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SpaceX stress-tests Starship-catching arms with giant water balloons

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SpaceX has begun testing Starbase’s rocket-catching arms with ballast to simulate the weight of Starship and Super Heavy.

SpaceX started the process of proof testing those arms about a week ago, beginning with some basic calibration work. Together, the three arms and launch tower amount to a giant custom-built robot that SpaceX CEO Elon Musk has deemed “Mechazilla.” Controlled with a complex system of hydraulic and electromechanical actuators spread throughout each structure, SpaceX must calibrate all of those devices to enable the full range of motion the arms are meant to be capable of. To do so, SpaceX appeared to actuate both catch arms (also known as “chopsticks”) as far as they were able to move on January 4th, producing data that could be fed back into the system’s control software to properly set limits of motion.

A handful of days later, arm testing continued, with SpaceX lifting the carriage higher than it had traveled before and demonstrating more complex longitudinal movements that required synchronized motion of both arms. On January 9th, SpaceX performed the most ambitious arm testing yet, nearly lifting the arms to the top of their ~140 meter (~460 ft) tall launch tower backbone to simulate the range of vertical motion required to lift and stack Starship and Super Heavy.

(NASASpaceflight – bocachicagal)

SpaceX also installed a temporary frame meant to simulate a Starship or Super Heavy booster, foreshadowing additional testing planned in the coming days. That jig upped the stakes for the longitudinal actuation portion of January 9th’s testing, as anything less than the precise, synchronized movement of both arms could have caused the heavy steel frame to fall hundreds of feet onto a range of equipment and structures directly below it. Thankfully, the arms performed well and returned to their resting position without issue.

On January 11th, SpaceX proceeded to install six ‘water bags’ – three to a side – on the Starship simulator frame. Amounting to giant, heavy-duty water balloons, those bags are routinely used to stress-test large structures and devices by simulating payloads that might be too expensive or inconvenient to use solely for testing purposes. With those seemingly empty bags attached, SpaceX proceeded to move the catch arms up and down the full length of the launch tower at record speed, taking about seven minutes to climb and descend ~120 meters (~400 ft) – averaging a brisk 0.6 mph or 1 km/h.

On January 12th, SpaceX filled the balls with water, producing some… interesting… visuals. Ridiculous appearances aside, the six bags SpaceX chose to use could be 20, 35, or 50-ton variants, meaning that all six could weigh anywhere from 120 to 300 tons (264,000-660,000 lb) if fully filled. In other words, perfect for simulating the dry masses of Starship (roughly 80-120 tons) and Super Heavy (150-200+ tons).

The author could not be reached for comment. (NASASpaceflight – bocachicagal)
This is serious business! (NASASpaceflight – bocachicagal)

SpaceX did appear to fully fill around four of the six bags and partially filled the other two, causing the whole arm structure to visibly sag during the fill process as the weight of the ballast stretched the several-inch-thick steel cable holding the whole device aloft. In the late afternoon, the laden arms lifted around 10-20 meters and rotated left and right, partially demonstrating the process of rotating a lifted Starship or Super Heavy into position for stacking or launch mount installation. They were never lifted high enough to truly demonstrate that ability, though, and were lowered back to the ground soon after.

As of 10pm CST, January 12th, the water bags appear to have been fully drained after their first excursion. It’s likely that load-testing will continue over the next several days or weeks – SpaceX may just want to avoid leaving the arms fully loaded overnight.

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Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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