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SpaceX rolls first Starship booster hardware to launch site

Super Heavy test tank BN2.1 arrives at the launch pad with Tesla Model 3s for scale. (NASASpaceflight - bocachicagal)

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While destined to remain on the ground, SpaceX has rolled Starship booster hardware to its Boca Chica, Texas launch pad for the first time.

Back in March, SpaceX completed the process of stacking Super Heavy booster number 1 (BN1), creating what amounted to the largest rocket booster ever assembled. Plans and designs ultimately changed during that several-month process, leading SpaceX to write off the first completed Starship booster structure as a “pathfinder” and scrap it before it could complete a single test. As a result, BN1 never made it to SpaceX’s nearby launch and test facilities and was unceremoniously cut into pieces days later.

Ten weeks after that development, SpaceX is well into the process of stacking its first flightworthy Super Heavy booster (BN2 or BN3) and has officially delivered the first real booster hardware to the launch site for crucial qualification testing.

While only a ‘test tank,’ BN2.1’s arrival at SpaceX’s South Texas launch facilities is an undeniable sign that the company has finally settled on some sort of firm design for Starship’s first-stage booster – at least enough for a custom test article to be worth the time, effort, and money to build and test. BN2.1 is the eighth custom test tank built by SpaceX in the last ~18 months but it’s the first such test article to center around hardware specific to Super Heavy.

Technically, thanks to the fact that Starship and Super Heavy are built out of the exact same steel rings, baffles, and stringers with almost identical production hardware, all past test tanks – and even full Starships – simultaneously mature large portions of Starship’s booster.

The largest yet, SpaceX’s BN2.1 Super Heavy test tank has become the first Starship booster hardware to actually make it to the launch pad. (NASASpaceflight – bocachicagal)
Unlike BN1, BN2.1 is stout test tank focused on demonstrating two specific components. (NASASpaceflight – bocachicagal)

Super Heavy requires several unique parts and sections, though. Unlike Starship, which is designed to ultimately have six Raptor engines installed, the ship’s booster will have anywhere from 29 to 32 Raptors and have to withstand almost five times the mechanical stress. That necessitates a drastically different thrust structure for Super Heavy, as well as all additional structural elements to support the 20 Raptor engines – compared to three on Starship – that will mount to the interior wall of its skirt rings.

Beyond Super Heavy’s thrust puck, the booster also requires a much larger transfer tube to feed far more liquid methane through its oxygen tank, a custom dome to connect to that transfer tube, and a custom forward dome and ring section to support four vast grid fins.

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The latest Super Heavy ‘thrust puck’ design. (NASASpaceflight – bocachicagal / Elon Musk)
SpaceX’s Super Heavy ‘thrust ram’ will likely simulate the thrust of nine Raptor engines. (NASASpaceflight – bocachicagal)

BN2.1 is never going to (intentionally) fly and is just a single test tank, which rules out installing actual engines. Now routine, SpaceX’s solution to that challenge of qualifying new hardware without risking catastrophic pad damage has involved building short ‘test tanks’ that are then filled with nonexplosive liquid nitrogen (LN2) and mechanically stressed with hydraulic rams instead of actual engines. Thus far, that process has seemingly been successful time and time again and has helped SpaceX qualify new steel alloys, thinner skin, new welding techniques, and new ‘thrust puck’ designs for Starship.

Starship SN8 and several of its predecessors were tested with a similar – albeit far less substantial – hydraulic ram. (NASASpaceflight – bocachicagal)

SpaceX has also tested early full-scale prototypes with the same hydraulic ram systems as a further hedge against quality assurance or fluke design issues that might not have been caught with test tanks. Whether or not BN2.1 is successful, it’s safe to assume that SpaceX will put its first flightworthy Super Heavy booster through a similar thrust puck stress test before attempting wet dress rehearsals or static fires.

Wasting no time at all, SpaceX has already scheduled road closures for what is likely BN2.1’s first round of tests no earlier than (NET) 12pm to 8pm CDT (17:00-03:00 UTC) on Monday, June 7th, with backup windows on the 8th and 9th. Stay tuned to find out if Super Heavy’s thrust puck survives its first nine-engine thrust puck shuck.

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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