News
SpaceX fires up Starship and Super Heavy booster hours apart
SpaceX appears to have successfully fired up a Starship and Super Heavy booster hours apart, testing a total of three new Raptor 2 engines on the two rockets.
SpaceX says it completed a two-engine static fire with Starship 24 less than three hours after the company successfully ignited a Raptor 2 engine installed on a rocket prototype for the first time. That earlier test, performed by Super Heavy Booster 7, was also the first time SpaceX used its new Starbase orbital launch site to support a static fire test and the second-ever static fire of a Starship booster prototype. Had the company called it quits after Booster 7 survived its first intentional trial by fire, it would have still been an exceptionally successful day.
But SpaceX wasn’t done.
Instead, after Booster 7’s seemingly flawless single-Raptor static fire at 5:25 pm CDT, SpaceX loaded Starship 24 with a small amount of liquid oxygen and methane propellant and ignited two of the ship’s six engines around 8:18 pm. It was not initially clear how many engines were involved but a tweet from SpaceX later confirmed it was two. More likely than not, one of those engines was a sea level-optimized Raptor with a smaller bell nozzle and the other was a vacuum-optimized Raptor with a much larger nozzle.
Almost ten months ago, Starship 20 – SpaceX’s first potentially orbital-class Starship prototype – began static fire testing in a somewhat similar way. Its first day of static fires began with a single Raptor Vacuum engine and ended with a simultaneous RVac and sea-level Raptor test in October 2021. In some ways, SpaceX has been a bit less cautious with Starship 24, which is the second potentially orbital-class prototype to begin proof testing. Ship 24 already has all six Raptors installed, whereas Ship 20 only had four of six engines installed during its first static fire tests. SpaceX also took about three weeks to progress from Ship 20’s first static fire test to its first static fire of all six engines, whereas it appears that Ship 24 could potentially attempt its first six-engine test just a few days to a week later.
On the other hand, Ship 24’s path to its first static fire was substantially longer than Ship 20’s. Ship 20 completed its first static fire test(s) just 25 days after its first proof test, referring to the process of verifying that the prototype was in good working order before moving on to riskier testing with flammable propellant and intentional ignitions. Ship 20 also completed its first six-engine static fire 46 days after testing began. Ship 24, meanwhile, took 75 days to go from its first proof test to its first static fire – almost three times slower than Ship 20, a prototype that was essentially the first of its kind.
It’s possible that Ship 24’s upgraded Raptor 2 engines are partially or fully to blame. Instead of jumping straight into ‘hot’ Raptor testing like Ship 20, which began that particular campaign with a partial-ignition preburner test, SpaceX put Ship 24 through seven ‘spin-prime’ tests before its first static fire. For Raptor, spin-primes test the ignition step before preburner ignition, which is itself a step before main combustion chamber ignition (where the engine starts to produce meaningful thrust). Raptor startup procedures likely involve flowing high-pressure gaseous helium, nitrogen, or propellant (oxygen/methane) through the engine to spin up its turbopumps, ‘priming’ them for preburner and main combustion chamber ignition.
On Raptor 1, the preburners would ignite once a high enough flow rate was achieved, producing hot gas that the main combustion chamber would mix and ignite one last time to start the engine. In a recent interview with Tim Dodd (“The Everyday Astronaut”), CEO Elon Musk revealed that SpaceX was able to “remove torch igniters” from Raptor 2’s main combustion chamber (MCC). It’s unclear if that means that Raptor 2 now has zero MCC igniters, but a major change in the overall ignition process could explain why the start of Ship 24 and Booster 7 engine testing was so sluggish. So could the unintended explosion Booster 7 caused when SpaceX attempted to spin-prime all 33 of its Raptor 2 engines at once.
Regardless, SpaceX has finally crossed that particular Rubicon and, with any luck, Raptor 2 testing will begin to speed up on both Starship 24 and Super Heavy Booster 7. SpaceX has test windows scheduled on August 11th, 15th, and 16th. A warning distributed to Boca Chica, Texas residents on August 10th confirmed that the company intends to perform at least one more static fire test on the 11th.
