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SpaceX says upgraded Starlink satellites have better bandwidth, beams, and more

During the Starlink-1 launch webcast, SpaceX described some of the significant upgrades it has made to its Starlink satellites, ranging from massively improved bandwidth to "100% demisability". (SpaceX - edit by Teslarati)

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Just hours ago, SpaceX successfully launched its second batch of 60 Starlink satellites, featuring a variety of upgrades as part of the move from v0.9 to v1.0 spacecraft. During SpaceX’s launch webcast, the hosts revealed a number of intriguing new details about those upgrades, shedding a bit more light on what exactly has changed.

SpaceX launched its first dedicated Starlink mission in May 2019, placing 60 “v0.9” satellites in low Earth orbit (LEO) in what was essentially a beta test at an unprecedented scale. At the time, SpaceX and CEO Elon Musk disseminated a substantial amount of information, essentially taking the veil off of (part of) the company’s Starlink satellite program. In terms of the basics, Starlink v0.9 satellites were said to weigh approximately ~225 kg (500 lb) apiece, although the final mass – said to be the heaviest payload SpaceX had ever launched – suggested that that figure excluded the mass of krypton propellant.

All told, Musk said that the payload weighed ~18.5 tons but never clarified whether that was in imperial or metric units, leaving a potential range of 16,700-18,500 kilograms (36,800-40,800 pounds). In general, Musk was quite confident that SpaceX’s custom-built phased array antennas were effectively the best in the world even in their v0.9 beta-test iteration. Additionally, he noted that inter-satellite optical (i.e. laser) links would have to wait a generation or two before becoming part of the operational constellation.

Ch-ch-ch-changes

With SpaceX’s Starlink-1 launch, the second 60-satellite mission, the company debuted Starlink ‘v1.0’ satellites with a range of changes and upgrades that fall under two main categories: structures and communications.

Prior to the November 11th webcast, SpaceX’s official pre-launch press kit was far less revealing than Starlink v0.9’s but did note that v1.0 satellites have been upgraded to be “100% demisable”. This means that when each spacecraft reenters Earth’s atmosphere, everything down to the last shred of mylar is now expected to burn up before reaching the ground, reducing the (already miniscule) risk of debris harming people or property. Similarly, SpaceX implied several months before launch that v1.0 spacecraft would include tweaks to limit their reflectiveness after the astronomy community stoked fears about potential impacts.

A stack of 60 Starlink v0.9 satellites are prepared for their orbital launch debut in May 2019. (SpaceX)
60 v0.9 Starlink satellites ahead of their May 2019 debut. (SpaceX)
60 Starlink v1.0 satellites prepare for flight. A move to matte finishes is one immediately visible albedo-related change present on the new design. (SpaceX)

Aside from a general improvement to the overall visual fit-and-finish of the v1.0 spacecraft, SpaceX’s official comments on the matter indicated that the most substantial changes between v0.9 and v1.0 were more related to each spacecraft’s advanced electronics and payloads. In the case of Starlink, each satellite’s primary payload is a high-performance suite of electronically-steered phased array antennas. Initially developed to improve the flexibility of tracking and scanning radars used by military fighter aircraft, phased array antennas (and radar) allow multiple beams to be aimed without physically moving the antenna.

SpaceX says that Starlink v1.0 satellites added a number of Ka-band antennas alongside upgraded Ku-band hardware similar to what was installed on Starlink v0.9. Ka and Ku refer to similar but different communications frequencies, with Ku-band generally offering greater reliability and cloud/rain tolerance, while Ka-band is a bit more sensitive to environmental factors but offers a substantially higher theoretical bandwidth.

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60 Starlink v1.0 satellites deploy in one giant, ~18-metric-ton blob. What look like white cutouts are each spacecraft’s large solar array seen prior to deployment. (SpaceX)
On the right, Starlink’s phased array antennas are visible as four shiny panels on the matte aluminum rear of the satellite bus. (SpaceX)

According to SpaceX engineers speaking during the Starlink-1 launch webcast, Starlink v1.0 satellites offer an unexpected 400% increase in overall bandwidth, meaning they can theoretically transmit four times as much data per any given second. Additionally, Starlink v1.0 satellites were said to feature antennas with twice as many steerable beams, meaning that they can effectively serve two times as many regions simultaneously. It’s unclear if the addition of Ka-band antennas is the sole source of these substantial improvements.

Furthermore, during the Starlink v0.9 launch, SpaceX CEO Elon Musk indicated that the 60 satellites represented a bandwidth of more than 1 terabit per second (Tbps), translating to ~17 Gbps per satellite. More likely than not, Musk was speaking aspirational and the v0.9 satellites actually represented more like ~200-300 Gbps worth of throughput, with the additional of Ka-band antennas and perhaps general technology upgrades bringing v1.0 satellites to a nominal ~17 Gbps apiece.

For now, 60 Starlink v1.0 satellites are now in orbit and are rapidly spreading out after their bizarre but effective blob-style deployment. With any luck, all 60 will successfully deploy their solar arrays and begin propelling themselves towards their final operating orbits with krypton-fueled ion thrusters. Stay tuned for updates from SpaceX!

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Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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