replacing it will take, adding more uncertainty. Nonetheless, it still appears that SpaceX is no more than a few weeks away from Starship’s first 33-engine static fire attempt.
News
Starlink launches Communities Program for passive income through internet sharing
Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.
Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.
Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.
Big news! SpaceX is introducing a new @Starlink for Communities program that lets you earn money by providing Starlink internet to your neighbors or people nearby, who can pay for access by the hour, day, week, or month.
Neighbors pay for the access they need, while the person… pic.twitter.com/DtOUs0Ekvt
— Sawyer Merritt (@SawyerMerritt) October 1, 2026
The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.
A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.
Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.
Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.
Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.
The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.
Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration
Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.
The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.
News
Tesla just made its headlights even better through a software update
Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.
Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.
The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.
2026.38 just dropped.
Model 3 gets Dynamic Headlight Leveling — low beams auto-aim around traffic for max visibility, less glare. Model 3 / Y (AMD HW3) also pick up sharper Tesla visuals + an enhanced park scene on the center display.
Legacy Intel cars get Supercharger Site… pic.twitter.com/45ac4AH6Vs
— Frunk To Trunk (@FrunkToTrunk) September 30, 2026
Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.
When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.
Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.
The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.
Instead, it keeps an existing beam pointed where it is most useful.
For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.
Lifestyle
Tesla teases “Halloween Mode” update with Optimus rising from a graveyard
Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.
Tesla has started teasing a Halloween software update for its vehicles, with a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.
Halloween is coming pic.twitter.com/lM3ASUeOqX
— Tesla (@Tesla) October 1, 2026
The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.
Tesla Optimus V3 hand and arm details revealed in new patents
Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.
On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a Halloween Mode.