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SpaceX publishes dedicated Starship webpage after Elon Musk’s presentation

SpaceX has published a dedicated Starship website after CEO Elon Musk's latest presentation on the rocket. (SpaceX)

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Shortly after CEO Elon Musk’s 2019 presentation, SpaceX has published a new webpage dedicated to the next-generation Starship launch vehicle and its Super Heavy booster, detailing the rocket and providing some excellent new images and renders.

Beyond the images of Raptor and renders of Starship and Super Heavy, the webpage discusses several possible use-cases in Earth orbit and throughout the solar system, showing off the latest iteration of a cargo-focused Starship and teasing possible missions to the Space Station.

https://twitter.com/AlteredJamie/status/1178708149794152448

Known informally as “Chomper” in the spaceflight community, a cargo-optimized Starship would replace the pressurized crew section with a vast cargo bay and actuating door, the source of its nickname. Similar to but slightly simpler than the Space Shuttle’s famous clamshell doors, such a nose could be extremely useful. Although it could obviously be used to place massive payloads in orbit, a sealable cargo section could also be used to grab similarly large items on orbit and then either return them to Earth or service/repair them in situ.

An animation of Cargo Starship and its proposed payload bay door. (SpaceX)

Of note, NASA’s Goddard Space Flight Center (GSFC) – responsible for the proposed LUVOIR super-telescope – has already seriously begun considering a cargo-optimized Starship as one of a handful of possible launch options. In the event that LUVOIR is chosen for development by NASA, the massive space telescope could be ready for launch sometime in the 2030s, at which point GSFC believes there will be only three plausible options – NASA’s SLS, Blue Origin’s New Glenn, or SpaceX’s Starship.

SpaceX’s Starship is pictured with the proposed LUVOIR B space telescope in its payload bay, LUVOIR A is shown in the background.(SpaceX/NASA/Teslarati)

According to LUVOIR’s extensively detailed “Final Report”, published less than a month ago, GSFC worked fairly closely with SpaceX to determine where exactly Starship might fit into the picture. Intriguingly, an April 2019 tweet from the Center revealed that SpaceX had verified that Starship would be able to launch LUVOIR-B, a smaller and simpler version of the telescope. The August 2019 report, however, reveals that Starship could also launch LUVOIR-A – the full-sized telescope – with just a few slight modifications to Starship’s payload section.

SpaceX acknowledged Starship’s already well-known potential for transporting cargo and crew to the Moon and Mars, but also noted that the massive spacecraft could be used to deliver cargo and crew to the International Space Station (ISS) or elsewhere in Earth orbit. The ISS is undeniably large but Starship is (relatively) even bigger, nominally featuring enough pressurized volume (~1000m3 vs ~910m3) to more than double the habitable capacity of the ISS upon arrival. CEO Elon Musk noted this in an offhand remark on September 28th, cognizant of the fact that a Starship on its own is effectively a reusable ISS-class space station that can be placed in orbit with a single launch.

If a given Starship can support a crew of astronauts over a multi-month interplanetary cruise, the same Starship can also – and probably even more easily so – serve as an all-in-one space station with months of longevity. Add in Starship-enabled resupply and refueling runs and SpaceX could likely sustain a fleet of autonomous space stations in Earth orbit with relative ease. Assuming SpaceX is interested, Starship launch prices are low enough, and a large enough market exists, Starship could almost instantly and singlehandedly take orbital tourism from a distant fantasy for billionaires to a serious market potentially accessible to hundreds of thousands or even millions of people.

Musk has noted in previous SpaceX presentations that the goal is to make Starship so reusable that the price of per-person tickets to Mars becomes comparable to buying a house ($500k to $1m). Assuming SpaceX gets close to that price target, the cost of a 100-person mission low Earth orbit – likely requiring just one launch – could potentially be comparable to buying a car (~$50,000).

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Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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Tesla says fixes on Full Self-Driving’s two biggest issues are on the way

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Tesla Full Self-Driving is set to receive improvements to address its two biggest issues, according to a company engineer.

Director of Engineering at Tesla AI, Phil Duan, revealed in a post on X that improvements to both pothole avoidance and navigation “are coming,’ something we have heard many times in the past. However, there are a few things that seem to hint that things might be different this time around.

Pothole avoidance, navigation, speed control, and left lane camping are some of the most prevalent and frequently mentioned shortcomings of the Full Self-Driving suite. These are a few of the biggest issues that have kept Tesla Full Self-Driving as a Supervised suite, meaning drivers must remain attentive during operation.

Pothole Avoidance

Pothole avoidance was first mentioned as an “Upcoming Improvement” with the Tesla Full Self-Driving v14.3 update back in early April of this year. It was listed alongside “Expand reasoning to all behaviors beyond destination handling.”

Tesla is fixing Full Self-Driving’s pothole problem

It’s been six months since we first saw pothole avoidance explicitly mentioned, and it has not moved beyond that and joined the main release notes yet.

Tesla has not shed any light on why pothole avoidance has been such an issue for it to solve, but it also has issues identifying large bumps much of the time, so its modeling of sudden changes in road conditions is likely pretty weak at this particular point. I’ve had more issues with large bumps than potholes, personally, but both are issues that need to be resolved.

It makes sense that things might be pretty close to being released to the public, as we are going on such an extensive period of time between it being mentioned and it actually being deployed.

Navigation

Navigation is likely the most painful part of using Full Self-Driving, as it routinely takes strange routes, has trouble with local rules (like Except Right Turn Stop Signs in Pennsylvania), and sometimes does not realize that maneuvers it is suggesting are against the law. Turning out of my neighborhood, you cannot turn left, yet my Model Y still suggests it roughly 70 percent of the time when I’m leaving.

However, Tesla might be close to a breakthrough on this. With the Summer Update, Tesla added “Preferred Routes” alongside “Automatic Navigation.”

Preferred Routes prioritized roads that the driver had actually taken before, instead of always defaulting to what the vehicle believes is the most efficient path. This has already solved many of my issues. Formerly, I would turn off the Online Routing setting, and that would eliminate most of my complaints with routing, but then you lose out later on the Live Traffic Visualization.

Tesla’s Navigation has improved tremendously thanks to the Preferred Routes release with the Summer Update, but it still could use some polishing, as it still suggests strange routes from time to time, and it also has a lot of issues getting out of a parking lot. I find that those truly confuse FSD sometimes.

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