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SpaceX resurrects California Starship factory plan just one year after abandoning it

Less than a year after SpaceX scrapped major plans for a Port of LA factory, the company is again in talks to build Starship hardware at the port. (Pauline Acalin)

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Just nine months after scrapping temporary Starship facilities built at a Los Angeles port, the company has unexpectedly reconsidered that decision, restarting talks to build a steel Starship factory in California.

In March 2018, nearly two years ago, the public first became aware of SpaceX’s plans to build a Starship factory in Port of Los Angeles. Begun while Starship was still known as BFR (Big Falcon Rocket) and designed to be built almost entirely out of carbon-fiber composites, the company’s first in-house effort to build its next-generation rocket began in an unassuming tent erected on port property around December 2017. Unintentionally foreshadowing the future of both Tesla Model 3 and SpaceX Starship production, that temporary tent was completed in just a month or two and officially began supporting BFR prototype production in April 2018.

In December 2018, CEO Elon Musk rebranded BFR as Starship and revealed that SpaceX would take the extraordinary step of redesigning the fully-reusable rocket to use stainless steel instead of carbon fiber. One year after SpaceX began building carbon fiber hardware, Musk moved quickly to make the radical move to steel permanent, literally scrapping its BFR prototype tent and abandoning its lease of a separate facility that was meant to host a more permanent composite Mars rocket factory in the near future. Now, almost exactly a year canceling its Port of LA factory, SpaceX has returned with plans to build and finish new port-based Starship production facilities just a few months from now.

Completed in September 2018, the closest SpaceX ever got to producing its 2017 BFR iteration was a large ring-like composite structure, also known as a barrel section. Measuring some 9m (30 ft) wide and 4-6m (12-20 ft) long, both 2016, 2017, and 2018 variants of SpaceX’s next-generation fully-reusable rocket would have been assembled from a number of similar components — all to be built out of carbon composites with giant mandrels (a bit like inverse molds).

Building giant rockets and the factories needed for production is no less expensive. (Pauline Acalin)
SpaceX’s BFR tent (right) had a flap open on September 18th, 2018, revealing the rocket’s first and only full-scale composite prototype. (SpaceX/Pauline Acalin)
SpaceX’s Port of LA-based BFR development tent ceased to exist after the company decided to scrap it and the entirety of its contents in March 2019. (Pauline Acalin/SpaceX)

While it’s more than likely that SpaceX could have managed the feat, building a reusable orbital spacecraft like Starship out of carbon fiber posed a vast array of challenges. When Musk revealed that SpaceX would move from carbon fiber to steel in December 2018, the CEO went into some detail to explain several of those challenges and why the major change was thus worth the substantial body of work it would force the company to scrap and redo from scratch.

The two biggest hurdles for BFR were quite simple. From a technical perspective, carbon fiber is dramatically less temperature-resistant than most metals (especially steel), meaning that despite it offering a much higher strength-to-weight ratio on paper, almost every inch of the spaceship and booster’s exposed surfaces would have to be insulated. For Starship, this would be exceptionally challenging given that the spacecraft must fundamentally be able to survive numerous orbital-velocity reentries with little to no refurbishment in between. While a steel Starship would still need a proper heat shield on its windward half, the other half of its steel hull could likely be almost entirely unshielded thanks to the fact that most steels remain structural sound at much higher temperatures.

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With a steel hull, Starship’s leeward (non-wind-facing) half can effectively be nude, saving (literal) tons of weight. (SpaceX)

Beyond the “delightfully counterintuitive” technical properties that could make a steel Starship as light or even lighter than the carbon composite alternative, Musk also noted that a huge motivator for the switch was the fact that the cutting-edge composites SpaceX would have to buy were incredibly expensive. In September 2019, Musk stated that composites would have cost some $130,000 per ton, whereas a ton of the stainless steel SpaceX is now using can be purchased for just $2500. In simpler terms, from a material cost perspective, steel Starships and Super Heavy boosters could cost an incredible 50 times less than their carbon composite twins.

