News
SpaceX CEO Elon Musk explains Starship’s ‘transpiring’ steel heat shield in Q&A
Speaking in a late-December 2018 interview with Popular Mechanics’ editor-in-chief, SpaceX CEO Elon Musk shared considerable insight into the thought processes that ultimately led him to – in his own words – “convince” his team that the company’s BFR rocket (now Starship and Super Heavy) should pivot from an advanced composite structure to a relatively common form of stainless steel.
Aside from steel’s relative ease of manipulation and affordability, Musk delved into the technical solution he arrived at for an advanced, ultra-reusable heat shield for Starship – build it out of steel and use water (or liquid methane) to wick reentry heat away.
When going to ~1750 Kelvin, specific heat is more important than latent heat of vaporization, which is why cryogenic fuel is a slightly better choice than water
— Elon Musk (@elonmusk) January 22, 2019
Although there has been some successful experimental research done on “transpirational” heat shields (relying on the heat capacity of vaporizing liquids or gases to soak up thermal energy during orbital rocket reentries), Musk is by no means wrong when he says that a stainless steel sandwich-hulled spaceship regeneratively cooled by microscopic holes and liquid water or propellant “has never been proposed before”. While the basic concept probably arose somewhere over the last 50-100 years, it does not appear that any serious theoretical or experimental research has been conducted to explore transpiration-cooled metallic heat shields, where metallic thermal protection systems (TPS) are already fairly exotic and unproven in the realm of modern aerospace.
“Very easy to work with steel. Oh, and I forgot to mention: [SpaceX’s high-quality] carbon fiber is $135 a kilogram, 35 percent scrap, so you’re starting to approach almost $200 a kilogram. [301] steel is $3 a kilogram.” – Elon Musk
While Musk’s solution could dramatically simplify what is needed for Starship’s high-performance heat shield, a stainless steel sandwich on half of Starship offers another huge benefit: the spacecraft can still gain many of the mass ratio benefits of stainless steel balloon tanks (metal tanks so thin that they collapse without positive pressure) while retaining structural rigidity even when depressurized. At the end of the day, Musk very well might be correct when he states that a stainless steel Starship can ultimately be more mass-efficient (“lighter”) than a Starship built out of advanced carbon composites, a characteristic he rightly describes as “counterintuitive”.
- Starhopper and SpaceX’s spartan assembly facilities are pictured here, showing the inside of the aft section and a completed tank dome. (Austin Barnard)
- Starship has been shown with actuating fins and canard wings since SpaceX’s September 2018 update. (SpaceX)
What does Science™ have to say?
Based on research done in the 2010s by German space agency (DLR), a porous thermal protection material called Procelit 170 (P170) – 91% aluminum oxide and 9% silicon oxide – was cooled from a peak heat of ~1750 C (3200 F) to ~25 C (75 F) during wind tunnel testing, demonstrating that an average of 0.065 kg (~2.3 oz) of water per second would be needed to cool a square meter of P170 to the same degree, assuming a heating rate of around 200 kW/m^2. Given that 300-series stainless steels have a comparatively huge capacity for radiating heat at high temperatures, will be dramatically thinner than Procelit in any given Starship use-case, and will not need to be cooled all the way to 25C/75F during hot operations, the DLR-derived number is barely relevant without another round of wind tunnel tests focused on metallic thermal protection systems. Still, it allows for the creation of a sort of worst-case scenario for BFS/Starship’s water-cooled shield.
Assuming that the windward side of Starship’s regeneratively cooled heat shield has roughly the same surface area as half of a cylinder, 800 m^2 (8600 ft^2) will have to be actively cooled with water, translating to a water consumption rate of approximately 52 kg/s (115 lb/s) if the entire surface is being subjected to temperatures around ~1750 C. That is, of course, a grossly inaccurate generalization, as aerodynamic surfaces dramatically shape, dissipate, and concentrate airflows (and thus heat from friction) in complex and highly specific ways. Much like NASA’s Space Shuttle or DLR’s theoretical SpaceLiner, the reality of reentry heating is that that heat typically ends up being focused at leading edges and control surfaces, which thus require uniquely capable versions of thermal protection (TPS). Shuttle used fragile reinforced carbon-carbon tiles at those hotspots, while DLR was exploring water cooling as a viable and safer alternative for SpaceLiner.
