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SpaceX Starship prototype ignites six engines, starts major brush fire

Despite starting a major grass fire, Starship S24's first six-engine static fire appears to have been a success. (SpaceX)

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SpaceX has successfully ignited all six engines on its latest Starship prototype, taking a significant step towards ensuring that the upper stage will be ready for the rocket’s first orbital launch attempt.

Unfortunately, the same successful static fire of a Starship upper stage – potentially producing almost twice as much thrust as the booster of SpaceX’s Falcon 9 rocket – scattered superheated debris hundreds of meters away, igniting a major brush fire. It’s not the first major fire caused by Starship activities in South Texas, and it likely won’t be the last.

Starship S24 completed its first successful static fire on August 9th, igniting two Raptor engines. Several unsuccessful attempts to test more engines followed throughout the rest of the month, and SpaceX ultimately decided to replace one of Starship S24’s three Raptor Vacuum engines in early September before trying again. After workers installed the new engine and buttoned up Ship 24, the stars eventually aligned on September 8th.

Kicking off the test, SpaceX pumped several hundred tons of liquid oxygen (LOx) and a much smaller quantity of liquid methane (LCH4) fuel into Ship 24 in about 90 minutes, producing a crisp layer of frost wherever the cryogenic liquids touched the skin of the rocket’s uninsulated steel tanks. No frost formed on Starship’s upper methane tank, implying that SpaceX only loaded methane fuel into internal ‘header’ tanks meant to store propellant for landings. The hundreds of tons of liquid oxygen, then, were likely meant as ballast, reducing the maximum stress Starship could exert on the test stand holding it to the ground.

That potential stress is substantial. Outfitted with upgraded Raptor 2 engines, Starship S24 could have produced up to 1380 tons (~3M lbf) thrust when it ignited all six for the first time at 4:30 pm CDT. On top of smashing the record for most thrust produced during a Starbase rocket test, Ship 24’s engines burned for almost 8 seconds, making it one of the longest static fires ever performed on a Starship test stand.

Several brush fires were visible almost immediately after clouds of dust and steam cleared. More likely than not, the combination of the extreme force, heat, and burn duration likely obliterated the almost entirely unprotected concrete surface below Ship 24. Despite continuous evidence that all Starship static fire operations would be easier and safer with the systems, SpaceX still refuses to install serious water deluge or flame deflector systems at Starbase’s test stands and launch pads.

Instead, under its steel Starship test stands, SpaceX relies on a single middling deluge spray nozzle and high-temperature concrete (likely martyte) that probably wouldn’t pass muster for a rocket ten times less powerful than Starship. In multiple instances, Starships have shattered that feeble martyte layer, creating high-velocity ceramic shards that damage their undersides or Raptor engines, requiring repairs and creating risky situations. With essentially no attempt at all to tame the high-speed several-thousand-degree Raptor exhaust, static fire tests at Starbase thus almost always start small grass fires and cause minor damage, but those fires rarely spread.

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It appears that September 8th’s accidental brush fire burned at least several dozen acres. (NASASpaceflight)

Ship 24’s first six-engine test was not so lucky, although the Starship made it through seemingly unscathed. Most likely, eight long seconds of blast-furnace conditions melted the top layer of surrounding concrete and shot a hailstorm of tiny superheated globules in almost every direction. Indeed, in almost every direction there was something readily able to burn, a fire started. In several locations to the south and west, brush caught fire and began to burn unusually aggressively, quickly growing into walls of flames that sped across the terrain. To the east, debris even made it into a SpaceX dumpster, the contents of which easily caught fire and burned for hours.

Eventually, around 9pm CDT, firefighters were able to approach the safed launch pad and rocket, but the main fire had already spread south, out of reach. Instead, they started controlled burns near SpaceX’s roadblock, hoping to clear brush and prevent the fire (however unlikely) from proceeding towards SpaceX’s Starbase factory and Boca Chica Village homes and residents.

The nature of the estuary-like terrain and wetlands means that it’s very easy to stop fires at choke points, so the fire likely never posed any real threat to Boca Chica residents, SpaceX employees, or onlookers. It was also unlikely to damage SpaceX’s launch facilities or return to damage Starship S24 from the start, as both of are surrounded by a combination of concrete aprons, empty dirt fields, and a highway.