News
Tesla just made its headlights even better through a software update
Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.
Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.
The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.
2026.38 just dropped.
Model 3 gets Dynamic Headlight Leveling — low beams auto-aim around traffic for max visibility, less glare. Model 3 / Y (AMD HW3) also pick up sharper Tesla visuals + an enhanced park scene on the center display.
Legacy Intel cars get Supercharger Site… pic.twitter.com/45ac4AH6Vs
— Frunk To Trunk (@FrunkToTrunk) September 30, 2026
Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.
When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.
Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.
The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.
Instead, it keeps an existing beam pointed where it is most useful.
For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.
Lifestyle
Tesla teases “Halloween Mode” update with Optimus rising from a graveyard
Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.
Tesla has started teasing a Halloween software update for its vehicles, with a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.
Halloween is coming pic.twitter.com/lM3ASUeOqX
— Tesla (@Tesla) October 1, 2026
The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.
Tesla Optimus V3 hand and arm details revealed in new patents
Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.
On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a Halloween Mode.
News
Tesla says fixes on Full Self-Driving’s two biggest issues are on the way
Tesla Full Self-Driving is set to receive improvements to address its two biggest issues, according to a company engineer.
Director of Engineering at Tesla AI, Phil Duan, revealed in a post on X that improvements to both pothole avoidance and navigation “are coming,’ something we have heard many times in the past. However, there are a few things that seem to hint that things might be different this time around.
Improvements on both are coming.
— Phil Duan (@pduan) October 1, 2026
Pothole avoidance, navigation, speed control, and left lane camping are some of the most prevalent and frequently mentioned shortcomings of the Full Self-Driving suite. These are a few of the biggest issues that have kept Tesla Full Self-Driving as a Supervised suite, meaning drivers must remain attentive during operation.
Pothole Avoidance
Pothole avoidance was first mentioned as an “Upcoming Improvement” with the Tesla Full Self-Driving v14.3 update back in early April of this year. It was listed alongside “Expand reasoning to all behaviors beyond destination handling.”
It’s been six months since we first saw pothole avoidance explicitly mentioned, and it has not moved beyond that and joined the main release notes yet.
Tesla has not shed any light on why pothole avoidance has been such an issue for it to solve, but it also has issues identifying large bumps much of the time, so its modeling of sudden changes in road conditions is likely pretty weak at this particular point. I’ve had more issues with large bumps than potholes, personally, but both are issues that need to be resolved.
This is that big bounce that I mentioned in the quoted post.
It’s just a tad too drastic to take at the speed FSD wants to go over it. You can see me quickly swipe down into Sloth, but I intervened. https://t.co/K20PK9ysBg pic.twitter.com/81Oc82ZJcZ
— TESLARATI (@Teslarati) August 2, 2026
It makes sense that things might be pretty close to being released to the public, as we are going on such an extensive period of time between it being mentioned and it actually being deployed.
Navigation
Navigation is likely the most painful part of using Full Self-Driving, as it routinely takes strange routes, has trouble with local rules (like Except Right Turn Stop Signs in Pennsylvania), and sometimes does not realize that maneuvers it is suggesting are against the law. Turning out of my neighborhood, you cannot turn left, yet my Model Y still suggests it roughly 70 percent of the time when I’m leaving.
However, Tesla might be close to a breakthrough on this. With the Summer Update, Tesla added “Preferred Routes” alongside “Automatic Navigation.”
Preferred Routes prioritized roads that the driver had actually taken before, instead of always defaulting to what the vehicle believes is the most efficient path. This has already solved many of my issues. Formerly, I would turn off the Online Routing setting, and that would eliminate most of my complaints with routing, but then you lose out later on the Live Traffic Visualization.
Tesla’s Navigation has improved tremendously thanks to the Preferred Routes release with the Summer Update, but it still could use some polishing, as it still suggests strange routes from time to time, and it also has a lot of issues getting out of a parking lot. I find that those truly confuse FSD sometimes.