- Starship’s first full-scale prototype is being rapidly assembled in South Texas. (NASASpaceflight – bocachicagal)
- Starship’s first full-scale prototype is being rapidly assembled in South Texas. (NASASpaceflight – bocachicagal)
- Meanwhile, giant 9m-diameter tank domes are being assembled and welded together a few hundred feet away from Starhopper. (NSF – bocachicagal)
- SpaceX’s Starhopper seen in a January render and a January photo. (SpaceX/Elon Musk)
- BFS seen standing vertically on the pads of its tripod fins. (SpaceX)
- A NASA team—via a US Navy aircraft—captured high-resolution, calibrated infrared imagery of Space Shuttle Discovery’s lower surface in addition to discrete instrumentation on the wing, downstream, and on the Boundary Layer Transition Flight Experiment protuberance. In the image, the red regions represent higher surface temperatures. (NASA)
Aside from heat flux, it’s also unclear when or how long the cooling system will need to be supplied with water during potential Starship reentries. At worst, the spacecraft would need to supply a constant 50+ kg/s throughout a 5+ minute (600+ second) regime of high-velocity, high-drag reentry conditions. Assuming that Starship will need to rely heavily on aerobraking to maintain efficient interplanetary operations, it might have to perform 2+ active-cooling cycles per reentry, potentially requiring a minimum of 15 tons of water per reentry. Given that SpaceX intends (at least as of September 2018) for Starship to be able to land more than 100 tons on the surface of Mars, 15t of water would cut drastically into payload margins and is thus likely an unfeasibly large mass reserve or any given interplanetary mission.
“You just need, essentially, [a stainless-steel sandwich]. You flow either fuel or water in between the sandwich layer, and then you have [very tiny] perforations on the outside and you essentially bleed water [or fuel] through them … to cool the windward side of the rocket.” – SpaceX CEO Elon Musk (Popular Mechanics, December 2018)
The assumptions needed for the above calculations do mean that 30T is an absolute worst-case scenario for a regeneratively-cooled Starship reentry, given that SpaceX may only have to vigorously cool a small fraction of its windward surface and will likely be able to cut more than half of the water needed by allowing Starship’s steel skin to heat quite a lot while still staying well below its melting point (likely around 800C/1500F or higher). This also fails to account for the fact that a regeneratively-cooled stainless steel heat shield would effectively let SpaceX do away with what would otherwise be a massive and heavy ablative heat shield and mounting mechanism. Perhaps the benefits of stainless steel might ultimately mean that carrying around 10-30T of coolant is actually performance-neutral or a minimal burden when all costs and benefits are properly accounted for.
Probability at 60% & rising rapidly due to new architecture
— Elon Musk (@elonmusk) December 27, 2018
Musk clearly believes with almost zero doubt that a stainless steel Starship and booster (Super Heavy) is the way forward for the company’s BFR program, and he has now twice indicated that the switch away from advanced carbon composites will actually “accelerate” the rocket’s development schedule. For now, all we can do is watch as the first Starship prototype – meant to perform short hop tests ASAP – gradually comes into being in South Texas.

News
Starlink launches Communities Program for passive income through internet sharing
Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.
Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.
Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.
Big news! SpaceX is introducing a new @Starlink for Communities program that lets you earn money by providing Starlink internet to your neighbors or people nearby, who can pay for access by the hour, day, week, or month.
Neighbors pay for the access they need, while the person… pic.twitter.com/DtOUs0Ekvt
— Sawyer Merritt (@SawyerMerritt) October 1, 2026
The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.
A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.
Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.
Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.
Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.
The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.
Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration
Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.
The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.
News
Tesla just made its headlights even better through a software update
Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.
Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.
The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.
2026.38 just dropped.
Model 3 gets Dynamic Headlight Leveling — low beams auto-aim around traffic for max visibility, less glare. Model 3 / Y (AMD HW3) also pick up sharper Tesla visuals + an enhanced park scene on the center display.
Legacy Intel cars get Supercharger Site… pic.twitter.com/45ac4AH6Vs
— Frunk To Trunk (@FrunkToTrunk) September 30, 2026
Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.
When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.
Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.
The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.
Instead, it keeps an existing beam pointed where it is most useful.
For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.
Lifestyle
Tesla teases “Halloween Mode” update with Optimus rising from a graveyard
Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.
Tesla has started teasing a Halloween software update for its vehicles, with a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.
Halloween is coming pic.twitter.com/lM3ASUeOqX
— Tesla (@Tesla) October 1, 2026
The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.
Tesla Optimus V3 hand and arm details revealed in new patents
Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.
On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a Halloween Mode.