Port Factory 2.0

For now, it’s unclear exactly what SpaceX foresees for Starship’s newly re-proposed Port of LA factory. The same primary constraint remains: there is still no affordable way to ship full-scale 9m-diameter Starship hardware by road. The most likely explanation for the resurrected interest in port facilities is that SpaceX still wants to keep some major aspects of Starship manufacturing within reach of California’s vast aerospace talent pool, as well as the company’s own California headquarters, situated just 20 or so miles from Port of LA.

Before SpaceX vacated its prospective BFR factory at Port of LA Berth 240, it had performed a small amount of earthmoving and foundation work. (Pauline Acalin – November 2018)

At the same time, SpaceX probably has all the space it could possibly want at its Hawthorne, CA headquarters after a massive Triumph facility was recently vacated, meaning that any intentional expansion in Port of LA is probably motivated by the need to transport massive rocket parts from California to Texas and Florida. Daily Breeze also reports that “SpaceX would manufacture its…Starship spacecraft and…Super Heavy [booster] on the property” if it receives approval, seemingly implying interest in full-scale rocket production at its prospective port factory.

Regardless of whether SpaceX wants to build smaller Starship subcomponents (i.e. nose cones, header tanks, fins, plumbing, crew compartments, etc.) or complete spaceships and boosters, the company is seemingly far more eager to get port facilities in place, this time around. Specifically, SpaceX told a city council member that it wanted to get a Port of LA facility up and running just 90 days after it expressed new interest in the concept.

At SpaceX’s Boca Chica, Texas outpost, the company has used Sprung Structures to add 100,000+ square feet of enclosed factory space in just a month or two. (NASASpaceflight – bocachicagal)

To do so, SpaceX will copy the methods used to create both Tesla’s General Assembly 4 factory addition and its own massive Starship production space in South Texas, relying on Sprung Instant Structures to erect a massive semi-permanent tent or two in an extremely short period of time. Unfortunately, because of how abruptly SpaceX abandoned its Port of LA factory lease, the company will have to repeat the permitting and environmental review process from scratch, making it very unlikely that it will be able to begin construction within the next month or two.

Regardless, SpaceX certainly remains as agile as ever. Stay tuned for updates on this surprise resurgence of plans for a Port of LA Starship factory.

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Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Tesla refines Full Self-Driving, latest update impresses where it last came up short

We were able to go out and test it pretty extensively on Saturday, and the changes Tesla made from the previous version were incredibly impressive, especially considering it seemed to excel where it last came up short.

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Credit: TESLARATI

Tesla released Full Self-Driving v14.2.1.25 on Friday night to Early Access Program (EAP) members. It came as a surprise, as it was paired with the release of the Holiday Update.

We were able to go out and test it pretty extensively on Saturday, and the changes Tesla made from the previous version were incredibly impressive, especially considering it seemed to excel where it last came up short.

Tesla supplements Holiday Update by sneaking in new Full Self-Driving version

With Tesla Full Self-Driving v14.2.1, there were some serious regressions. Speed Profiles were overtinkered with, causing some modes to behave in a strange manner. Hurry Mode was the most evident, as it refused to go more than 10 MPH over the speed limit on freeways.

It would routinely hold up traffic at this speed, and flipping it into Mad Max mode was sort of over the top. Hurry is what I use most frequently, and it had become somewhat unusable with v14.2.1.

It seemed as if Speed Profiles should be more associated with both passing and lane-changing frequency. Capping speeds does not help as it can impede the flow of traffic. When FSD travels at the speed of other traffic, it is much more effective and less disruptive.

With v14.2.1.25, there were three noticeable changes that improved its performance significantly: Speed Profile refinements, lane change confidence, and Speed Limit recognition.

Speed Profile Refinement

Speed Profiles have been significantly improved. Hurry Mode is no longer capped at 10 MPH over the speed limit and now travels with the flow of traffic. This is much more comfortable during highway operation, and I was not required to intervene at any point.

