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Although each satellite is just a few square meters, they may be able to serve internet to thousands of people simultaneously. (SpaceX) Although each satellite is just a few square meters, they may be able to serve internet to thousands of people simultaneously. (SpaceX)

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SpaceX worth $33B after raising more than $1B for Starlink and Starship

SpaceX has raised more than $1B of funding in the first half of 2019, most of which is likely bound of Starlink. (SpaceX)

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Since April 2018, SpaceX has successfully raised more than $1.24 billion through the sale of equity, likely sold to investors by extrapolating the company’s current record of success to include the potential of its next two products, Starlink and Starship.

Thanks to SpaceX’s successful streak of fundraising, the company is now valued at $33.3 billion according to sources that spoke with CNBC reporter Michael Sheetz. The same source indicated that demand for SpaceX equity remains strong as the company seeks to continue extremely expensive development and production programs. Most notably, SpaceX is simultaneously building two full-scale orbital Starship prototypes at separate facilities in Texas and Florida, readying an earlier Starhopper testbed for serious test flights, and is in the midst of ramping up its Starlink satellite production to levels unprecedented in the history of spaceflight.

Put simply, with SpaceX’s Starship and Starlink programs simultaneously entering into capital-intensive phases of development and production, the company has a huge amount of work on its plate. Most of that work involves testing prototypes with technologies that are frequently unprecedented, as well as refining those designs into something final and worthy of serious production. In the case of Starship, a great deal of integrated testing and design finalization lies ahead before SpaceX can even think about starting serial production of its ~50m (160 ft) tall steel Starships or ~60m (200 ft) Super Heavy boosters.

Although large-scale aerospace development programs already tend to be very expensive, SpaceX (led by CEO Elon Musk) has structured its Starship/Super Heavy development program to be extremely hardware-rich. This is another way to say that prototypes are constantly being built, designs are ever-changing, and hardware is constantly being severely damaged (or even destroyed) during fast-paced testing. SpaceX (and Musk) have often been famous for preferring development programs that move fast and break things, delivering knowledge and optimizing designs through lessons learned (often the hard way). SpaceX also values “scrappiness” in its programs, although that sadly ends up coming at the cost of employee pay (below industry standards) and benefits (scarce bonuses, no 401K-matching, extreme hours, minimal work-life balance).

Put it all together and the results of SpaceX-style development programs have frequently defied cemented industry expectations and beliefs. SpaceX has built – from scratch – entire launch vehicles (Falcon 9 V1.0) and spacecraft (Cargo Dragon) 5-10 times cheaper than NASA believed possible. SpaceX has successfully developed a commercially viable style of reusable rockets and took just ~30 months to go from its first attempted landing to a successful booster recovery and less than 15 months after that to reuse its first booster on a commercial, orbital-class launch. Competitors that vehemently denied that SpaceX would succeed are now 5-10 years behind with disinterested responses to the reusable titan that is Falcon 9/Falcon Heavy.

Still, while SpaceX’s record of commercial and technical spaceflight success is second-to-none since the Apollo Program and the early days of the Space Shuttle, even its extraordinarily cost-effective development style requires major funding in the face of ambitions as grand as Starship and Starlink.

https://twitter.com/_TomCross_/status/1137497858108776450
The road to Mars… is an expensive one, no matter how you pave it.

Starlink races ahead

On May 23rd, SpaceX completed an extraordinarily ambitious Starlink launch debut, placing sixty “v0.9” spacecraft into low Earth orbit (LEO). Weighing no less than 16.5 tons (~36,000 lb), SpaceX’s first dedicated Starlink mission also became the heaviest payload the company has ever launched by at least ~30%. Aside from the spectacular statistics associated with the mission, SpaceX also debuted an exotic and largely unprecedented satellite form factor, stacking each flat, rectangular ~230 kg (510 lb) spacecraft like a deck of cards. With Starlink, SpaceX has also flown the first krypton-powered ion thrusters, replacing the traditional xenon to cut as much as $100,000 (or even more) from the cost of each satellite.

“We continue to track the progress of the Starlink satellites during early orbit operations. At this point, all 60 satellites have deployed their solar arrays successfully, generated positive power and communicated with our ground stations. Most are already using their onboard propulsion system to reach their operational altitude and have made initial contact using broadband phased array antennas. SpaceX continues to monitor the constellation for any satellites that may need to be safely deorbited. All the satellites have maneuvering capability and are programmed to avoid each other and other objects in orbit by a wide margin.” — SpaceX, May 31st

A partial overview of SpaceX’s unorthodox Starlink satellite bus, payload stack, and krypton thrusters. (SpaceX)

~20 days after launch, all 60 satellites are in contact with SpaceX ground controllers and all but 3-4 have managed to successfully begin raising their orbits from ~450 km to 550 km (280-340 mi). Roughly two dozen have already passed 500 km and most should reach their final orbits within 1-2 weeks.

By far the most significant news, however, was CEO Elon Musk’s confidence that SpaceX already has “sufficient capital to build an operational constellation”, likely referring to a constellation of 750-1500 spacecraft capable of either covering the entire US or offering “decent global coverage”. Of note, Musk made this comment days before SpaceX – via SEC filings – effectively announced that it has already raised more than $1B in 2019. A large portion – if not all – of that funding is thus likely bound for Starlink as the program’s shockingly small team of ~400 prepares to aggressively ramp up production.

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According to both COO Gwynne Shotwell, Musk, and SpaceX, the company hopes to conduct an additional 1-5 launches of 60 Starlink satellites this year, potentially leaving SpaceX with a constellation of more than 400 satellites – with a total bandwidth of 7 terabits per second (tbps) – after just eight months of launches. Equally significant, SpaceX’s official Starlink.com website states that SpaceX wants to offer real internet service to an unspecified number of US and Canada consumers after just six launches. In other words, SpaceX could deliver the first (possibly alpha or beta) taste of consumer Starlink internet service by the end of 2019.

If SpaceX can deploy the constellation soon and Starlink reaches its cost, performance, and longevity targets, it’s safe to say that SpaceX’s private investors are going to be extraordinarily happy with their financial decision.

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Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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