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SpaceX’s Starship rocket just took a big leap towards orbit with latest test success

Starship has passed the most significant milestone in the history of the ambitious launch vehicle. (NASASpaceflight - bocachicagal)

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A full-scale Starship rocket has passed a critical test for the first time ever, strongly suggesting that the next-generation launch vehicle could be much closer to orbital readiness than most would imagine.

To be clear, a huge amount of work remains before Starship can be deemed anywhere close to its first orbital flight tests, not the least of which is the fabrication and assembly of the first massive Super Heavy booster(s). However, after Starship SN4’s latest successful May 9th test, it’s hard to see any apparent showstoppers that can’t be handled with a combination of fairly routine testing and iterative progress, as well as time and money. There is certainly room for improvement throughout the program but SpaceX has effectively demonstrated that the biggest practical concerns about its approach to Starship are moot.

Captured live on May 9th and 10th by local resident and photographer Mary (bocachicagal) with the help of NASASpaceflight.com, SpaceX worked for about two days to reconfigure its fourth full-scale Starship prototype after two successful Raptor engine static fires and prepare it for a different kind of test. That work mainly involved removing said Raptor and replacing it with a hydraulic ram stand used to simulate the thrust of 1-3 engines without actually needing to perform a static fire test, further allowing SpaceX to simulate much longer engine operations than its spartan test pad could survive. Around 9pm CDT on May 9th (02:00 UTC, May 10), Starship SN4’s latest trial began.

Known as a cryogenic pressure and load test, it differed from a prior “cryo proof test” completed on April 26th, in which Starship was fully loaded with liquid nitrogen (more than twice as cold as dry ice), pressurized to a bit less than 5 bar (~70 psi), and stressed with hydraulic rams. About a week later, after installing a Raptor engine on a full-scale Starship prototype for the first time ever, Starship SN4 fired up said engine on May 5th – another historic first for the next-generation launch vehicle. 30 hours later, SpaceX performed another wet dress rehearsal (WDR) with liquid methane and oxygen and fired up Starship’s Raptor engine again.

After about 48 hours of reconfiguration, SpaceX moved on to a much more serious cryogenic test. As noted by CEO Elon Musk, the 4.9 bar the rocket previously reached was accepted as enough to perform a Raptor static fire test and possibly enough for a low-stress, low-altitude flight test to ~150m (500 ft). For orbital flight, however, Starship needs to withstand a minimum of 6 bar (~90 psi), while 8.5 bar (125 psi) is preferable to give the rocket the 1.4x safety factor optimal for human spaceflight.

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This time, SpaceX – having successfully gathered data from two static fire tests and several wet dress rehearsals – was ready to risk Starship SN4 and pressurized it all the way to 7.5 bar (~110 psi). While ~12% shy of minimum human spaceflight standards, Starship SN4 successfully reached and maintained 7.5 bar while the ship stressed with hydraulic rams to simulate the thrust of three Raptor engines, all of which it survived fully intact. What 7.5 bar does offer, however, is a 1.25x safety factor – on the higher end of aerospace industry standards for uncrewed orbital spaceflight (i.e. cargo/satellite launches).

If Starship can reliably sustain tank pressures of 7.5 bar, the ship’s structure is effectively ready for orbital flight. (SpaceX)

Ready for orbit?

Technically, this means that – pending much additional testing and verification with different serial prototypes and (likely) higher pressures – Starship’s stainless steel structure is effectively qualified for uncrewed orbital launches. Of course, reality is much more complex. To actually perform and survive orbital flights, SpaceX will first need to build and similarly qualify the first Super Heavy boosters and ensure that those unprecedentedly large rockets can survive and sustain ~20-30 Raptor engines firing simultaneously.

Super Heavy’s Raptor count has been reduce to 31 engines but that quantity will still give it the most of any rocket booster in history. (SpaceX)

Aside from Super Heavy, it’s unknown if SpaceX has begun testing Raptor engines at the durations they will need to burn to booster Starships into orbit (TBD; likely 5-10 minutes of continuous operation). Along those lines, SpaceX also needs to build, test, and qualify Raptor’s vacuum-optimized sibling to complement the sea level version’s smaller, less-efficient nozzle. Still, Musk has already revealed that RaptorVac could be a matter of weeks from its first static fire and rocket engine development – while incredibly challenging – is more of a known quantity for SpaceX.

Perhaps the most important unknown is whether SpaceX’s recent May 2020 WDRs and static fires have used autogenous pressurization, a more efficient method of pressurizing rockets by using hot gas generated by their own engines. It’s extremely likely that SpaceX has been autogenously pressurizing Starship SN4 for its recent tests, but if that weren’t the case, it would be a big source of schedule uncertainty without significant redesign work.

Ultimately, SpaceX appears to have proven that orbital-class rockets can be built cheaply out of commodified steel in extraordinarily spartan production facilities. Many, many challenges remain but the biggest uncertainty and hurdle facing SpaceX’s Starship program and ambitions is well on its way to being fully put to rest.

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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