Still, the “brush” burned by the fire is a protected habitat located in a State Park and Wildlife Refuge. While fire is a natural and often necessary element of many habitats, including some of those in Boca Chica, this is the second major brush fire caused by Starship testing since 2019, which may be less than desirable. At a minimum, fighting fires around Starbase generally requires firefighters to walk or even drive on protected wetlands and salt flats, the impact of which could ultimately be as bad for wildlife and habitats as the fire itself.

SpaceX’s Federal Aviation Administration (FAA) Programmatic Environmental Assessment (PEA), which fully greenlit the company’s existing Starbase Texas facilities and launch plans earlier this year, only discusses fire [PDF] a handful of times. Repairing and preventing future damage to wetlands, however, comes up dozens of times and is the subject of numerous conditions SpaceX must meet before the FAA will grant Starship an orbital launch license.

Ultimately, given that the FAA approved that PEA in full awareness of a 2019 brush fire caused by Starhopper (an early Starship prototype) that may have been as bad or worse than 2022’s, there’s a chance that it will play a small role in the ongoing launch licensing process, but the odds of it being a showstopper are close to zero. Still, it would likely benefit SpaceX at least as much as the surrounding Boca Chica wilderness if it can implement changes that prevent major brush fires from becoming a regular ‘accidental’ occurrence.

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Tesla Full Self-Driving v14.3.6 review: a rare regression, but some bright spots

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Credit: Tesla

Tesla released Full Self-Driving version 14.3.6 last week, and after what was potentially one of the best FSD releases in v14.3.5, there has been a bit of a regression. While there are some bright spots, the changes made to v14.3.6 seem to have backtracked some behaviors.

Overall, it is hard to really complain about FSD in any sense; it has revolutionized how I travel literally anywhere. According to my self-driving app, the last time I went a day without using it was 59 days ago.

However, I think it’s also important to recognize when things are just plain bad with FSD. There are times it does truly mind-boggling things, and I’ll dive into those here. Additionally, I only had these issues on local roads, not on highways. Highway operation, generally, is always incredible other than the occasional complaint about speed or left lane camping.

With those things being said, my personal experience may not represent others’ experiences. A handful of people have said they have had a similar experience on v14.3.6, while others have said it is more than normal.

Turning Hesitancy, Inaccuracy

I’ve noticed more inaccuracy turning into multi-lane stretches of road than in any version I can remember. I’ve had at least three instances of FSD turning into a stretch of roadway that has two or more lanes, and not selecting a lane confidently as it has in past versions.

Instead, the car will drive over one of the dashed road lines, and the steering wheel will jerk back and forth before picking the lane. It should be said that it has always picked the correct lane when choosing based on the navigation, but it is still very indecisive. The steering wheel jerking is reminiscent of some of the later versions of v13.

I admit I really hate to see the steering wheel jerking come back. However, I think when Tesla releases v14.3.7, it won’t be present. When there are occurrences of it in FSD versions, it is usually resolved by the following release.

FSD Disregards Manual Turn Signals

This is my biggest bone to pick with FSD other than Navigation issues, but this one seems like it would be such an easy fix.

If Tesla is going to put the word “Supervised” on the end of “Full Self-Driving,” then when I tell the car to do something, it should do it. If I input an increase in speed by pressing the accelerator, the car will immediately respond. It does not disregard my input because it feels it is traveling at the right speed.

FSD should never disobey and turn off turn signals that the driver inputs. Trying to direct the car into the correct lane, I had initiated the left turn signal not once, not twice, but three times, with the car turning it off all three times and continuing in a lane that would end in just one block. The only solution at this point would be to zipper merge.

This goes back to the fact that self-driving’s biggest bottleneck might be rider preference. A zipper merge might have been more than reasonable, might have saved me time that I spent sitting through an additional light cycle, and might be something many drivers would do. I was in no hurry, I traditionally do not try to zipper merge because it feels inconsiderate, and lastly, the car should have just followed my input.

This caused me to disengage and drive manually the rest of the way home. Sometimes I just do not need FSD to try to pass every car it can at intersections.

Bird Braking is a Thing of the Past

The big complaint with recent versions of Full Self-Driving has been what we’ve coined as “bird braking,” which is when the car will brake suddenly as a bird flies past.

There have been zero issues with this so far in v14.3.6, which is an excellent improvement.

FSD Might Already Be Taking Note of Driver Preferences

Another thing I have noticed over the past few days is that v14.3.6 seems to already be taking my preferences with navigation into account.

This is something that is supposed to be rolling out with the Summer Update, but I have a hunch it’s already present and might have been included in this v14.3.6 build. On Friday, FSD pulled into an entrance to a local convenience store that it had never attempted to go into before.