With v14.2.1, I was sometimes assisting it with lane changes, and felt it was in the wrong place at the wrong time more frequently than ever before.

However, this was one of the best-performing FSD versions in recent memory, and I really did not have any complaints on the highway. Speed, maneuvering, lane switching, routing, and aggressiveness were all perfect.

Lane Changes

v14.2.1 had a tendency to be a little more timid when changing lanes, which was sort of frustrating at times. When the car decides to change lanes and turn on its signal, it needs to pull the trigger and change lanes.

It also changed lanes at extremely unnecessary times, which was a real frustration.

There were no issues today on v14.2.1.25; lane changes were super confident, executed at the correct time, and in the correct fashion. It made good decisions on when to get into the right lane when proceeding toward its exit.

It was one of the first times in a while that I did not feel as if I needed to nudge it to change lanes. I was very impressed.

Speed Limit Recognition

So, this is a complex issue. With v14.2.1, there were many times when it would see a Speed Limit sign that was not meant for the car (one catered for tractor trailers, for example) or even a route sign, and it would incorrectly adjust the speed. It did this on the highway several times, mistaking a Route 30 sign for a 30 MPH sign, then beginning to decelerate from 55 MPH to 30 MPH on the highway.

This required an intervention. I also had an issue leaving a drive-thru Christmas lights display, where the owners of the private property had a 15 MPH sign posted nearly every 200 yards for about a mile and a half.

The car identified it as a 55 MPH sign and sped up significantly. This caused an intervention, and I had to drive manually.

It seems like FSD v14.2.1.25 is now less reliant on the signage (maybe because it was incorrectly labeling it) and more reliant on map data or the behavior of nearby traffic.

A good example was on the highway today: despite the car reading that Route 30 sign and the Speed Limit sign on the center screen reading 30 MPH, the car did not decelerate. It continued at the same speed, but I’m not sure if that’s because of traffic or map data:

A Lone Complaint

Tesla has said future updates will include parking improvements, and I’m really anxious for them, because parking is not great. I’ve had some real issues with it over the past couple of months.

Today was no different:

Full Self-Driving v14.2.1.25 is really a massive improvement over past versions, and it seems apparent that Tesla took its time with fixing the bugs, especially with highway operation on v14.2.1.

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Tesla hints at Starlink integration with recent patent

“By employing polymer blends, some examples enable RF transmission from all the modules to satellites and other communication devices both inside and outside the vehicle.”

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Credit: Grok

Tesla hinted at a potential Starlink internet terminal integration within its vehicles in a recent patent, which describes a vehicle roof assembly with integrated radio frequency (RF) transparency.

The patent, which is Pub. No U.S. 2025/0368267 describes a new vehicle roof that is made of RF-transparent polymer materials, allowing and “facilitating clear communication with external devices and satellites.”

Tesla believes that a new vehicle roof design, comprised of different materials than the standard metallic or glass elements used in cars today, would allow the company to integrate modern vehicular technologies, “particularly those requiring radio frequency transmission and reception.

Instead of glass or metallic materials, Tesla says vehicles may benefit from high-strength polymer blends, such as Polycarbonate, Acrylonitrile Butadiene Styrene, or Acrylonitrile Styrene Acrylate.

These materials still provide ideal strength metrics for crashworthiness, stiffness for noise, vibration, and harshness control, and are compliant with head impact regulations.

They would also enable better performance with modern technologies, like internet terminals, which need an uninterrupted signal to satellites for maximum reception. Tesla writes in the patent:

“By employing polymer blends, some examples enable RF transmission from all the modules to satellites and other communication devices both inside and outside the vehicle.”

One of the challenges Tesla seems to be aware of with this type of roof design is the fact that it will still have to enable safety and keep that at the forefront of the design. As you can see in the illustration above, Tesla plans to use four layers to increase safety and rigidity, while also combating noise and vibration.

