News
SpaceX resurrects California Starship factory plan just one year after abandoning it
Just nine months after scrapping temporary Starship facilities built at a Los Angeles port, the company has unexpectedly reconsidered that decision, restarting talks to build a steel Starship factory in California.
In March 2018, nearly two years ago, the public first became aware of SpaceX’s plans to build a Starship factory in Port of Los Angeles. Begun while Starship was still known as BFR (Big Falcon Rocket) and designed to be built almost entirely out of carbon-fiber composites, the company’s first in-house effort to build its next-generation rocket began in an unassuming tent erected on port property around December 2017. Unintentionally foreshadowing the future of both Tesla Model 3 and SpaceX Starship production, that temporary tent was completed in just a month or two and officially began supporting BFR prototype production in April 2018.
In December 2018, CEO Elon Musk rebranded BFR as Starship and revealed that SpaceX would take the extraordinary step of redesigning the fully-reusable rocket to use stainless steel instead of carbon fiber. One year after SpaceX began building carbon fiber hardware, Musk moved quickly to make the radical move to steel permanent, literally scrapping its BFR prototype tent and abandoning its lease of a separate facility that was meant to host a more permanent composite Mars rocket factory in the near future. Now, almost exactly a year canceling its Port of LA factory, SpaceX has returned with plans to build and finish new port-based Starship production facilities just a few months from now.
Completed in September 2018, the closest SpaceX ever got to producing its 2017 BFR iteration was a large ring-like composite structure, also known as a barrel section. Measuring some 9m (30 ft) wide and 4-6m (12-20 ft) long, both 2016, 2017, and 2018 variants of SpaceX’s next-generation fully-reusable rocket would have been assembled from a number of similar components — all to be built out of carbon composites with giant mandrels (a bit like inverse molds).


While it’s more than likely that SpaceX could have managed the feat, building a reusable orbital spacecraft like Starship out of carbon fiber posed a vast array of challenges. When Musk revealed that SpaceX would move from carbon fiber to steel in December 2018, the CEO went into some detail to explain several of those challenges and why the major change was thus worth the substantial body of work it would force the company to scrap and redo from scratch.
The two biggest hurdles for BFR were quite simple. From a technical perspective, carbon fiber is dramatically less temperature-resistant than most metals (especially steel), meaning that despite it offering a much higher strength-to-weight ratio on paper, almost every inch of the spaceship and booster’s exposed surfaces would have to be insulated. For Starship, this would be exceptionally challenging given that the spacecraft must fundamentally be able to survive numerous orbital-velocity reentries with little to no refurbishment in between. While a steel Starship would still need a proper heat shield on its windward half, the other half of its steel hull could likely be almost entirely unshielded thanks to the fact that most steels remain structural sound at much higher temperatures.

Beyond the “delightfully counterintuitive” technical properties that could make a steel Starship as light or even lighter than the carbon composite alternative, Musk also noted that a huge motivator for the switch was the fact that the cutting-edge composites SpaceX would have to buy were incredibly expensive. In September 2019, Musk stated that composites would have cost some $130,000 per ton, whereas a ton of the stainless steel SpaceX is now using can be purchased for just $2500. In simpler terms, from a material cost perspective, steel Starships and Super Heavy boosters could cost an incredible 50 times less than their carbon composite twins.
Port Factory 2.0
For now, it’s unclear exactly what SpaceX foresees for Starship’s newly re-proposed Port of LA factory. The same primary constraint remains: there is still no affordable way to ship full-scale 9m-diameter Starship hardware by road. The most likely explanation for the resurrected interest in port facilities is that SpaceX still wants to keep some major aspects of Starship manufacturing within reach of California’s vast aerospace talent pool, as well as the company’s own California headquarters, situated just 20 or so miles from Port of LA.

At the same time, SpaceX probably has all the space it could possibly want at its Hawthorne, CA headquarters after a massive Triumph facility was recently vacated, meaning that any intentional expansion in Port of LA is probably motivated by the need to transport massive rocket parts from California to Texas and Florida. Daily Breeze also reports that “SpaceX would manufacture its…Starship spacecraft and…Super Heavy [booster] on the property” if it receives approval, seemingly implying interest in full-scale rocket production at its prospective port factory.
Regardless of whether SpaceX wants to build smaller Starship subcomponents (i.e. nose cones, header tanks, fins, plumbing, crew compartments, etc.) or complete spaceships and boosters, the company is seemingly far more eager to get port facilities in place, this time around. Specifically, SpaceX told a city council member that it wanted to get a Port of LA facility up and running just 90 days after it expressed new interest in the concept.


To do so, SpaceX will copy the methods used to create both Tesla’s General Assembly 4 factory addition and its own massive Starship production space in South Texas, relying on Sprung Instant Structures to erect a massive semi-permanent tent or two in an extremely short period of time. Unfortunately, because of how abruptly SpaceX abandoned its Port of LA factory lease, the company will have to repeat the permitting and environmental review process from scratch, making it very unlikely that it will be able to begin construction within the next month or two.
Regardless, SpaceX certainly remains as agile as ever. Stay tuned for updates on this surprise resurgence of plans for a Port of LA Starship factory.
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News
Starlink launches Communities Program for passive income through internet sharing
Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.
Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.
Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.
Big news! SpaceX is introducing a new @Starlink for Communities program that lets you earn money by providing Starlink internet to your neighbors or people nearby, who can pay for access by the hour, day, week, or month.
Neighbors pay for the access they need, while the person… pic.twitter.com/DtOUs0Ekvt
— Sawyer Merritt (@SawyerMerritt) October 1, 2026
The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.
A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.
Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.
Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.
Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.
The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.
Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration
Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.
The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.
News
Tesla just made its headlights even better through a software update
Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.
Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.
The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.
2026.38 just dropped.
Model 3 gets Dynamic Headlight Leveling — low beams auto-aim around traffic for max visibility, less glare. Model 3 / Y (AMD HW3) also pick up sharper Tesla visuals + an enhanced park scene on the center display.
Legacy Intel cars get Supercharger Site… pic.twitter.com/45ac4AH6Vs
— Frunk To Trunk (@FrunkToTrunk) September 30, 2026
Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.
When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.
Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.
The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.
Instead, it keeps an existing beam pointed where it is most useful.
For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.
Lifestyle
Tesla teases “Halloween Mode” update with Optimus rising from a graveyard
Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.
Tesla has started teasing a Halloween software update for its vehicles, with a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.
Halloween is coming pic.twitter.com/lM3ASUeOqX
— Tesla (@Tesla) October 1, 2026
The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.
Tesla Optimus V3 hand and arm details revealed in new patents
Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.
On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a Halloween Mode.