News
Stoke Space to build SpaceX Raptor engine’s first real competitor
Seattle startup Stoke Space has revealed plans to develop an efficient rocket engine similar to the Raptors that power SpaceX’s Starship.
Formed in October 2019, Stoke Space secured its first significant round of funding – $9.1 million – less than three years ago. At that time, CEO and co-founder Andy Lapsa says that the startup had just five employees, no permanent workspace, and a “barren field” for a test site. Within 18 months, Stoke Space had turned that empty field into an impressive test facility, conducted numerous component tests, and assembled its first full-scale rocket engine – an exotic UFO-like device unlike any seen before.
It also raised another $65 million – enough funding to begin earnestly developing a potentially revolutionary rocket capable of launching more than 1.65 tons (~3600 lb) into orbit for less than half a million dollars. To realize that extremely ambitious goal, Stoke Space has taken the even more ambitious step of attempting to make the first rocket it develops fully reusable. Simultaneously, the company has incorporated several exotic technologies into that rocket, recently culminating in a surprise announcement that it will attempt to develop one of the most difficult types of engines to power that rocket’s booster stage.
The update that's rolling out to the fleet makes full use of the front and rear steering travel to minimize turning circle. In this case a reduction of 1.6 feet just over the air— Wes (@wmorrill3) April 16, 2024
Full-flow staged combustion
At the end of an extended interview and tour with YouTuber Tim Dodd (The Everyday Astronaut), CEO Andy Lapsa revealed that Stoke Space has decided to build a full-flow staged combustion (FFSC) engine for the first stage of its reusable rocket. FFSC is the most efficient type of combustion cycle available for a chemical bipropellant rocket engine, but it’s also the most difficult to develop.
A full-flow engine attempts to squeeze every possible ounce of performance out of the propellant it consumes. The most powerful and efficient chemical rocket engines must consume huge volumes of propellant in a short amount of time without destroying the launch vehicle they’re attached to. To create pressure and spin the pumps that are needed to feed that propellant into their main combustion chamber, engines often burn a small amount of propellant in a separate gas generator or preburner. Gas-generator engines vent that exhaust overboard, reducing efficiency but making for a much simpler design. Staged-combustion engines use preburners to create gas that pumps liquid propellant, and that exhaust gas is eventually injected into the main combustion chamber.
Full-flow staged combustion sets itself apart by having two separate pumps and preburners for oxidizer and fuel. Unlike simpler variants of staged combustion, FFSC engines turn all of their propellant into gas before injecting it into the combustion chamber. That hot gas increases the heat of combustion and the pressure inside the combustion chamber, ensuring that virtually all of the propellant that flows through the engine is combusted and turned into thrust as efficiently as possible. FFSC is exceptionally difficult because of the extra-high temperatures and pressures it requires, as well as the need for an oxygen-rich preburner and pump. In a high-pressure, hot-oxygen environment, virtually anything imaginable – including most metals – will spontaneously combust.






Only complex custom-designed alloys can survive those conditions. SpaceX’s Raptor, the only FFSC engine that has ever flown, is especially difficult because it’s meant to be highly reusable. To be successful, Raptor will have to survive those conditions dozens or even hundreds of times in a row with little to no maintenance in between.
The first booster engine Stoke Space ever attempts to build will be a reusable full-flow staged combustion engine powered by liquid methane and liquid oxygen – essentially a smaller version of SpaceX’s Raptor. Stoke’s booster is otherwise familiar and features deployable landing legs like SpaceX’s Falcon boosters. Lapsa says it will likely also have grid fins.
Reusing the upper stage
In some ways, the upper stage of Stoke’s first rocket is even more ambitious. Powered by hydrogen and oxygen propellant, Stoke has designed a conical capsule-like upper stage with an integral fairing. The upper stage’s propulsion is exotic and unique. A large pump will feed propellant to up to 30 combustion chambers distributed around the rim of its heat shield. The exhaust coming from those 30 chambers will expand and partially push against the upper stage’s equally exotic metallic, liquid-cooled heat shield. That expansion against the heat shield improves the efficiency of the upper stage and means that its engine will technically be an aerospike.








Stoke has already begun testing a full-scale version of the upper stage’s UFO-like rocket engine with 15 combustion chambers. Since testing began in the second half of 2022, Stoke has completed dozens of static fires. Everyday Astronaut’s tour also revealed that the startup has made significant progress fabricating and assembling its first full-scale upper stage prototype – tanks, nosecone, heat shield, engine, and all.
Reminiscent of SpaceX’s Grasshopper and Starhopper campaigns, Stoke plans to conduct hop tests with that prototype if it makes it through qualification testing. On February 7th, Stoke also revealed that it’s begun testing a crucial component of its full-flow booster engine. All told, Stoke Space is making progress at a remarkable pace and continues to tackle the hardest problems. The startup has also avoided widely publicizing any specific deadlines, instead choosing to let hardware and tangible results speak for themselves. Only time will tell if that approach pays off, but Stoke is off to an exceptionally impressive start in an industry full of impressive rocket startups.
News
Starlink launches Communities Program for passive income through internet sharing
Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.
Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.
Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.
Big news! SpaceX is introducing a new @Starlink for Communities program that lets you earn money by providing Starlink internet to your neighbors or people nearby, who can pay for access by the hour, day, week, or month.
Neighbors pay for the access they need, while the person… pic.twitter.com/DtOUs0Ekvt
— Sawyer Merritt (@SawyerMerritt) October 1, 2026
The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.
A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.
Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.
Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.
Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.
The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.
Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration
Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.
The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.
News
Tesla just made its headlights even better through a software update
Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.
Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.
The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.
2026.38 just dropped.
Model 3 gets Dynamic Headlight Leveling — low beams auto-aim around traffic for max visibility, less glare. Model 3 / Y (AMD HW3) also pick up sharper Tesla visuals + an enhanced park scene on the center display.
Legacy Intel cars get Supercharger Site… pic.twitter.com/45ac4AH6Vs
— Frunk To Trunk (@FrunkToTrunk) September 30, 2026
Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.
When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.
Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.
The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.
Instead, it keeps an existing beam pointed where it is most useful.
For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.
Lifestyle
Tesla teases “Halloween Mode” update with Optimus rising from a graveyard
Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.
Tesla has started teasing a Halloween software update for its vehicles, with a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.
Halloween is coming pic.twitter.com/lM3ASUeOqX
— Tesla (@Tesla) October 1, 2026
The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.
Tesla Optimus V3 hand and arm details revealed in new patents
Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.
On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a Halloween Mode.