It notes in the patent that disclosed examples still meet the safety requirements outlined in the Federal Motor Vehicle Safety Standards (FMVSS).

Starlink integrated directly into Tesla vehicles would be a considerable advantage for owners. It would come with a handful of distinct advantages.

Initially, the inclusion of Starlink would completely eliminate cellular dead zones, something that is an issue, especially in rural areas. Starlink would provide connectivity in these remote regions and would ensure uninterrupted service during road trips and off-grid adventures.

It could also be a critical addition for Robotaxi, as it is crucial to have solid and reliable connectivity for remote monitoring and fleet management.

Starlink’s growing constellation, thanks to SpaceX’s routine and frequent launch schedule, will provide secure, stable, and reliable internet connectivity for Tesla vehicles.

SpaceX reaches incredible milestone with Starlink program

Although many owners have already mounted Starlink Mini dishes under their glass roofs for a similar experience, it may be integrated directly into Teslas in the coming years, either as an upgrade or a standard feature.

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Tesla supplements Holiday Update by sneaking in new Full Self-Driving version

It seems Tesla was waiting for the Hardware 4 rollout, as it wanted to also deploy a new Full Self-Driving version to those owners, as it appeared in the release notes for the Holiday Update last night.

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Credit: Tesla

Tesla has surprised some owners by sneaking in a new Full Self-Driving version with the wide release of the Holiday Update, which started rolling out to Hardware 4 owners on Friday night.

Tesla has issued a controlled and very slow release pattern with the Holiday Update, which rolls out with Software Version 2025.44.25.5.

For the past two weeks, as it has rolled out to Hardware 3 and older Tesla owners, the company has kept its deployment of the new Software Version relatively controlled.

It seems Tesla was waiting for the Hardware 4 rollout, as it wanted to also deploy a new Full Self-Driving version to those owners, as it appeared in the release notes for the Holiday Update last night.

Tesla Full Self-Driving v14.2.1.25 made its first appearance last night to Hardware 4 owners who are members of the Early Access Program (EAP). It appears to be a slight refinement from FSD v14.2.1, which has been out for a couple of weeks.

Many owners welcome the new FSD version, us included, because we’ve been less than impressed with v14.2.1. We have experienced some minor regressions with v14.2.1, especially with Speed Limit recognition, Speed Profile tinkering, and parking performance.

As it stands, Full Self-Driving is still particularly impressive, but Tesla is evidently having an issue with some of the adjustments, as it is still refining some of the performance aspects of the suite. This is expected and normal with some updates, as not all of them are an improvement in all areas; we routinely see some things backtrack every once in a while.

This new FSD version is likely to take care of those things, but it also includes all of the awesome Holiday Update features, which include:

  • Grok with Navigation Commands (Beta) – Grok will now add and edit destinations.
  • Tesla Photobooth – Take pictures inside your car using the cabin-facing camera
  • Dog Mode Live Activity – Check on your four-legged friend on your phone through periodic snapshots taken of the cabin
  • Dashcam Viewer Update – Includes new metrics, like steering wheel angle, speed, and more
  • Santa Mode – New graphics, trees, and a lock chime
  • Light Show Update – Addition of Jingle Rush light show
  • Custom Wraps and License Plates – Colorizer now allows you to customize your vehicle even further, with custom patterns, license plates, and tint
  • Navigation Improvements – Easier layout and setup
  • Supercharger Site Map – Starting at 18 pilot locations, a 3D view of the Supercharger you’re visiting will be available
  • Automatic Carpool Lane Routing – Navigation will utilize carpool lanes if enabled
  • Phone Left Behind Chime – Your car will now tell you if you left a phone inside
  • Charge Limit Per Location – Set a charge limit for each location
  • ISS Docking Simulator –  New game
  • Additional Improvements – Turn off wireless charging pad, Spotify improvements, Rainbow Rave Cave, Lock Sound TRON addition

Tesla also added two other things that were undocumented, like Charging Passport and information on USB drive storage to help with Dashcam.

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