Typically, I manually pull into this entrance because it avoids heavy cross traffic at the main entrance. FSD has always chosen that congested main entrance.

Additionally, FSD has pulled into my assigned parking spot at my townhouse community on multiple occasions with this release. This is something that used to happen ocassionally, but not consistently.

It also navigated back to the same convenience store last night, drove through crazy cars scrambling to gas pumps, navigated out of the parking lot correctly, drove me home, and, once again, parked in my assigned spot.

As previously stated, this release just seems to have a few things that need to be brought to Tesla’s attention, and also to make others who use FSD aware of some things that I’ve experienced. I look forward to the next release that will remedy these issues, just as Tesla has always done in the past.

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Musk’s massive Terafab project will get final location soon

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Credit: SpaceX

Elon Musk’s massive Terafab project, which will be the first true conglomeration between each of his major entities, is set to get its final location soon, the CEO said on Tesla’s recent earnings call.

“The Terafab, we expect to announce a location soon, and provide more details about our plans in that regard. We’ll leave that to the product, the launch announcement rather than try to squeeze it into an earnings call,” Musk said last Wednesday.

Tesla Terafab set for launch: Inside the $20B AI chip factory that will reshape the auto industry

Terafab was announced by Musk back in March and was essentially a massive, vertically integrated semiconductor manufacturing project that would provide all the chips the three companies needed for their AI initiatives without needing third-party companies.

The plant will produce over 1 terawatt of AI compute each year, and will help back up projects like Optimus, Full Self-Driving, and other AI-based projects that Musk’s companies are working on.

In April, less than a month after the project was launched, Intel announced it would join the project, contributing manufacturing expertise and consulting to Terafab as a whole. Intel is one of three chip manufacturers that produce sub-5 nanometer chips at scale. TSMC and Samsung are the other two.

However, there was no true indication of where Terafab would end up, but most believe it will likely be somewhere in Texas. Business Insider has reported that SpaceX plans to build out Terafab in Grimes County, Texas, but this is unconfirmed.

Musk confirmed recently that it would not be on Giga Texas property, as it is simply too large.

Terafab holds much of Musk’s grand ambitions for the future within its construct. It holds so much responsibility for the future and the biggest projects that Musk’s companies can imagine.

“I think this is a very big announcement and it deserves to have its own day in the spotlight and not be squeezed into an earnings call,” he said. “I do think Terafab is going to be an amazing initiative and a necessary one, and one without which we will be constrained in our ability to scale Optimus production, because we simply won’t have enough AI chips.”

He continued by stating that Terafab is necessary for scaling Optimus, which Musk said could be the biggest product of any kind of all time. “It’s crucial to solve that, and we’ll have to solve memory, logic, and packaging in order to scale Optimus.”

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Elon Musk reveals SpaceX performed secret Starship test on Flight 13

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Credit: SpaceX

SpaceX performed a secret test on a specific portion of Starship with its recent 13th test flight last week, CEO Elon Musk revealed.

Starship’s 13th test flight took place last Friday, and in many aspects, it was one of the most overwhelmingly successful launches in the project’s history.

All of the mission objectives were met without incident, both the Super Heavy Booster and Ship managed to perform safe splashdowns in the Gulf of America and the Indian Ocean, respectively, and the deployment of Starlink satellites came and went without any complications.

However, there was more on the agenda for SpaceX with Flight 13. Musk revealed an internal test of the ship’s heat shield tiles, as the space exploration company wanted to push them to the limits after previous issues.

Many noticed that Starship’s initial launch seemed to be more accelerated than normal, and that was not a mistake. Musk revealed that SpaceX decided to give Flight 13 an intentionally aggressive acceleration rate in an effort to test how well the tiles would remain attached to the ship:

SpaceX had issues with some of the heat shield tiles remaining attached early on in the Starship program. The first six test flights presented some kind of anomaly with them, so the company’s big focus with them was to figure out a way to keep them intact through the duration of the flight.

Things truly improved as Flight 10 showed that ceramic tiles generally stayed attached to the ship far better due to refined attachment, as SpaceX utilized pins instead of adhesives. Flights 10 through 13 truly showed some clear progress with the heat shield tiles, and this latest test seems to be where some real progress was noticed, especially by Musk.

The 13th Starship launch last Friday was the second with Starship V3, SpaceX’s latest and greatest iteration of the spacecraft. Goals and ambitions are getting even grander as the project continues to progress. Musk has already hinted that SpaceX will likely try to catch Starship with Flight 14.

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